Oblivion

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Last updated

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Created by

shadeMe

Uploaded by

shademe

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Safe to use

About this mod

You may now use 'player.addItem lockPick 100' in the console.

Requirements
Permissions and credits
Mirrors
Donations
RuntimeEditorIDs
You may now use 'player.addItem lockPick 100' in the console
version 5.0

Requires Oblivion Script Extender



Description

This OBSE plugin allocates editorIDs for forms during runtime and tracks any overrides made by plugins. Can be considered a precursor to something awesome.




Fine Print

Game initialization time may increase by a few seconds. Game memory usage may increase too, but the discussion of that topic would prove malefic to the plugin.



Compatibility

This mod is, and should be, compatible with every mod there is.



Credits

Special thanks to :
  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds – For his Readme generator
  • JRoush - For reminding me about my latent idea to implement a plugin such as this
The Entire Community around the TES Construction Set Wiki – For making such an exhaustive resource catering to ES Modding.
The Folks at the Construction Set Forums – For all their help, rum and fish.
The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a great game, with enough flaws to keep us busy.



Change Log

5.0 - Fixed a bug that prevented the plugin from being loaded into the runtime, added CSE interop support, added plugin interop support
4.0 - Fixed bug that messed with editorIds of TESSound forms, removed console spam from script command handler, fixed bug that prevented the plugin from being loaded into the CS
3.0 - Added script command ‘GetRuntimeEditorID’, added support for actors
2.0 - Fix for the 'missing voices' issue
1.0 - Initial Release