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Changelogs
Version 0.7.6
Removed the need for player.setlevel between updates
Version 0.7.5
Fixed the bug where all skills would show orange on new characters
Fixed the math behind racial skill caps feature (player.setlevel required)
Added more descriptive version check message for future updates
Some internal stuff I forgot about and new bugs
Version 0.7.4
Fixed compatibility issue with Uncapper's skill multipliers
Version 0.7.3
Added support for SkyrimSE 1.5.62
Version 0.7.2
Changed how misc quests completions are detected (read sticky)
Fixed issue with skill progress bar showing as capped when above 99,5%
Fixed issue with skill cap being ignored by NPC skill trainers
Changed clearing notification to CLEARED: LOCATION
Version 0.7.0
Racial skill bonuses are now added to base cap (optional)
Added StatsMenu colored bars for capped skills (see images)
Decreased default value of fSkillCapBase setting to 18.0
Changed AdvLevel console command to work like AdvSkill
Version 0.6.1
Added support for SkyrimSE 1.5.53
Version 0.6.0
Added support for SkyrimSE 1.5.50
Version 0.5.6
Fixed "Started: Level Up" notification ("Level Up" text is only used for kills now)
Version 0.5.5
Changed iXPQuestMisc default value to 0
Version 0.5.4
Training sessions are now blocked for capped skills
Fixed issue with crashing related to location clearing
Version 0.5.3
Unlocked iXPQuestMisc setting (set to zero by default)
Added fSkillCapBase and fSkillCapMult settings
Added bShowMessages setting (toggle for +XP notifications)
Improved quest filtering method to exclude unnamed quests
Version 0.5.2
Fixed issue with "iXPDiscOther" setting which didn't work previously
Ever worried about accidentally advancing the wrong skill that contributed to your level? You don't have to anymore. Now you can gain levels by completing quests and exploring. Skills don't give experience, but they are capped relatively to player's level for balancing reasons (see skill caps section below). Feel free to train Lockpicking without actually gimping yourself!
Full integration with original experience system and experience bar
You gain Skyrim's native experience points (there is no secondary XP system)
No esp file, no scripts, no impact on performance
Compatible with custom quests and locations
Compatible with HUD replacers
Highly customizable (advanced users only)
Optional "XP from kills" feature
Leveling
The mod uses vanilla leveling formula (XP required for each level is same as in original system).
Leveling curve can be adjusted by modyfing fXPLevelUpBase and fXPLevelUpMult original game settings. Other mods editing these settings are compatible and somewhat recommended for experimenting with different values.
XP Sources
Questing:
Spoiler:
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Main Quests - 150 XP College Quests - 100 XP Thieves Quests - 100 XP Brotherhood Quests - 100 XP Companions Quests - 100 XP Daedric Quests - 150 XP Side Quests - 75 XP CivilWar Quests - 150 XP Dawnguard Quests - 75 XP Dragonborn Quests - 150 XP None Quests - 75 XP Misc Objectives - 0 XP
Exploring:
Spoiler:
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Military Fort - 15 XP Nordic Ruin - 15 XP Dwemer Ruin - 20 XP Shipwreck - 20 XP Dragon Lair - 30 XP Doomstone - 20 XP Imperial Tower - 15 XP Orc Stronghold - 15 XP Giant Camp - 20 XP Nordic Tower - 20 XP Nordic Dwelling - 20 XP Daedric Shirne - 30 XP Other - 10 XP
Clearing:
Spoiler:
Show
Military Fort - 60 Nordic Ruin - 100 Dwemer Ruin - 100 Dragon Lair - 100 Imperial Tower - 50 Giant Camp - 60 Nordic Tower - 50 Other - 30
Killing (optional):
Spoiler:
Show
XP from kills feature is disabled by default and can be enabled in INI file.
Racial XP rewards can be changed by editing CSV file located in: \SKSE\Plugins\Experience\Races Custom races are not supported by default and require compatibility patches Unlimited number of compatibility patches (files) can be loaded at once.
Final XP reward is calculated from racial XP and multipliers:
Level multiplier gives penalty or bonus based on level difference:
Group multiplier cuts final reward based on number of followers:
Skill Caps
Skills are trained like in vanilla game, but they are now capped relatively to player's level for balancing reasons.
All skills cap at 18 by default, the cap increases by 2 per character level, ex; Level 1 = 18 + 2, Level 5 = 18 + 10, etc.
Racial skill bonuses are added on top of base cap for each skill individually. For example the Nord race has +10 two-handed bonus, so the skill cap for two-handed at level 1 would be 30 instead of the default 20. Racial skill cap bonuses are optional and can be disabled in config file.
Default base cap values for level ranges are listed below (values in between are scaled dynamically): +--------+-------+-------+-------+-------+-------+-------+-------+-------+ | Player | 01-05 | 06-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 | 36-40 | +--------+-------+-------+-------+-------+-------+-------+-------+-------+ | Skills | >20 | >30 | >40 | >50 | >60 | >70 | >80 | >90 | +--------+-------+-------+-------+-------+-------+-------+-------+-------+
Compatibility
Compatible with custom quests and discoverable/clearable locations. Compatible with gameplay and perk overhauls.
FAQ
Q: I'm still getting XP from skills, this mod doesn't work! A: It requires SKSE64, please make sure you have the correct version installed.
Q: Do I need to start a new game? A: It won't break anything if it's installed mid-game, but you will miss XP from all quests that you have already completed.
Q: Do I need to clean save when updating? A: Nope, it's SKSE plugin so it can be disabled, enabled and updated in middle of playthrough without breaking your save.
Q: Why are "Miscellaneous" quests disabled by default? A: They still need more testing. Post your feedback in comments.
Q: When I start a new game using Alternate start live another life, I am immediately given experience points to get to level 3. A: I suggest disabling this mod at start when playing with "Alternate start" mod, then enabling it after initial spam is done.
Q: I can't level up. I get the level up notification but when I go to stats menu the level up option is not here! A: It's core feature of Survival Mode. Leveling up is delayed till after you sleep, it's not related to this mod.