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About this mod

If you play with fast travel disabled, or believe that fast travel is for milk-drinkers, this is for you.
Adds fourteen destinations, including Hearthfires houses, and six carriages (nine with the "BS - Bruma SE" and "Helgen Reborn" versions).
Cross the river in Solitude and Windhelm.
Travel when encumbered, but pay an extra fee.

Permissions and credits
Adds carriage drivers in Morthal, Dawnstar, Falkreath, Winterhold, Rorikstead, Ivarstead.
The BS-Bruma version adds drivers at the border and in Bruma.
The Helgen Reborn version adds another driver in Helgen.

The drivers have a simple daily schedule and a small camp where they rest and sleep, the Hearthfires ones take advantage of the house.

If you don't want to look for the driver, sit on the cart, he'll notice you and go to his seat (disabled in Winterhold); if he's sleeping or indoors, the horse gives him a holler (disabled in Winterhold).
When you hire a driver who's not on the cart, he goes and seats himself.

In Winterhold the weather is harsh and the outskirts dangerous, so Loddvar spends his time at the inn. Blow the horn (it's on the haybale) and he will quickly come (no pun intended), or hire him inside the inn and go to the carriage.

You can travel to Darkwater Crossing, Dragon Bridge, Ivarstead, Karthwasten, Kynesgrove, Old Hroldan, Riverwood,  Rorikstead, Shor's Stone, Nightgate Inn, the NW Coast, Lakeview Manor, Windstad Manor, Heljarchen Hall.
The Hearthfires destinations are available when you buy the property.

Cross the river by boat in Solitude and Windhelm for one gold piece.

With the "Beyond Skyrim - Bruma SE" version you can travel to the border with Cyrodiil after having started the quest 'Welcome to Cyrodiil' (the first time you'll have to walk there, or the quest could glitch and not start properly).
From the border you can also travel to Bruma (when you've been in Cyrodiil at least once), and from Bruma back to the border.

With the border closed only the authorized driver is allowed to travel to Cyrodiil.
If you don't care about realism you may edit the plugin.
  1. Open the plugin in SSEEdit.
  2. In the subtopic of "DialogueCarriageBranchTopic", delete the response "CCCarriageCyroBorderFromBruma".
  3. In the subtopic of "BYOHHouseCarriageBranchTopic", add the response "CCCarriageBruma", and move it to the top of the list.
  4. In the two dialogue subtopics of "CCCarriageBruma" change the 'GetIsAliasRef' condition's comparison value to "0" and the alias to "025 BrumaDriver".
  5. In all the other dialogue subtopics find and delete the condition 'GetIsAliasRef - 025 BrumaDriver' (some have it, some don't).
This will include the Bruma carriage in the general transport system, enabling travels to Bruma for all drivers, and from Bruma to any Skyrim destination.
You might also want to change the global "CarriageCostLarge" from 100 to 50.
I suggest to do this only after you've been in Cyrodiil, I don't know what could happen if you go directly to Bruma skipping the border quest (probably nothing).

With the "Helgen Reborn" version you can travel to the rebuilt Helgen, after having completed the "Desperate Times" quest.
A new driver will move to town when the rebuilding is almost completed.

Carriage travel when encumbered is allowed, but it costs 50 extra gold.
The installer has a few options to customize this setting.

Patches - Load order - Compatibility with other mods

  • A version compatible with "Immersive Citizens" is available.
  • Works fine with "JK's Skyrim" (load C.C. after JK's Skyrim). An optional ESL patch for Ivarstead is included.
  • Optional ESL patch for Arthmoor's "Ivarstead".
  • Optional ESL patches for "The Great Cities".
  • Optional ESL patch for Arthmoor's "Dawnstar".
  • Optional ESL patches for the Dawnstar overhaul of "Expanded Towns and Cities".
  • Optional ESL patch for Arthmoor's "Rorikstead".
  • Optional ESL patches for the Rorikstead overhaul of "Expanded Towns and Cities".
  • Optional ESL patch for Arthmoor's "Falkreath".
  • Optional ESL patch for "Winterhold Restored".
  • Optional ESL patch for Arthmoor's "Storefront".
  • Optional ESL patches for "Landscape Fixes For Grass Mods".
  • Optional ESL patches for "Cities Entrances Overhaul".
  • Optional ESL patch for "Ancient Land" (Winterhold).
  • Optional facegen patch for "VHR - Vanilla Hair Replacer".
  • Load after "Windhelm Bridge Overhaul".
  • Load after "Solitude Docks".
  • Load before 'RigmorCyrodiilPatch.esp'.
  • Load after "The People of Skyrim 2".
  • Load after "Clockwork (SSE)".
  • Load before "Foggy Morthal and Swamp SE" or get the patch.
  • A patch for "Humans Mer and Beastfolk - The Cathedral Concept" is available here.

Note: If you see something wrong in the terrain around the carriages it means that some other mod (tree, grass, town overhauls are the most likely) is overriding the landscape edits of CC.
To fix it, if you can't use SSEEdit to detect conflicts, try to guess which mod could edit the terrain and load CC after it.
If doing this doesn't fix the errors, the mods are not compatible without a patch.

Not compatible
  • Other carriage mods (obviously).

How to uninstall
Open the console and enter:
stopquest 00017f01
Reload and save.
Reload, open the console and enter:
startquest 00017f01