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About this mod

Incorporates new eyes added by OCOv2 that are only able to be used by the player into NPCs. Also incorporates the new OCO eyes into the official DLCs.

Permissions and credits
Shivering Isles
Oblivion Character Overhaul v2
(Soft requirement) OCOv2 Nord and Redguard Eyes Fix

Oblivion Character Overhaul v2 adds a bunch of new eyes for all the different races to use, however the new human eyes, (grey, amber, and pine) and some Khajiit and Dark Elf eyes are not used by any NPCs. This mod incorporates them naturally into the base game and the DLCs, as well as expands upon the other new eyes added by OCO further. Here is a more detailed list of what's changed:

-This mod mostly edits NPCs that do not have any eyes assigned to them in the base game. NPCs already given new eyes by OCOv2 or the Unofficial Patch are not edited by this mod, barre some exceptions.
-The new human eyes are not overly-utilized. Obviously most people in real life don't have grey or amber colored eyes, I took this into consideration.
-A few generic NPCs like bandits are edited by this mod.
-Besides the unused eyes being assigned to NPCs, other NPCs like Argonians and Orcs that had no eyes assigned to them are given some of the new eyes from OCOv2.
-More equal distribution of the new OCO eyes, while keeping with a sense of dominant and recessive eyes for certain races. (Nords will have more light colored eyes, Imperials and Bretons more of a chance of amber, etc.)
-On top of editing NPCs from the base game, I have also incorporated the new OCO eyes into the official DLCs, including the unused ones, as well as given NPCs with no eyes assigned new OCO eyes.

This is a filter plugin, so even if you don't use some of the official DLCs this mod will still work, as long as you use a Bashed Patch.

OCOv2 Nord and Redguard Eyes Fix is a soft requirement because this mod adds the new human eyes to some Redguards, and it doesn't really make sense for the player to not be able to use the new eyes as a Redguard if NPCs can.

Install with your mod manager of choice or put the ESP in your data folder. If you use Wrye Bash, deactivate and import the plugin into the Bashed Patch.

As long as you use a Bashed Patch this mod is fully compatible with other OCO mods, only the eye changes from this mod get imported into the Bashed Patch. Using a Bashed Patch and Oblivion Character Overhaul - Advanced Edition should eliminate pretty much all compatibility issues.

Place after Oblivion Character Overhaul v2 and any plugins that edit faces.

Let me know if you have any questions or suggestions.

That's all... enjoy!