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Created by

wankingSkeever

Uploaded by

wSkeever

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About this mod

A very WELL-made mesh-only solution for animated water in wells and sewers. No ESP.

Requirements
Permissions and credits
Changelogs
Donations

Description
  • A mesh-only solution for animated water in wells
  • No ESP.
    • No cell edits.
    • No worldspace edits.
    • Minimal need for patching.
    • Install, uninstall, upgrade whenever you want.
  • Changes the following well types:
  • Custom water animations and colors for each well type.
    • Some wells in cities are envisioned as water systems or sewers with faster moving water.
    • Wells in villages and forts are just regular wells.
  • Includes various fixes to well meshes:
    • Improved geometry of Riften well shaft.
    • Improved geometry of Whiterun well.
    • Improved UV mapping of Solitude well shaft.
    • Fixed grate textures of farmhouse and skaal village wells.
    • Fixed UV mapping of farmhouse and skaal village wells.
    • Fixed Ravenrock well shaft clipping with the landscape.
    • Fixed physics material of well grates.
    • Includes SMIM ropes.
    • Includes Redbag's 3D Riften trellis.
  • fancy FOMod installer
    • Pick which wells you want to install.
    • Pick which wells you want to install with parallax.
Compatibility
  • FYX - Smooth Wells
    • Hide or delete their Whiterun well from if you picked their Water in Wells option.
    • I already made the Whiterun well smooth, so it is basically the exact same file.
    • Their version is outdated
Recommended ModsUse these mods for best consistency:FAQ
Q: What's the difference between this and some other thing?
A: This doesn't use ESP, so:
  • It works with any mod that adds new instances of vanilla wells without needing any patches
  • It doesn't conflict with mods that make edits to existing locations
Q: Does it need patching?
A: Not unless you use a well mesh replacer

Q: Can you make patch with so-and-so mod?
A: Unlike this mod, which is open permissions, most mods are released with closed permissions. Without obtaining permissions, I cannot use their assets to make your patch. You have to get the authors to make it or ask them for permission.

Q: Why is the water so high in some of the wells?
A: Because some of the the wells are positioned on top of flat floors or flat landscapes. These wells do not actually have a well shaft dug into the terrain. Just imagine the water level is higher due to rain.

Q: Why is the water moving?
A: There is not actually water in Skyrim. It's a video game, and what you see is merely a visual representation of water, an abstract simplification of reality, and because Skyrim does not perform fluid simulations, that facsimile of water is limited in its sophistication. For some, water is better represented by static and unmoving wave textures; for others, water is better represented if those wave textures moved. This is your game, you are the master of your own mod list, and you determine the shape of your Skyrim reality... Also, if it is not moving, you wouldn't be able to tell it is water.
Credits