About this mod
Adds three greenhouses in Bruma, two with harvestables plants, the other is just for aestethics.
- Permissions and credits
- Changelogs
By Federica85
Now even the eternally frosty Bruma has gardens! I added three greenhouses: two are by the North Gate, one in the castle courtyard.
The two near the gate serve as "community gardens" where everyone can pick what they need: one is for food (vegetables), the other for alchemical ingredients (flowers and mushrooms).
The castle's one belongs to the countess, and its only purpose is just being beautiful, to bring some Nibenese charm up in the mountains! It is so big it contains a real garden, with flowery bushes in different shades of pink, a basin with water lilies, and even trees!
The mod is cleaned with TES4Edit quick auto clean.
INSTALLATION
Use your favourite mod manager. Or drop the contents of the archive in your Data folder, then activate "Bruma Greenhouses.esp".
UNINSTALLATION
Use your favourite mod manager. Or uncheck "Bruma Greenhouses.esp", then delete it along with these:
meshes\Arielles Inselhaus\VincesGH\GHDoor.nif
meshes\Arielles Inselhaus\VincesGH\GHFrame.nif
meshes\Arielles Inselhaus\VincesGH\GHGardenBox2.nif
meshes\meo\architecture\garden\walls\curveA.nif
meshes\stroti\handPump01.nif
meshes\waterstatics\water02Rectangle.nif
textures\arielles inselhaus\vincesgh\ghwoodend.dds
textures\arielles inselhaus\vincesgh\ghwoodend_n.dds
textures\arielles inselhaus\vincesgh\metalsmall.dds
textures\arielles inselhaus\vincesgh\metalsmall_n.dds
textures\arielles inselhaus\vincesgh\sand01.dds
textures\arielles inselhaus\vincesgh\sand01_n.dds
textures\arielles inselhaus\vincesgh\transpane128.dds
textures\arielles inselhaus\vincesgh\transpane128_n.dds
textures\arielles inselhaus\vincesgh\transpane192.dds
textures\arielles inselhaus\vincesgh\transpane192_n.dds
textures\arielles inselhaus\vincesgh\transpane96.dds
textures\arielles inselhaus\vincesgh\transpane96_n.dds
textures\arielles inselhaus\clutter\wood panel01.dds
textures\arielles inselhaus\clutter\wood panel01_n.dds
textures\MEO\garden\vinewall01.dds
textures\MEO\garden\vinewall01_n.dds
textures\stroti\metal\copper04.dds
textures\stroti\metal\copper04_n.dds
textures\stroti\metal\rust03.dds
textures\stroti\metal\rust03_n.dds
textures\water\water02.dds
textures\water\water02_n.dds
textures\trees\leaves\FdogwoodleavesNew.dds
textures\trees\leaves\FHydrangeaPINK.dds
textures\trees\leaves\Fshrubazaleapink.dds
textures\trees\leaves\Fshrubenglishhollyleavessnow.dds
textures\trees\leaves\Fshrubvinemapleleavessnow.dds
textures\trees\leaves\FtreeswampcypressNew.dds
INCOMPATIBILITIES
None I'm aware of. I don't use "Better Cities" so I can't tell about it.
NOTES
- The greenhouses are just static objects in a world space, so it can rain and snow inside of them. To avoid that, you should use console commands such as "fw 38EEE" or "fw 38EF0".
- To better accomodate the greenhouses I had to flatten the ground here and here: I'm not very skilled at it, so I hope I didn't leave floatings objects or other terrible things around the affected areas.
- I changed the castle courtyard's layout a bit, so I moved the soldiers' tents outside the castle walls: they all should appear there during the "Allies for Bruma" main quest.
CREDITS
Vince Bly and Arielle1000 - greenhouses
Brittainy - flowers inside the castle greenhouse. I made some of them pink.
Calthrop - new bushes in the castle courtyard
MEO - hedges
Stroti - water pump
Texian - water mesh
Thank you all for stepping by :)