Oblivion

The theme of MOFAM was always to enhance every aspect of vanilla, expand on the game's narrative by providing a wealth of new lore-friendly quests, and make full use of the modding tools we have available. My background was QA so ensuring Im delivering a quality piece of software is purely instinctive.

A theme with any given large modlist is balance. Yes, we have script-heavy mods, we have plenty of retextures, plenty of quests. I have tested (and endorsed) quite literally thousands of mods to ensure MOFAM is capable of an install-and-play level of stability & enjoyment whilst staying true to the original developer's expectations.

We will make full uses of MO2, xedit, zmerge, xlodgen, BS Arch Pro, enb, bethini & lastly wrye bash.
You may also need Notepad++ for certain edits.

Vortex is not supported as MOFAM focuses on certain processes & work-flows specific to MO2. Similarly, this will not be a Wabbajack pack given my intended audience are more passionate modders who take pride & joy in both the construction and usage of their load orders.

To reiterate, this is a top-to-bottom modlist, not a list of recommended mods. For the full experience please install everything.

In terms of acquiring the mods, Oblivion's wings have flown far beyond the borders of Nexus.
You will need to create accounts for the websites we also use, and given some are not in English, I'd also recommend using Chrome as your browser for these as it has the translation-feature easy to hand.

MO2 Instance is approximately 26.5Gb; the reference count is just under 380k. As you likely know from my FO4 guide, we are great advocates of ESMifying mods to reduce this, however within TES4 this modding approach does more harm than good.

Plugin count
(as of 07.23.1) is at 321, after merging 238, then after Bashed Patch creation 192. Note these numbers will of course change over time, however I felt it appropriate to not entirely flood the pre-Bashed Patch generation stage to allow you to add some of your favourites, as I'm sure you do given the games' time on the modding landscape.

During the installation you will notice I provide Ini edits rather than downloaded Ini files. To me, physically making the changes to the mods in question grounds my understanding in what is being changed, ensuring a deeper engagement with the build.

Please note I have never played Oblivion on PC with a controller; this guide is geared toward Keyboard & Mouse.

Article information

Added on

Edited on

Written by

Masterlix1982

0 comments