About this mod
Use this patch if you use MOBS (Medieval Oblivion Equipment Balance System) mod. It makes weapons from patched mods compatible with MOBS.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Changelogs
- Donations
You might want to see if there's anything else interesting to you: Other mods that I uploaded
If you have problems with Wrye Bash, check out Wrye Bash Pictorial Guide
Version 1.02
by RoclorD a.k.a. CarlosS4444
Inspired by MOBS
Made in TES4Edit
To be used with Wrye Bash
Download source: http://www.nexusmods.com/oblivion/mods/45522/?
Forum: http://forums.bethsoft.com/topic/1507154-relz-mobsification-of-mods/
My other mods:
Blue Daedric http://www.nexusmods.com/oblivion/mods/44820/?
Blue Glass http://www.nexusmods.com/oblivion/mods/46339/?
== REQUIREMENTS ==
MOBS by Jaga Telesin, Francesco, Corepc, BFG99 http://www.nexusmods.com/oblivion/mods/28537/?
Wrye Bash by Wrye Bash Team http://www.nexusmods.com/oblivion/mods/22368/?
If you want to add other mods: TES4Edit by ElminsterAU, updates by TES5Edit team http://www.nexusmods.com/oblivion/mods/11536/?
== DESCRIPTION ==
Use this patch if you use MOBS (Medieval Oblivion Balance System) mod. Otherwise weapons from patched mods may seem different than vanilla ones.
This patch makes numerous weapons from numerous mods to have stats similar to those from MOBS. MOBS made vanilla weapon stats more realistic, making lighter materials faster, but less powerful than the heavier ones and decreasing the unrealistic weapon range. This patch tries to make similar things for mods that I use. I tried to be faithful to MOBS "feel" by attempting to maintain balance, so for example the weapons shouldn't (generally) be better than daedric. As a base I took from the mod a weapon model name, weapon name, and stats in comparison to http://www.uesp.net/wiki/Oblivion:Weapons to see what the mod author could have had in mind. I then looked into MOBS spreadsheet for an exact stat or approximation. I had to make some arbitrary decisions as you might have guessed. Feel free to change it for yourself in TES4Edit - it's very easy. Hope you enjoy it.
Reason for this patch is simple - I don't need to modify each mod directly and do it again and again every time a mod is updated.
== USAGE ==
Load late in load order, say yes when Bash wants to deactivate it during the rebuild of Bashed Patch. Tags used: {{BASH:Deactivate,Filter,NoMerge,Stats}}
This is a filter patch to be used with Wrye Bash. Otherwise BAD THINGS might happen.
If you want to MOBSify any mod that you use, do it like this:
- load mod that you want to mobsify and an empty ESP file in TES4Edit (plugin that you may create by starting Construction Set and saving as NameOfMod - MOBS.esp)
- select weapons (holding Shift while clicking first and last weapon will check them all obviously), right-click those that you want to mobsify, select Copy as override into, then choose NameOfMod - MOBS.esp
- you're almost done, now change stats of your newly copied weapons to MOBS-like according to MOBS spreadsheet from http://www.nexusmods.com/oblivion/mods/28537/? and exit with plugin save, then rebuild bashed patch (C-bash) as you always do.
== TOOLS USED ==
TES4Edit - http://www.nexusmods.com/oblivion/mods/11536/?
7-Zip
GIMP
== LICENSING ==
If I cannot be contacted here on the Nexus for 6 months, feel free to release modification based on this patch, just give me credit and inform the authors of mods that you patched.
== CREDITS ==
Thanks to all Oblivion users who were helpful to me and Theras Elkyrd for encouragment.
Thanks to all MOBS authors for inspiration.
Thanks to TES4Edit authors and Wrye Bash authors for made this possible.
