Oblivion

About this mod

Years in the making: MOFAM - MasterLix's Overhaul For Advanced Modding.
At approximately 550 mods we will also be using a multitude of tools, similarly to my MOFAM guide for Fallout 4, Lexy's guide for SSE & STEP guides found elsewhere. If you're familiar with it you'll be right at home.

MOFAM: Even Uriel can't believe his eyes.

Requirements
Permissions and credits
Changelogs
Donations
Please do spend a few moments to read the Prologue to grasp the background, intent & brief overview of the final-build. Certain key-technical, thematic & practical advice is given to shed deeper light on both the installation & final output.

Given its broad scope and wide array of mods & differing authors' input, I affectionately perceive MOFAM to be a celebration of the Nexus & modding community, and five years of my life well-spent & richly-rewarded.

But how to sum this up for you in a nutshell...

What differentiates MOFAM from other guides is it's purely MO2-centric: utilising its tools, additional plugins, and more modern techniques to maximise the value & potential of the load order with improved handling & QoL features.
It is also the resulting (and ongoing!) work of all my 5 years of modding the game, similarly to my other guide.


Welcome to MOFAM

Voted by you! Thankyou!




Testimonials from my discord for MOFAM: Fallout 4

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Part 1 - SETUP


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Part 2 - OBSE PLUGINS


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Part 3 - UNOFFICIAL PATCHES


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Part 4 - TWEAKS AND FIXES


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Part 5 - LOD

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Part 6 - UI & UX IMPROVEMENTS



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Part 7 - CHARACTER & NPCs


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Part 8 - OVERHAULS: MASKAR

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Part 9 - OVERHAULS: OSCURO


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Part 10 - OVERHAULS: BETTER CITIES & WAC

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Part 11 - BASELINE TEXTURES

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Part 12 - WEATHER & LIGHTING

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Part 13 - OBLIVION REALM


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Part 14 - ENB & OBLIVION RELOADED COMBINED


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Part 15 - INTERIOR RETEXTURES







Part 16 - TOWN AND CITY RETEXTURES


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Part 17 - ANIMATED WINDOW LIGHTING SYSTEM


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Part 18 - KATKAT'S LOCATION RETEXTURES


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Part 19 - CREATURE & ANIMAL RETEXTURES


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Part 20 - WEAPONS ARMOUR & CLOTHING IMPROVEMENTS





Part 21 - CLUTTER & MISCELLANEOUS RETEXTURES


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Part 22 - EFFECTS


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Part 23 - COMBAT & MAGIC


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Part 24 - NEW WEAPONS & ARMOURS


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Part 25 - ARTHMOOR'S TOWNS


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Part 26 - NEW & MODIFIED LOCATIONS



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Part 27 - NEW & MODIFIED NPCs


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Part 28 - NEW & MODIFIED QUESTS



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Part 29 - ANIMATIONS



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Part 30 - SKILLS & LEVELLING


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Part 31 - AUDIO & DIALOGUE IMPROVEMENTS



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Part 32 - COMMON OBLIVION (COBL)


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Part 33 - GAMEPLAY & IMMERSIVE EXTRAS



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Breathe a sigh of relief. You've made it this far, and the end is in sight. Well done!
But you didnt think we could throw all this together and hope for the best?
Now comes the fun part of installing the remaining patches, conflict-resolving, running Lods & automation.


Part 34 - FINAL FILTER PATCHES


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Part 35 - OSCURO'S PATCHES


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Part 36 - zMERGED PLUGINS



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Part 37 - PLUGIN SORTING


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Part 38 - CONFLICT RESOLUTION & AUTOMATION


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Part 39 - TES4LODGEN


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Part 40 - UTILITIES & MO2 ADVICE


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Congratulations! This has been an epic journey & I hope you've also learned a few new tricks along
the way. It's time to jump ingame and enjoy the fruits of your labours.

HOWEVER! There are still some important tweaks to make once ingame, so don't
forget to incorporate the below for every new game you start.



Epilogue - INGAME SETTINGS


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Appendix: KNOWN ISSUES & FINAL THOUGHTS


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ACKNOWLEDGEMENTS


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