Oblivion

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Last updated

Original upload

Created by

Mixxa77

Uploaded by

mixxa77

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About this mod

Makes Fort Doublecross unique and more interesting, also adding a new quest involving it.

Permissions and credits
Changelogs
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Description
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Fort Doublecross lies near the settlement of Blankenmarch, though recently a shift in rulership is worrysome. Maybe you can help?

All Better Forts merged
=======================
https://www.nexusmods.com/oblivion/mods/51897

Installation
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Every Mod Manager for Oblivion should be able to handle this, manual install is of course possible too.

Incompatibilities
=================
Most likely everything that edits Fort Doublecross (Interior and Exterior) and it's immediate landscape surroundings.

Compatibility patch with/for Trails Of Cyrodiil Complete by mhahn123 available here: https://www.afkmods.com/index.php?/files/file/2355-trails-of-cyrodiil-complete/.

Credits
=======
Mixxa77 - Better Fort Doublecross.
AssyMcGee - Inspiration with their mod "Forts of Cyrodiil - Reimagined" - https://www.nexusmods.com/oblivion/mods/40758
Bethesda - Oblivion.
You - For being you.

Tools Used
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TES Construction Set
Construction Set Extender - https://www.nexusmods.com/oblivion/mods/36370
Egg Translator - http://www.ei-der-zeit.com/forum/filebase/index.php?entry/325-egg-translator/
7Zip - https://www.7-zip.org/
TES4Gecko - https://www.nexusmods.com/oblivion/mods/8665
TES4Edit - https://www.nexusmods.com/oblivion/mods/11536
GIMP - https://www.gimp.org/
paint.NET - https://www.getpaint.net/
TES name generator - http://eso.tamriel.org/

Permissions
===========
Please refer to the drop-down box above.