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Author notes
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File credits
Anumaril21, Flash3113, PhDInSorcery - for Morrowind "Tooltips Complete" mod, from which I took some item descriptions. Laulajatar, Dispensation - for writing some of the descriptions of Oblivion items. Contributors to UESP wiki and Elder Scrolls Fandom wiki, which I used a lot for lore items texts.
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Changelogs
Version 1.11
Upped the internal version number, so the mod correctly reads new default settings introduced in 1.10.
Variety of changes and additions to item descriptions.
Moved some text from being embedded in scripts into ExUI_strings.xml file. In practice, that means translations (almost) don't need to edit mod's scripts anymore.
Minor edit for compatibility with CCE.
Version 1.10
Added elements to Alchemy menu displaying apparatus quality.
Added an option to customize max time in sleep/wait menu.
Fixed an issue where rebinding key in LINK menu caused action to be performed using both new and old keybind.
Changed background texture for perk display element, so it doesn't clip if text is too long or when using non-standard fonts.
Compatibility with De Rerum Dirennis 1.04+
Version 1.9
Added new UI element in stats menu, which displays effects of all skill perks (only compatible with DarNified UI).
Fixed a console error appearing when killing an enemy with "boss" health bar.
Fixed WASD keys erroneously switching inventory tabs when in Book menu.
Reorganized configuration menu a little.
Version 1.8
Added 'Boss Health Bars' feature - some unique enemies will have their name and large health bar shown when fought.
In Race Menu, skill bonuses are now displayed for all available races (including mod-added), instead of only vanilla ones.
In Spellmaking menu, "Create" button will now disappear if player doesn't have the skill required to create the spell. This is to fix a bug/exploit where game sometimes lets the spell be created, even if it says that skill level is too low.
Fixed an issue where custom keys couldn't be rebound using LINK menu.
Various additions and fixes to description strings file.
Version 1.7
Mod now requires the latest version of xOBSE (22.6+), switched to using OnKeyEvents, instead of quests.
Added spell deletion feature, a new icon will appear in bottom right of the magic menu.
Spell metadata (hostility, immune to Silence etc.) is separated from description and is now displayed as icons in bottom left of the magic menu.
Added the option to only display description for spells if it's unique (i.e. do not display descriptions of basic magic effects).
Spell Favorites menu now respects icon overrides from OBME, if any.
Fixed an issue where it was possible to exit dialogue menu when NPC is talking.
Version 1.6
Spellmaking Menu will now remember the position of scroll bar in known magic effects list, instead of reverting to the top each time you add/remove the effect.
Race Menu will now display skill bonuses in race description.
Using ShowRaceMenu on existing character will no longer mess up skills/attributes.
Fixed a vanilla game issue where Shift key can become "stuck" when typing in console.
Fixed glitchy menus if Repair Hammer was used from inventory and repair menu then exited with Tab key.
Fixed an issue with weapons not displaying effects of applied poisons in inventory.
Cycling Quicksaves feature will now communicate with Av Latta Magicka ver. 1.14+ to avoid making potentially unloadable saves (should be a very rare occurrence).
Using Spell Favorites will no longer disrupt multiple summoning if Av Latta Magicka ver. 1.16+ is installed.
Version 1.5
Spell tomes info will now display magic school.
Tab key can now be used to exit Persuasion menu.
Extra HUD Info now respects per-effect icon overrides from OBME, if any.
Improvements to "required skill" info in spell-making menu: it is now language-independent and will change color if player has the required skill or not.
Improved compatibility with 'Container and Magic Menu Overhaul' mod (for container menu only, magic menu not fully compatible).
Fixed an issue where "Take All" shortcut could be used in situations it was not intended to.
Fixed an issue with item popup menu sometimes appearing behind the inventory when using Vanilla UI.
Fixed an option to show/hide effect icons in Extra HUD Info to actually work properly.
Fixed Extra HUD Info to display taught skill of a skill book.
Fixed a vanilla bug, where game ignored sEffectAlreadyAdded game setting and always used default instead.
Some adjustments and additions to item descriptions.
Version 1.4
Added a configurable key for "Take All" button in container. Default: R.
Position of Spell Favourites and Extra HUD Info menus can now be customized.
Fixed an issue where spell descriptions were not displayed in spell purchase menu.
Menu Escape function now works in Recharge, Sigil Stone and Effect Settings menus.
Spell tomes from Maskar's Oblivion Overhaul should now be recognized.
