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- better navmesh cleaning with the latest version of TES5Edit
Version 1.2
Altered the navmesh in a few cells in order to be more compatible with changes made by the Hearthfire DLC to these same cells near the bridges
Added a few location flags and a water flow shader change for the SE that was missed
Version 1.1
Redid the entire navmesh for the bridges from scratch to clean up some unneeded vertex and triangle crossover. This should make NPC travel and pathing across the bridges even smoother and less prone to random swimming moments now
This mod adds several wooden bridges across the northern marsh lands of Hjaalmarch, primarily intending to easily connect the Solitude area with the player home of Windstad Manor that is placed in the same northern marshes by the Hearthfires DLC. This is mainly a convenience mod as there are no harsh physical barriers outright preventing you from taking this path normally but some players had issues with companions and other NPCs traversing the marshes and requested this type of a mod in order to ease movement through the area.
This mod can be used to complement another mod of mine Solitude Skyway as the both of them together will provide nearly seamless connectivity between the DLC home and the main city of Solitude. Originally I was just going to post this mod as an optional addon file to that mod but I figured some people might want to use one or the other but not both or they might miss the file if it was buried on the file page of another mod as the areas involved are not obviously linked in the base game.
Features
fully navmeshed for companions and standard or mod-added NPCs
the bridges are navigable by those riding on horseback
some idle markers are present so wandering or sandboxing NPCs might be found on or in the vicinity of the bridges on occasion
Conflicts and Load Order
Anything editing the same area will obviously conflict, any Solitude mods such as the intended companion mod of mine Solitude Skyway will work great together. Any mods that edit the Winstad Manor area will probably work fine as long as they aren't a massive sprawling affair as the bridges are not too near the main manor building area. Beyond that, load order shouldn't matter too much for this mod to function.