Oblivion

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elpattos

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elpattos

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About this mod

Some simple *_far meshes for vanilla (and some mods) ships, making them visible on the distance. Little to no performance impact.

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Simple, Optimized(TM), ugly meshes to avoid the disappearance of ships when the game render distant objects in the landscape. Little to no performance impact. Requires TES4LODGen to work as intended. For people savvy enough with the CSE there's also this (check the mod comments for more details.)

INSTALLATION:

1. Drop in your game Data folder
2. Run TES4LODGen and check in game :)
3. Run TES4LODGen again every time you make a change in your load order (i.e. when you run BOSS/LOOT, merge plugins in Wrye Bash, remove plugins, etc.)

UPDATE: Technically compatible with RAEVWD or Evenstar's Colourwheel LOD Update if you avoid installing the package "09 Ships" from RAEVWD or package "03 Docks and ships" from Evenstar's LOD Update; otherwise glitches or flickering in the distance are bound to ocurr. If one of those mods is already installed go to <Your Oblivion installation folder\Data\Meshes\Architecture\Ships\> and remove/backup somewhere else these files:

* bloatedfloat01_far.nif
* bloatedfloatcabin01_far.nif
* bloatedfloathouse01_far.nif
* maindeck01_far.nif
* mainmast01_far.nif
* mainmast02_far.nif
* piratecabin01_far.nif
* shipcabin01_far.nif
* shipwreck01_far.nif

Once those files are out of the way my mod can be installed as normal.


MORE MODS WITH THE SAME APPROACH:

- Optimized VWD
- VWD for Town Houses
- VWD Rocks

CREDITS:
katkat74 - author of the mod "Replay Ships"
Grumblepunk - author of the mod "Shipyard"
mr_siika - author of "Mr_Siikas better Ports"  and "Mr_Siikas Elven Ships"
Better Cities Team - developers of "Better Cities"