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About this mod

Upscaled textures for Shivering Isles. Comes in default 4x or 2x version, with availability to mix and match modules. Should look like vanilla Shivering Isles, but less 2007.

Permissions and credits

DOWNLOAD: "kart_SIUT_default" or "kart_SIUT_default_2x"
Requires archive invalidation to work properly (SkyBSA is recommended, OBSE required.)
You probably also want Oblivion Upscaled Textures and DLC Upscaled Textures.

Because I am kind and benevolent I have compiled some comparison shots for you. Random stuff in the Imperial City Talos District. Click drop down to see different mods. I included these mods:
vanilla (default game), qarl's texture pack 3 redimidized, 4x vanilla remastered, OUT 2 (the mod you are right now), OUT 4


Detailed Information
  • Requirements
  • Recommendations
  • Mods
  • Process
  • Detailed Upscaling Information
  • Modules
  • Module Versions
  • Default

  • Method of Archive Invalidation (SkyBSA is recommended, OBSE required.)


Abstract Process specific to Oblivion:
  • Remove unnecessary files such as icons
  • Replace textures deprecated by the Unofficial Patches
  • Remove Block Compression (BC) from images using BC1NoiseAgressiveTake3 model.
  • Upscale using various models.
  • Compress using Optimizer Textures.

Detailed Upscaling Information:
  • Removed icons, effects, and menus. Used Unofficial Shivering Isles Patch’s textures.
  • Models:
  • 4x_box - weapons, armors,
  • 4x_Manga109Attempt - clothes
  • 4x_Manga109Attempt_skyrim_weapons&armor_interp_08 (it means it is interpolated @ 0.8) - clothes alt.
  • 4x_4xManga109Attempt_RRDB_ESRGAN_x4_interp_05 (it means it is interpolated @ 0.5)
  • 4x_4xManga109Attempt_RRDB_ESRGAN_x4_interp_08 (it means it is interpolated @ 0.8)

  • arch = architecture folder
  • armor = armor folder
  • characters = characters folder
  • clothes = clothes folder
  • clutter = clutter folder
  • creatures = creatures folder
  • dungeons = dungeons folder
  • land&etc = 'land and etc'; landscape, plants, rocks, sky, trees, water, and wood folders
  • weapons = weapons folder

Module Versions:
  • 4x_FULL: 4x diffuse map, 4x normal map, 4x glow map
  • 4x: 4x diffuse map, 2x normal map, 2x glow map
  • 2x_FULL: 2x diffuse, 2x normal, 2x glow map
  • 2x: 2x diffuse map, 1x normal map, 1x glow map

  • 4x_FULL: characters
  • 4x: architecture, dungeons, lndetc, armor, clothes, creatures, clutter;
  • 2x_FULL:  weapons