Adds map markers to numerous unmarked sites in the game
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I askis that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.
Please log in to find out whether this mod is receiving Donation Points
Welcome to the 36th installment of my Oblivion Immersion Series. There are lots of places in oblivion that lack map markers, rather arbitrarily too. As a corollary, there are many mods that add map markers to these sites... except they've all focused on repeating locations, like wayshrines, Ayleid wells, and Runestones. None of the other places ever got any love... until now. Marking the Landmarks (renamed from just Landmarks, because that name was already taken), adds map markers to the otherwise unmarked locations in the game. Mostly bridges, piers, and camps, but also one-of-a-kind locations like the burnt-out remnants of the first All Things Alchemical, unique ruins, and Metilus' house.
This mod comes with the added benefit of making these out-of-the-way locations usable as fast-travel points once discovered, especially in places where marked locations in vanilla are scarce and thus fast travel is effectively useless (the Jerall Mountains being a particularly bad offender).
Note that this mod does not add map markers to Cyrodiil's wayshrines, Ayleid wells, etc., since those are already covered by many other mods. Also note that a few potential sites are deliberately left out due to proximity to to a marked site (a pair of stairs doesn't need its own map marker when it's right next to a marked cave).
Requirements ===========
Oblivion Version 1.2.0416
Installation Instructions ===================
Copy contents into your Oblivion data folder.
Uninstallation Instructions =====================
Delete the plugin
Incompatibility ============
May interfere with Unique Landscapes mods that alter the sites this mod adds markers to (the sites this mod edits are too numerous to test them all). Fully compatible with other mods that add map markers like Landmarks by Daleth and Landmarks with Wells by Wrye, since those mods edit the palces that this mod does not address.
Minor incompatibility with Roving Renrijra Krin, since that mod adds a Renrijra camp to an unmarked site in Blackwood that this mod also edits. The only problem to result should be a double map marker.
Known Issues ===========
None at the moment
Troubleshooting =============
Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.
I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.