Oblivion

Mod articles

  • Complete Changelog

    05.23 - Initial Release

    05.23.1


    --Added--

    Part 35: Weapons Of Morrowind - OOO (Extended) Patch

    --Updated--

    Part 4: Imperial City Landscape fix (updated install)
    Part 7: Seamless OCO (updated install)
    Part 9: EVE for Oscuro Oblivion Overhaul (corrected download & updated install)
    Part 10: Better Cities (updated install)
    Part 12: All Natural (updated install)
    Part 24: Jaysus Blades (updated install)
    Part 26: Legion Forester Outposts (updated install)
    Part 28: SM DLC Plugin Refurbish (updated install)
    Part 36: Prebash Merge (added All Natural Real Lights - Better Cities IC Patch)
    Part 37: Load Order updated

    --Final Steps--

    Part 36: Rebuild Preba...

  • Prologue

    The theme of MOFAM was always to enhance every aspect of vanilla, expand on the game's narrative by providing a wealth of new lore-friendly quests, and make full use of the modding tools we have available. My background was QA so ensuring Im delivering a quality piece of software is purely instinctive.

    A theme with any given large modlist is balance. Yes, we have script-heavy mods, we have plenty of retextures, plenty of quests. I have tested (and endorsed) quite literally thousands of mods to ensure MOFAM is capable of an install-and-play level of stability & enjoyment whilst staying true to the original developer's expectations.

    We will make full uses of MO2, xedit, zmerge, xlodgen, BS Arch Pro, enb, bethini & lastly wrye bash.
    You may also need ...

  • PCs in Test

    PC in test, given you may draw a similar local comparison in what to expect when you have MOFAM installed.

    PC (September 2020-onward):
    Device:
    Dedicated Windows PC: 10GB Gigabyte RTX3080 / 1TB m.2 / i9 10900k / 32GB 3200hz RAM.

    OS:
    Windows 10 2004

    In-game Resolution:
    3840x1600

    Average FPS (capped at 60):
    Exteriors: 50 fps
    Interiors: 58 fps...