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About this mod

Ultimate Leveling changes how the player character levels, removing the need for efficient leveling and making character development more diverse.

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  • French
Name: Ultimate Leveling
Date: 4/6/2020
Language: English
Category: Skills and Leveling
Requirements: Oblivion Script Extender (OBSE), MenuQue
Recommended: DarNified UI, LINK, Oblivion Mod Manager (OBMM)
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/49134


This mod changes how the player character levels, removing the need for efficient leveling and making character development more diverse. Either pick an experience based leveling system (like Oblivion XP), or a skill usage leveling system (like Realistic Leveling). The experience based leveling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. The skill usage leveling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity.

A leveling system is a combination of choices, which are configurable in the ini file, split into the following 7 categories:

  • Leveling;
  • Skills;
  • Attributes;
  • Luck;
  • Health;
  • Magicka;
  • Sleeping.

See chapter 2 of the pdf readme for an overview of the available leveling systems and chapter 3 to 9 for more information concerning the available options for each category.

Additionally, powerscrolls have been added to increase attribute caps and profession books to change the player character's class. Please read the included pdf readme file for further details.

Compatibility and requirements

This mod requires OBSE (version 21 or higher) and MenuQue to function properly. Currently DarNified UI, DarkUI'd DarN, NorthernUI, Dark Transparent UI and Major Jim's UI are automatically supported. Any other UIs, like BTmod, will use the new vanilla UI menus.

Do not use this mod with other character leveling and/or uncapper mods. It can however be used with existing savegames. Also, load order is not important.

For anyone using HUD Status Bars, Real Time Lockpicking, Alchemy Advanced (Adjustments), Pickpocket Skill Overhaul, or Fundament Enchanting Addons have a look at chapter 13 of the pdf readme for information concerning compatibility.


  • Extract the files to a temporary location
  • Copy files to (install folder)\Oblivion\Data\
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
  • Optionally edit the .ini file to customize it to your preferences


  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the Ultimate Leveling files in the Data folder


Version (4/6/2020)
  • Updated LINK support

Version (26/5/2020)
  • Removed custom event handler to avoid possible OBSE issue

Version 1.9.5 (25/5/2020)
  • Added LINK support
  • Added support for Map Marker Overhaul player markers
  • Updated attribute point distribution calculation
  • Added option to increase skill caps to be above 100 when using xp leveling system
  • Updated horseshoe placement

Version 1.9.4 (17/4/2020)
  • Replaced all generic levelup menus with modified "real" levelup menus
  • Updated vanilla UI for various attribute modes
  • Improved use of profession books with new leveling modes

Version 1.9.3 (9/4/2020)
  • Added support for Dark Transparent UI and MajorJim's UI
  • Improved all UIs
  • Improved support for non-English game versions

Version 1.9.2 (4/4/2020)
  • Added skills based luck mode
  • Added ability to configure the amount of training sessions for each level
  • Added ability to configure the cost of training
  • Added ability to configure skill point cost for specialization of major and minor skills individually
  • Added ability to follow the path of a custom class
  • Added custom class profession books to merchants and as loot
  • Added ability to gain xp from kills of actors under the influence of a frenzy spell
  • Improved UI for attribute/skill menu and progress text
  • Improved support for changing race and class during character creation

Version 1.9.1 (27/3/2020)
  • Fixed issue related to amount of experience received killing actors
  • Added compatibility ini file to automatically configure itself when needed
  • Added Balanced Magic, Av Latta Magicka and Race Balancing Project to compatibility ini file

Version 1.9 (25/3/2020)
  • Added realistic leveling mode
  • Added manual, realistic and KCAS wheel attribute modes
  • Added manual luck mode
  • Added unleveled, retroactive and unchanged health modes
  • Added various sleeping modes
  • Added ability to configure the speed of individual skills
  • Updated xp calculation for various actions like quests, repair items and training
  • Removed support for onsoultrap event handler to avoid crashes
  • Updated fame based luck calculation
  • Updated horseshoes to be golden when giving luck or have a normal appearance otherwise
  • Added quest ini file to configure xp and description of quests
  • Added advanced users ini file
  • Rewritten ini file and moved most settings to advanced users ini file
  • Updated UI for various leveling system modes