Oblivion

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ACHILLES - lubronbrons - Dispensation

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Dispensation

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About this mod

This mod provides "helpers" for 3 of the so-called "wild goose chase" optional quests in Oblivion: The Collector, A Venerable Vintage, and the Daedric Quests. It is an updated and bugfixed version of the file by lubronbrons, which was originally created by ACHILLES.

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An updated and bugfixed version of the merged file by lubronbrons, which was originally created by ACHILLES.

Find Umbacano's Notes in Umbacano's Attic, The Book of Daedra in any book shop, and the Shadowbanish Wine Manifest in any Shadowbanish Wine chest. They will add map markers to your map when read.

My update to this mod applies the following fixes to lubronbrons' version:

  • The documents/books can now be read while in your inventory and you will still receive the new map markers (previously you had to drop the Shadowbanish Wine Manifest and Book of the Daedra and then read them to get the markers added)
  • Unofficial Oblivion Patch changes have been carried forward, as some fixes could not be carried forward by the bashed patch, such as the non-respawning flag of Shadowbanish Wine chests
  • Correct bash tags have been applied to make sure the mod works when using another mod such as Book Jackets: Oblivion, assuming you use a bashed patch
  • Wrote the names of the forts and the ayleid ruins in the texts of the Shadowbanish Wine Manifest and Umbacano's Notes
  • Fixed the incorrect icon for Shadowbanish Wine Manifest
  • Minor typo/grammatical fixes

Thanks to lubronbrons and ACHILLES for their work on the mod.

Original Readme by ACHILLES:

Spoiler:  
Show
=========================================
ELDER SCROLLS IV: OBLIVION
NO MORE WILD GOOSE CHASES
BY: ACHILLES
=========================================

SUMMARY:

This mod provides "helpers" for 3 of the so-called "wild goose chase" optional quests in Oblivion: The Collector, A Venerable Vintage, and the Daedric Quests (actually a collection of side quests rather than one unto itself). Each document will now add map markers for the other applicable locations so that players won't have to trudge through *every* fort, ruin, or wilderness area in the hopes of stumbling upon the next piece needed for a quest. 

CONTENTS:

-=1: Lore=-
-=2: Instructions=-
-=3: Version History=-
-=4: Thanks=-
-=5: Legal junk=-
-=6: Spoilers=-
-=1: LORE=-

The mods includes documents or changes to documents/books as follows:

The Collector - Adds Umbacano's research notes to this study in his attic. Reading the research notes will trigger the map markers for all 10 applicable Ayleid ruins on your world map. Since you would have needed to find at least one statue to get this far, you'll only need to travel to the other 9. The notes were added to the attic so as not to interfer with the "AYLEID METEORIC IRON WEAPONRY" mod(s). Since this area is locked and you'll still have to physically travel to the location, I think lore/balance is maintained.

A Venerable Vintage - Adds a manifest to each chest containing bottles of Shadowbanish Wine. We know that this wine is rare and that it was destined for various Forts, but not which ones. But the vintners knew and probably included manifests in each of the shipments. Instead of crawling through each Fort, holding your breath before opening each chest, hoping that it might contain a couple bottles of wine, why let the long-dead distributors whisk you on your way toward that big 1,000 gold payoff. Again, this only adds the map markers. No fast travel until you visit the locations and you'll need to find at least one shipment before the other 7 will be revealed to you. 

Daedric Quests - Adds the map markers for the 15 Daedric shrines to your world map upon reading "The Book of Daedra" for the first time. This book is the 8th most common in the game so you should have no problem finding it. This mod makes no other changes to this book. The only thing I did was add a script.

-=2: INSTRUCTIONS=-

Extract all the files you find in this archive into your Oblivion/Data directory. 
In the Data Files window select any combination of the three .esp files that you want to use.
Play on!

None of these mods should invalidate any of your old save games. These mods have been tested with "Book Jackets: Oblivion" and "Ayleid Meteoric Iron Weapons" without any problems. 

-=3: VERSION HISTORY=-

1.0 - This is the first (and hopefully) only version of this (these) mod(s)

-=4: THANKS=-

Thanks to Bethesda for the great game. 
Also thanks to MadCat221 for the great readme format. Hopefully he doesn't mind me borrowing it :)

-=5: LEGAL JUNK=-

Anyone is free to modify and distribute these mods however they see fit at any time. But some credit in the readme would be nice :)
The Elder Scrolls IV: Oblivion, Ayleid, and other associated materials are trademarks of Bethesda Softworks.

Readme by lubronbrons:

Spoiler:  
Show
Hi !:)
This is lubronbronsyou can call me L
I'm modder from www.nexusmods.com
see my other mods here >>> http://www.nexusmods.com/games/users/24600599/?tb=mods&pUp=1

This is merged version for this mod
http://www.lonebullet.com/mods/download-no-more-wild-goose-chases-v10-elder-scrolls-iv-oblivion-mod-free-56470.htm
if you want all that three features in ONE ESP, then use ONLY this patch for more ESP slots ! no need to download original resource ! load order is NOT important (I think...)

the author clearly said this in his readme : "Anyone is free to modify and distribute these mods however they see fit at any time. But some credit in the readme would be nice :)"

What is this mod do ?
This mod provides "helpers" for 3 of the so-called "wild goose chase" optional quests in Oblivion: The Collector, A Venerable Vintage, and the Daedric Quests (actually a collection of side quests rather than one unto itself). Each document will now add map markers for the other applicable locations so that players won't have to trudge through *every* fort, ruin, or wilderness area in the hopes of stumbling upon the next piece needed for a quest.

the original author of this mod is ACHILLES
I take initiative make a revision, a patch for this GREAT mod

This is what I fix (r1 - 24 Jun 2017) :
- merged all three ESPs into ONE
- wrong script type for object bug fixed
- error in script invalid placement of endif bug fixed

if someday the original author come back and modding Oblivion again, also want to take this mod down
I would be happy to do that, because it is such courtesy and I acknowledge thatall credits goes to original author
I'm just a small time modder, that stumble upon this great mod and happen to know how to fix its current issues
so everybody can use it without any remorse
by endorsing this - then you participated & help others to reach this. To feel maximum potential of great mod without issues !