Version 1.3
Movement key navigation now also works in container/barter menu.
Added a customizable key to switch between inventory and container view (Default - Left Alt).
Fixed an issue where spells that were removed from player could become stuck in spell favourites menu.
Version 1.2
Added support for LINK configuration menu (requires LINK version 1.2 or later).
Added settings to toggle various parts of menu navigation functions separately.
If "Better Saves" mod is installed, settings for Cycling Quicksaves function are ignored.
Version 1.1
Fixed an issue where item description was not always displayed when hovering over multiple copies of the same item (armor with different condition levels, as one example).
Keyboard menu navigation is now disabled when console is open.
Fixed an issue where item description was not displayed correctly in some custom edited versions of Darnified UI.
Shift-Click and Ctrl-Click for quantity menu now only works in containers, and not inventory, to prevent interfering with dropping items.
Features
Item Descriptions Framework A new system, allowing to display generic or customized "flavor" description for any inventory item or spell, whether from base game or a mod. Descriptions are stored in custom XML files and can be edited without using the Construction Set. Mod comes with descriptions for over 1200 vanilla items already included. Details on how to make custom descriptions are provided here.
Spell Favorites A new system to quickly select spells, independent from vanilla hotkeys.
Press customizable key (Default: Q) in magic menu to add/remove spell from favorite list (indicated by a new icon).
Press the same key to bring up side menu with all your favorite spells and use mouse wheel (or customizable keys) to scroll through it.
Pressing the key again or casting the spell hides the menu.
Extra HUD Info A new HUD element will dynamically display the following information about an item under the crosshair:
Ingredient effects of a harvestable plant;
Effects of any magic item (potion, scroll or enchanted item);
Skill taught by a skill book.
Extra Info in Popup Menu Popup menu in inventory can now display:
Skill taught by skill book;
Light radius for carriable light sources.
Boss Health Bars "Boss" type enemies (from base game, DLC and certain mods) will have a large health bar displayed in UI during combat.
Skill Perk Display Player stats menu now has a new element that displays effects of all skill perks. Unlike other similar mods this doesn't use custom text, but shows the exact text that is normally only shown on level up notification.
Better Spell Tomes Integration Effects of a spell tome will be displayed in UI, without the need of reading it. Text is dynamic, and if any mod changes the stats of a particular spell, UI text will always be correct. Supports spell tomes from:
Replaces the standard quicksave function. New quicksaves are named as follows:"Quicksave N – PlayerName", where N is quicksave number.
You can customize the maximum number of quicksaves (Default: 10). Once the number reaches maximum it will reset and older quicksaves start to get overwritten.
This function is very similar to Better Saves mod in many ways. If that mod is detected, Cycling Quicksaves will be disabled regardless of INI settings.
Menu Shortcuts
Pressing inventory key (Tab by default) will exit any currently open menu.
Holding configurable keys will bypass the quantity menu, by default: Shift + Click moves the whole stack; Ctrl + Click moves a single item in stack. For items with weight below a configurable threshold this behavior is reversed: quantity menu is bypassed by default, hold down a key to bring it up.
Use movement keys to navigate between tabs in character/inventory/magic/journal menus.
Pressing Forward (W by default) in sleep/wait menu will click sleep/wait button.
Customizable key to take all items in a container (Default: R).
Customizable key to switch between inventory and opened container (Default: Left Alt).
QoL Tweaks
Spellmaking menu: current skill is displayed in brackets after the required skill.
Spellmaking menu: position of scroll bar in known magic effects list is remembered, instead of reverting to the top each time you add/remove the effect.
Race Menu: now displays skill bonuses in race description.
Race Menu: using ShowRaceMenu console command on existing character will no longer mess up skills/attributes.
Some in-game message boxes can be automatically skipped, there are options for: buying\selling items; buying spells; poisoning weapons.
Bug Fixes
Fixed a vanilla bug, where game ignored sEffectAlreadyAdded game setting and always used default instead.
Fixed a vanilla game issue where Shift key can become "stuck" when typing in console. This is currently not working due to what seems to be an xOBSE bug.
Compatibility
Darnified UI is not technically required, but highly recommended (mod is primarily developed and tested with it).
Compatible with vanilla UI, but if an item description is particularly long, it may not fully fit in vanilla popup menu. I don't plan to do anything about that.
Majority of features are not compatible with NorthernUI.
Other UI overhauls (like BTMod, Major Jim's UI etc.) are untested and not guaranteed to work (but they might).