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File credits
stroti for workbench, smelter, oven models.
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Framework: Added the ability to define leveled lists as components. Script will look through all entries in leveled list and use whichever component is present in inventory.
Framework: Added the ability to define "condition item" - recipe will only be visible if player has a specific item in inventory.
Framework: Crafting is now disallowed during combat by default. Added a setting to control this behavior.
Framework: Added technical compatibility with NorthernUI. Mod functions now work and crafting menu can be navigated with controller, but UI elements from OCRAFT are vanilla style.
Framework: Fixed an issue where toggling debug text in LINK menu didn't take effect until game restart.
Framework: Fixed OBSE script errors in console when trying to register more than one recipe for the same item. OCRAFT will still show it's own warning message.
Framework: Fixed an issue where, when using Oblivion XP, XP was only awarded for a single item when crafting multiple.
Framework: Fixed an issue with Breakdown recipes not showing "item added" message for the first item.
Integration: Added smithing recipes for most vanilla armor sets.
Integration: Removed unnecessary edits to inaccessible interiors.
Version 1.02
Framework: Fixed console errors when crafting items with no associated skill
Framework: Fixed breakdown recipes not giving experience and not updating menu properly
Integration: Added Invent.Add bash tag to esp file
Version 1.01
Framework: Defined a number of basic crafting components in OCRAFT.esp
Framework: Crafting an item will now award skill usage experience (if recipe has skill defined); alternatively, if using Oblivion XP or Ultimate Leveling, crafting will award XP
Framework: Crafting an item will now play a sound effect
Framework: If quantity of resulting item or any component is not defined, it will default to 1
Framework: Added LINK support, with a single option to swap the order in which required and held crafting components are displayed
Framework: Added a button in crafting menu to switch between all recipes and ones currently available
Recipes: Added recipes for all vanilla Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony and Daedric weapons, except bows and arrows
Recipes: Added smelting recipe for Iron Ore from Mehrunes Razor DLC
Recipes: Added smelting and tanning recipes for some Morroblivion items
Integration: Added crafting materials to loot and vendor lists
Integration: Added smelters to some vanilla locations with forges
Integration: Added cooking pots to houses for sale
Crafting Framework
OCRAFT.esp is the core component of the mod, it contains the scripts powering the system, as well as base records for some common crafting materials and stations. However, by itself, this file will not change anything in the game. This is a framework that can also be used by other mods, instructions are provided here. Allows creation of potentially unlimited crafting stations, with recipes supporting up to 7 components, as well as skill requirements.
Integration
OCRAFT - Integration.esp is a separate file, that actually allows the player to use crafting mechanics. The following crafting stations are available:
Cooking Pots - used to cook food. Vanilla static versions are replaced, and some new ones are placed in suitable locations. Since vanilla game doesn't really have cooked/raw versions of food, another mod is recommended to make full use of cooking stations, for example Skyrim Ingredients
Anvils - used to smith weapons, which requires materials as well as Armorer skill. Replace vanilla static versions.
Tanning Racks - used to make leather parts from animal hides. Placed in various locations, most notably in Fighter's Guild halls.
Smelters - used to produce metal ingots from raw minerals. Placed in some vanilla locations together with forges.
This file also allows you to find or buy raw components. They are added to random loot and to blacksmith vendor inventories.
Compatibility
Crafting UI is expected to be navigated with mouse or controller with NorthernUI installed. Using keyboard buttons is not recommended.
NorthernUI is compatible on technical level with OCRAFT 1.03 and later, but new UI elements will be in vanilla style.
Combat Additions is reported to break crafting menu due to scripting conflict.