All credit and ownership for Lux assets belongs to GGUNIT.
File credits
GGUNIT for Lux Orbis
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Changelogs
Version 1.1
Replaced the vanilla candle light sources with new light sources so the mod doesn't touch vanilla light source records but still blends in decently with the Lux aesthetic.
Version 1
First upload
First upload
Lux Orbis is amazing. The whole Lux ecosystem is amazing. I love how understated, natural and muted it is. However, some users feel its a bit too understated in Riverwood, which is virtually pitch black at night. I miss the warm inviting feeling of getting back to Riverwood in the evening that we had in LOSII, with welcoming lights and promise of safety. GGUNIT is working on a mod to add some lights to villages, but until an official Lux addon is here: here's a small patch to adds a couple of Lux lights to the streets of Riverwood, giving it that cozy feeling we all want.
Features:
Sparsely placed hanging and placed lanterns (warm light)
Two smaller horn candle lights by doors
More of the wonderful Lux Orbis window light glow on buildings, especially the Inn
Note:
This probably requires partitioned meshes, if you get flickering lights you need to make sure you're not overwriting your farmhouse meshes with non-partitioned ones.
I used a copy of defaultcandlelightNS for two, well, candles. This is a vanilla light source and not a Lux one, so I modified it to be weaker and slightly redder. If anyone can recommend a Lux light source to use for small candle lights instead I could replace them.