Thanks to authors of the mods that this mod patches:
Version 1.02 (09.09.2015):
- added weapons from other version of Treasure Maps UL BC edition by Kevin and Sam and demni (Treasure Maps UL boss compilation)
- new support for:
http://www.nexusmods.com/oblivion/mods/16316/? The Ayleid Steps by Ervvin
http://www.nexusmods.com/oblivion/mods/12997/? The Lost Spires by Leo Gura
http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation by Lanceor
http://www.nexusmods.com/oblivion/mods/40757/? Reclaiming Sancre Tor by DarkRider
http://www.nexusmods.com/oblivion/mods/42261/? Banes Guilds United - Updated by bloodchylde and dreamed1
http://www.nexusmods.com/oblivion/mods/45377/? Heroes of Cyrodiil Full by Fienyx and Uglulyx
http://www.nexusmods.com/oblivion/mods/31096/? Oblivion Adventurers Guild by LegoManIAm94
Version 1.01 (11.11.2014):
- added new weapons to Battlehorn Castle Refined to support newer versions as well
- re-added weapons from newest Kvatch Rebuilt
- added weapons from Oblivion Quest of the Week Season Four which I forget to add before
- new support for:
http://www.nexusmods.com/oblivion/mods/26634/? Creature Diversity by Zaldiir
http://www.nexusmods.com/oblivion/mods/45116/? Vampire Revolution by Forli
Version 1.00 (09.09.2014):
http://www.nexusmods.com/oblivion/mods/25078/? Enhanced Economy by theNiceOne
http://www.nexusmods.com/oblivion/mods/28207/? Glass Weapon Recolors - Important Update (at least blue weapons) by jimmyThePipe
http://www.nexusmods.com/oblivion/mods/11417/? Ghogiels Armor by LHammonds
http://www.nexusmods.com/oblivion/mods/20161/? Ice Morrigan Equipment by Keshyngul
http://www.nexusmods.com/oblivion/mods/39089/? The Eltonbrand Remade by LordFrostcraig
http://www.nexusmods.com/oblivion/mods/39385/? Jail Break Escape Routes by directorrick7
http://www.nexusmods.com/oblivion/mods/6623/? Knights of the White Stallion by ByblosHex
http://www.nexusmods.com/oblivion/mods/22595/? Dragon Captions - The Elder Council by Dragon Captions
http://www.nexusmods.com/oblivion/mods/38163/? Dwemer Ruins by David Brasher
http://www.nexusmods.com/oblivion/mods/43750/? Blades Smith by ElderScrollsFan001
http://www.nexusmods.com/oblivion/mods/41012/? Fighters Guild Quests by Fighters Guild Quests Project Team
http://www.nexusmods.com/oblivion/mods/26219/? Kragenirs Death Quest by Povuholo and Malchik
http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt by Kvatch Rebuilt Team
http://www.nexusmods.com/oblivion/mods/39591/? Mages Guild Quests by Mages Guild Quests Project Team
http://www.nexusmods.com/oblivion/mods/27125/? MTCExpandedVillages by Nernie
http://www.nexusmods.com/oblivion/mods/29562/? Necromancer Hunting by Sultericdrums
http://www.nexusmods.com/oblivion/mods/21359/? Ogramirads Unmarked Places by Ogramirad
http://www.nexusmods.com/oblivion/mods/36336/? Oblivion Quest Of The Week by Oblivion QOTW Team
http://www.nexusmods.com/oblivion/mods/30279/? Shivering Isles Root System by David Brasher
http://www.nexusmods.com/oblivion/mods/38064/? Skyrim Nord Tombs by David Brasher
http://www.nexusmods.com/oblivion/mods/22401/? Stirk by Tamriel Rebuilt Team
http://www.nexusmods.com/oblivion/mods/16815/? Dragon Captions - The Imperial City of Sutch Reborn by Dragon Captions
http://www.nexusmods.com/oblivion/mods/41987/? Treasure Maps UL BC edition by Kevin and Sam and demni
http://www.nexusmods.com/oblivion/mods/30568/? Vampire Hunting - Order of the Virtuous Blood by Four Authors
http://www.nexusmods.com/oblivion/mods/44762/? Battlehorn Castle Refined by PhilippePetain
http://www.nexusmods.com/oblivion/mods/7902/? Modular Oblivion Enhanced PostFinal (Vampire Clan Raelu) by thePOSTALdude
http://www.nexusmods.com/oblivion/mods/45440/? Weapons Of Morrowind by InsanitySorrow