Skyrim Special Edition

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Created by

Janosz

Uploaded by

SamLowry42

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About this mod

Tel Nalta II is an amazing mod. A growable Telvanni player home that develops into a living hamlet on Lake Ilinalta.

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One of my favourite mods is not on the Nexus anymore...but be so bold as to explore new old territories and check it out there :  

https://www.afkmods.com/index.php?/files/file/2362-tel-nalta-se/

Yes I know, it's too good to resist...

Tel Nalta II is a perfect complement to Moon and Star (with the patch provided on the modpage), making the area a Dunmer settlement area. Lake Ilinalta is a very popular location. Here is a patch collection to make it play nicely with its surroundings.

UPDATE : ESP-FE versions uploaded

  • Amulets of Skyrim SSE

Moves theamulet to the new Lady stone location. This patch should be loaded after Janquel’s patch for Amulets of Skyrim – Ryn’s Standing stone AIO and all its dependencies. (Amulets Tweaks and Fixes (must have) and the Legacy of the Dragonborn patches forward the original location.)
https://www.nexusmods.com/skyrimspecialedition/mods/76913

UPDATE 1.1 : cleaned masters (oops..sorry guys) and converted into ESP-FE

  • AnimalBones -Deepening Elements of Skyrim (MIHAIL SSE PORT)

Corrects a floating skeleton on Ilinalta’s Deep side. Mihail's mod was set to hidden, let's hope it returns some day.

  • Atlas MapMarkers

Gets rid of the Silvermoon Map Marker which points at nothing since that sorry out of place wreck is  disabled by Tel Nalta…and rightfully so!  

UPDATE 1.1 : corrected master (was pointing to a merge file of mine...ooops) and converted into ESP-FE

  • Cutting Room Floor

Forwards Tel Nalta’s edit to glowing spiders reverted by CRF (useless if Tel Nalta is loaded after CRF)

  • Efps patch : solves the occlusion mess on the northern shore of Ilinalta Lake (espfe)
  • Fire Hurts (SE, RE and NG)

Removes all the embers beneath Tel Nalta’s ground to avoid catching fire when moving around. These embers were placed to provide warmth to players using survival mods. If you freeze inside your home, adapt this patch to your survival mod of choice!

  •  Fire Hurts + SunHelm
Sunhelm considers Inns to be warm locations. This mod adds the Inn keyword to the only interiors that
did not have it. This patch includes the FireHurts fix.

  • Laboratorium

Moves a book supposed to be close to the Lady stone.
 
  • Lux Orbis

Removes a floating lantern above Ilinalta’s deep original location.

  • Ryn’s Standing Stones AIO

Moves Ryn’s Lady Stone enhancement to Tel Nalta’s location. Keeps Ryn’s ground edits to cover a cell border seam right in the middle of the island (caused by Tel Nalta - Moon and Star patch). Adds rocks and mushrooms to cover that bad seam that ran on the other shore, at the foot of the bridge on the stone’s
side. Removes the sunken boat and pier that echoed the Silvermoon wreck disabled by Tel Nalta.

If you use Ryn’s standalone Lady Stone mod, you simply need to edit the master in Wrye Bash or Xedit to make it work (the same is true for Amulets and Laboratorium patches)
 
  • Serenity –A Silent Moons Camp Overhaul

Moves three giant oysters under water. (sorry, describing is spoiling)

  • Tel Nalta Landscape Late Load Patch

In my load order, I made Tel Nalta an ESM (using “ESMifyer and set unique NPCs persistent combined” : https://www.nexusmods.com/skyrimspecialedition/mods/40260?tab=files  ) As a result, other mods were overwriting landscape edits on the shores (on the Lady Stone and Ilinalta’s Deep sides).
This mod forwards Tel Nalta’s landscape edits and is meant to be loaded late.   
 
  • ZerofrostArmor Collection

Moves the chest so that it remains accessible at any stage of Tel Nalta’s growth.
 

 


All credits go to Ac3s who granted me permission to upload this patch collection.