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Created by Volek and Converted to SSE by Allie1718

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FakeTails

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About this mod

SSE version of Volek's famous MHiYH MOD

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Portuguese
  • Polish
  • Italian
  • German
  • French
First off, I would like to give full credit to the creator of this mod,Volek. I am only the one who ported it.
Regarding permission: A mod author contacted Volek to ask permission for me to port his mod.
Copy and pasted response of permission: (can also be viewed in screenshot above)
"Yes please!I gave permission to some other guy a while ago, but he had some problems with porting and then his HDD crashed and he lost all his data, I haven't heard from him ever since. My mod has already been stolen and a non-working version was uploaded to Bethesda.net,
it took me a while to convince Bethesda to take it down, I don't want this to happen again so the sooner an official port is released the better. Apparently there's a huge demand for an Xbox port, so I hope Allie's version will work on Xbox too. Thanks for the message, cheers! :thumbsup:----------------------------------------------------------My Home Is Your Home - a mod for followers v1.21 by Volek http://www.nexusmods.com/skyrim/mods/18045/"

What is this mod?
Description from original mod page:
"
Features:
  • You can give each of your followers their own home. Dismissed followers will return to their new home.
  • The new home can be any place, including custom player homes.
  • They will wander around, eat, sleep, use furniture and tools.
  • You can assign guard/sleep/work areas for up to 60 followers. The assigned
  • area can be anywhere, they will change locations to reach it.
  • You can fast-travel to any follower's home if you talk to them while they are following.
  • Compatible with Ultimate Follower Overhaul, Amazing Follower Tweaks, Simple Multiple Followers, Spouses Can Live Everywhere and Extensible Follower Framework.
  • Supports up to 250 followers.
  • Supports custom followers.
More details and important info:
  • If you cannot see the new dialogue, save your game and load your game. This will fix it.
  • When you talk to your current follower, there will be a new dialogue topic
  • near the end of the topic list, "Let's talk about home". Selecting it will register the NPC to this mod, and will assign an invisible marker to him. Tell your follower that "this place is your new home". The marker will be moved to your current position. When you dismiss the follower later, they will return to that marker and try to interact with stuff in the area.
  • You can move all your follower's home markers at once by telling any follower to "gather here". This will move
  • all markers to the current position. Note that only followers who have been told "about home" before will return here, if you never talked with them "about home", they'll return to their original home when dismissed. This command will take a while to execute, it will relocate 250 home markers at once!
  • You can tell your follower to forget the place you told them before. This will unregister the NPC from the
  • mod and they will return to their original home. Just ask them if they like their home.
  • When you use the fast-travel option, you will see two loading screens. Usually you can't fast-travel to interiors, so
  • the first load is the actual fast-travelling, the second is moving the player inside the house.
  • The guard and sleep options cannot be issued at the same time, both are executed at night between 10 PM and 6
  • AM. NPCs guarding an exterior area will automatically receive and use a torch, which will be removed when the guard duty ends. The work option is executed between 9 AM and 5 PM, it's basically a normal sandbox behavior so NPCs will interact with any furniture in the area.
  • As of v1.1, the names of all registered followers will be added to a "Book
  • Of Homies". This book is auto-added to your inventory, but only after a fresh installation of the mod, or if you restart the controlling quest. Open the console and type "stopquest 0x000D62", and "startquest 0x000D62". Type "help vvv" to find out what x is. If you restart the quest all followers will unregister and loose their homes!
  • As of v1.2, you can assign homes to your Dwemer automaton pets from Dragonborn DLC.This feature requires SKSE! If you don't have SKSE 1.6 or later, they will return to their original home.
Known Issues:
  • If you want to play any Dawnguard quest that involves Serana, it is
  • strongly advised to unregister her before continuing (tell her she may go wherever she likes).
  • Dismissed followers don't seem to use stairs if their home location is an interior cell. Assign different
  • work/sleep/guard areas for a workaround.
  • There might be followers who ignore the new sandbox packages.
  • Followers guarding an area might not always react to incoming threats, unless they are attacked.
  • Followers guarding an area might attack your spouse or random friendly people. Save your game before using the guard order!


UFO users:
  • If dismissed followers won't follow when hired again, and the rehire topic
  • won't go away, load a previous savegame and dismiss all your followers before activating this mod.
  • It may happen that your dismissed followers will walk towards their original home before my mod overrides
  • the UFO home sandbox. They should turn around after a while and go to the home you gave them.


AFT users:
  • Newer versions of AFT have a "hang out here" order, my mod overrides this
  • order and followers will return to their assigned home instead of hanging out at the current position.
  • After dismissing a hireling (NPCs at taverns who will follow for 500g), it may happen that they
  • can't be rehired, only the home dialogue appears. Assigning a new home before dismissing them might fix it.


SCLE users:
  • If you marry your follower (for example Marcurio), and mark a home with
  • the Spouse mod, and also mark another home with MHYH, he will always use MHYH's home instead of the Spouse home. And as soon as you tell him to forget his MHYH home, he will go to his Spouse home.


EFF users:
  • EFF has a ''residence'' function, which works similar to MHYH's home function.
  • MHYH's home sandbox overrides EFF's residence sandbox, but not immediately. If
  • you assign a residence and a home in different places, your followers might stay a while at the assigned residence and later go to their assigned home, eg. after you waited one hour or fast-traveled elsewhere and back.


There may be more bugs with some followers, we could not test them all.

Tested and confirmed working with these followers:
  • All Housecarls (although there has been a report that Iona doesnt work)
  • All Hirelings
  • Orc followers at the strongholds
  • Meeko
  • Cicero
  • Serana Attention, it is advised to finish all related Dawnguard quests before setting her new home.
  • Steadfast Dwarven Sphere and Steadfast Dwarven Spider
  • 99% of custom followers from Skyrim Nexus

It should work with all follower mods that are based on the vanilla follower system.

Tested and confirmed NOT working with these followers:
  • Vigilance
  • Stray Dog"

***Please endorse, give support, and kudos to the original mod page and enjoy.
***For any additional inquiries please direct your questions to the comment section, and either myself or JohnNav will be happy to help or see readme for additional info.
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