File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

About this mod

Adds map markers to numerous unmarked sites in the game

Permissions and credits
Welcome to the 36th installment of my Oblivion Immersion Series.  There are lots of places in oblivion that lack map markers, rather arbitrarily too.  As a corollary, there are many mods that add map markers to these sites... except they've all focused on repeating locations, like wayshrines, Ayleid wells, and Runestones.  None of the other places ever got any love... until now.  Marking the Landmarks (renamed from just Landmarks, because that name was already taken), adds map markers to the otherwise unmarked locations in the game.  Mostly bridges, piers, and camps, but also one-of-a-kind locations like the burnt-out remnants of the first All Things Alchemical, unique ruins, and Metilus' house. 

This mod comes with the added benefit of making these out-of-the-way locations usable as fast-travel points once discovered, especially in places where marked locations in vanilla are scarce and thus fast travel is effectively useless (the Jerall Mountains being a particularly bad offender).

Note that this mod does not add map markers to Cyrodiil's wayshrines, Ayleid wells, etc., since those are already covered by many other mods.  Also note that a few potential sites are deliberately left out due to proximity to to a marked site (a pair of stairs doesn't need its own map marker when it's right next to a marked cave). 


Oblivion Version 1.2.0416

Installation Instructions

Copy contents into your Oblivion data folder.

Uninstallation Instructions

Delete the plugin


May interfere with Unique Landscapes mods that alter the sites this mod adds markers to (the sites this mod edits are too numerous to test them all).  Fully compatible with other mods that add map markers like Landmarks by Daleth and Landmarks with Wells by Wrye, since those mods edit the palces that this mod does not address. 

Minor incompatibility with Roving Renrijra Krin, since that mod adds a Renrijra camp to an unmarked site in Blackwood that this mod also edits.  The only problem to result should be a double map marker. 

Known Issues

None at the moment


Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits and Thanks

Thanks to:

Bethesda Softworks
TES Nexus
LHammonds - Readme Generator

Licensing and Legal

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.