Skyrim Special Edition
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Featherstone

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Fe4therstone

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About this mod

My own modlist, published for anyone else who might like it.

Permissions and credits
NB - This list isn't currently being updated since I am not playing with LOTD at the moment and I moved to a different setup. I'll leave it visible, however, since someone could still like to browse it to get ideas, retrieve links and whatnot. If you want to check my current modlist you can find it HERE, it's more minimalistic but with a similar focus on choices and small immersion details.

Exploring Skyrim is my personal modlist, started as a way to play Legacy of the Dragonborn while keeping immersion and role-play in mind, and developed into a more general overhaul of the game. 




What this page has: 
- instructions on specific tweaks you might need;
- flexibility: even if you don't like every single mod in the list, or have something else you want to add, I hope you can find some helpful idea by browsing this page; just keep an eye on what patches you should add or remove in each case;
- an optional NPC megapatch: since several mods edit NPCs for different purposes, I made an all-in-one patch for conflict resolution. Of course it only works if you're using all the mods involved (they'll be tagged in the list). If you use some, but not all of them, you're welcome to make your own patch (I found this guide really helpful), OR tell me what you need and I'll make a custom one to add to the downloadable files (I'm not making all possible combos from the start, but I am willing to upload different ones depending on requests).

What this page has NOT: 
- an Ultimate Guide to Everything. There are better tutorials out there on how to install your game, fix the CK, make your LODs, etc. This is just for my chosen mods and how to make them work together;
- hardcore difficulty mods that turns Skyrim into a completely different game;
- all possible items supported by LotD; I picked those that fit more naturally in the game world, not everything in sight. Feel free to add more if you like.

On ported mods:
A few mods on this list come directly from Oldrim; when permissions were open, I ported them myself and you'll find them here in the file tab. In a few cases it wasn't possible, however, so if you want to use them you'll have to port them yourself for personal use. Here's the guide I used for porting; it explains terms I'll be using such as resaving plugins and optimizing meshes, too. I know a lot of people swear by Cathedral Asset Optimizer instead, so see what works for you.

A note on performance: 
I play on a laptop, it has subpar performance with the vanilla game so I can't test much on that side. What I can tell is, I have this modlist installed (I picked the performance-friendly options whenever available) and I can play the game. So if your computer isn't literally flooded with an unusual amount of solanine, it should work. If you want more performance, the easiest thing is to skip the ENB (sigh), or at least tick off Ambient Occlusion. If you have a good machine you can look into shinier graphic enhancements, all good for you!

Now on the actual modlist...


SKSE RESOURCES


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Patches and Fixes
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Interface & Utilities
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Alternate Start and Timing
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Tweaks
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Dialogue Fixes and Expansions

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Game Asset Recycle
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Large Mesh&Texture Packs


Landscapes, Weather, ENB
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Other Retextures
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Character Appearance

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Additional Quests



Economy
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Perks and Levelling
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Sneaky Stuff Overhauls

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More Overhauls
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Travel Mods

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Needs and Survival

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Crafting


Follower Management
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Magic
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Armor and Clothing
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Weapons
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Misc Items


NPCs
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Standalone Followers
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AI
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Interiors
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Location Overhauls
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New Locations
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Location Addons
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Guilds
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Hearthfire
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Homes


Quest Edits


More Patches
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Last Bits
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Final touches and load order
** Remember to make a bashed patch for leveled lists and inventories (or a smashed patch, or whatever you like - I'm still using Wrye since it doesn't complain if I have more than 250 esl-flagged plugins)
** Talking about which, no need to merge anything; it's a lot of plugins but a large number are esl-flagged

** A few mods are load order-sensitive lest something may show up wrong. Make sure that:
- Convenient Carriages loads AFTER Winter Cove Moved to Winterhold (to avoid holes in the terrain)
- Convenient Carriages patch for Landscape Fixes for Grass Mods loads BEFORE ETaC Complete (to avoid holes in the terrain)
- Taking Care of Business - No to Nocturnal - A Change in Mangement load in this order