About this mod
This mod will make all flora from various mods behave more realistically by making them disappear after being harvested (whether you are successful or not) and reappear after regrow.
- Requirements
- Permissions and credits
- Changelogs
One of the most terrible things in vanilla Oblivion is that appearance of plants doesn't change after them being harvested. Gladly, famous Harvest Flora mod fixes that problem fantastically. Unfortunately, it only fixes that problem for vanilla Oblivion and DLC's, but there are also a lot of other mods, that also add some plants in the game and they also suffer from this problem. And there was no Harvest Flora analogues for them all these years. Well, not anymore! This mod adds functionality similar to Harvest Flora's one to as many flora-adding mods as possible.

Description
This mod makes plants from other mods disappear after being harvested and reappear after regrow. It's not as good as harvest flora, but better than nothing I suppose. It consists of core filter patch , so you won't lose your precious esp slots and separate esp for MOO, as it must be loaded after bashed patch.
Currently the following mods are supported:
- Elsweyr Anequina (adds plenty of new flora, some plants already had harvesting scripts, I left them intact in base version)
- MOO (adds giant mushrooms outside of Cyrodiil borders. See Installation section for more details)
- Reaper's Manor (adds few plants)
- COBL (adds two mushrooms)
- Expanded Villages (adds some new crops)
- Companion Vilja (adds some mushrooms)
- Alchemist's cave COBL version (adds it's own version of Oblivion plants)
- More vegetables (adds few new vegetable plants)
- Mercer Ingredients Effect Overhaul (adds new ingredients like Monk Amanita mushrooms)
- Settlements of cyrodiil resource pack 1.3 (adds few new vegetable plants)
Installation
- Wrye Bash: drag and drop mod archive to installers section, install core module and MOO module if you wish (default version or version with 100% harvest chance for all plants). DO NOT ACTIVATE BasicHarvestFilterPatch!!! IMPORT IT IN YOUR BASHED PATCH INSTEAD.
Simillar recommended mods and tweaks
- Harvest Flora - doesn't need an introduction
- Harvest Flora and 100 percent - very underrated mod, it's a modified version of harvest flora, it sets the probability of successful harvesting for all Oblivion's and DLC's flora to 100%.
- Wrye bash bashed patch tweaks: while rebuilding bashed patch, you can go in tweaks assorted -> harvest chance, check it, right click it and set it to 100. This will make harvest chance for all plants 100%. This method is superior to installing the above mod and using older versions of Basic Harvest, as it's much easier and doesn't require modifying/creating any esps.
- Regrowing Nirnroot - self explanatory
Compatibility.
Should be compatible with almost everything. Particularly compatible with the following mods:
- Harvest Flora - completely compatible, as my mod doesn't change any vanilla and DLC added flora
- Av Latta Magicka - if you are using 100% version for MOO, alchemy apprentice perk will just do nothing, as all probabilities are already set to 100%, that's the only "incompatibility"
- Regrowing Nirnroot - completely compatible, my mod doesn't change any vanilla Nirnroot records
- Area Harvest - Gather Nearby Plant Clusters - use compatibility patch for harvest flora, it'll also work for my mod
- MOO - when you harvest plants with hand scythe, they will not change appearance, although those affected by harvest flora will. UPD Maskar promised to fix it in next MOO release