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tarlazo

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tarlazo

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About this mod

If you play with fast travel disabled, or believe that fast travel is for milk-drinkers, this is for you.
Adds 14 destinations, including Hearthfires houses. Adds six carriage drivers (eight with the "Beyond Skyrim - Bruma SE" version). Travel if encumbered, but pay.

Requirements
Permissions and credits
Translations
  • German
You can travel to Darkwater Crossing, Dragon Bridge, Ivarstead, Karthwasten, Kynesgrove, Old Hroldan, Riverwood,  Rorikstead, Shor's Stone, Nightgate Inn, the NW Coast, Lakeview Manor, Windstad Manor, Heljarchen Hall.
The Hearthfires destinations are available when you buy the property.

With the "Beyond Skyrim - Bruma SE" version you can travel to the border with Cyrodiil.
From the border you can also travel to Bruma (when you've completed the introductory quest to gain access and have been in Cyrodiil at least once), and from Bruma back to the border (sorry if this is 'inconvenient', it would be easier to travel from any Skyrim town to Bruma, but I believe that, with the border closed, only one authorized driver may be allowed to travel to Cyrodiil).

With the "Helgen Reborn" version you can travel to the rebuilt Helgen, after completing the first quest.

Adds carriage drivers in Morthal, Dawnstar, Falkreath, Winterhold, Rorikstead, Ivarstead.
The BS-Bruma version also adds a driver at the border, and one in Bruma.
They have a simple daily schedule and a small camp where they rest and sleep, the Hearthfires drivers take advantage of the house.
If your driver wandered off, sit on the cart and he'll come and greet you.
In Winterhold the weather is harsh and the outskirts dangerous, so Loddvar spends his time at the inn. Blow the horn (it's on the haybale), and he will quickly come (no pun intended), or hire him inside the inn and go to the carriage.

As a small bonus, the Solitude ferryman will take you to the other shore of the Karth for one gold piece.

Carriage travel when encumbered is allowed, but it costs 50 extra gold.
Boat rides when encumbered are allowed too, but with a limit of 1,500 weight units and no extra fee.


Compatible with:
Immersive Citizens (load it after IC).
Works fine with JK's overhauls (load it after JK's).
A patched version for 'The Great Cities' is available.

Not compatible with:
other carriage mods.


How to install or update
Copy everything to the data folder, overwriting if you have an old version installed.
Load the game, open the console and enter:
stopquest 00017f01
and then:
startquest 00017f01
This will fill the new aliases.
Save the game.

How to uninstall
Open the console and enter:
stopquest 00017f01
save the game and exit.
Delete the mod files.
Reload and enter:
startquest 00017f01
Save the game.



Changelog

V. 5.1 FINAL - I just decided to upgrade the older files to version 5.1 (it was all getting a little bit confused).
You need to update only if you're using a version below 4.8.
From now on I will only squash bugs when they'll appear. Happy travels!

V. 5.1
- Travel to Helgen.
Requires "Helgen Reborn".
Destination available after completing the 'Desperate Times' quest.
No need to enter the console commands if you're not installing a "Beyond Skyrim - Bruma SE" version.

V.
5.0 - Updates only the Bruma versions, you don't need to update any optional file if you're using the non-Bruma ones.
You can travel to Bruma from the border, and from Bruma back to the border.
The border and Bruma carriages cost 100 gold for any destination.
Reduced the cost of travels from Skyrim to the border, now it's 50 gold.
Please use the console to fill the new driver alias.

V. 4.8 - I had enough of swimming across the Karth, now the Solitude boatman (Jolf "Charon" the Ferryman) will take you to the other side for one gold piece.
Added a weight limit of 1,500 units to boat travel when encumbered, with no extra fee.
No need to enter the console commands if updating from the latest version.

V. 4.7
- The driver has wandered off somewhere? Jump on the cart and he'll come and seat himself.
This option is disabled in Winterhold.
No need to enter the console commands if updating from the latest version.

V. 4.6
- Now the HearthFires drivers should be fine regardless of the house conditions (beds, childs, etc.)
No need to enter the console commands if updating from the latest version.

V. 4.5 - Optional update. I removed the three Hearthfires drivers from the cart, where they sit 24/7 in the middle of nowhere, and made them live and sleep in the house, but if you don't build at least the main hall with all the beds and the outdoor facilities they just stand there like idiots not knowing what to do. And they can't sleep if you have adopted childs living in the house, because they take possession of the beds. So, you decide if you want this or not.
Also, you may now optionally hire Loddvar inside the inn in Winterhold and then go and sit on the cart.
No need to enter the console commands if updating from the latest version.

V.
4.4
- New convenient destination: the NW Coast, between Lower Steepfall Burrow and Orphan's Tear.
No need to enter the console commands if updating from the latest version.

V.
4.3 - Updates only one script. Used a snippet from USSEP to polish the script. Reduced the cost for traveling while encumbered from 100 to 50 gold.
No need to enter the console commands if updating from the latest version.

V. 4.2 - You can travel by carriage even if encumbered, but you pay 100 gold as excess baggage fee (yes, I know that USSEP allows you to do it for free, but I don't like it).
All trips to and from the border, including those to major cities, cost 100 gold.
No need to enter the console commands if updating from the latest version.

V. 4.1 - Added Lakeview Manor, Windstad Manor, and Heljarchen Hall destinations. Removed Stonehills (redundant). Reduced the cost for travels to the border from 150 to 100 gold. Hiring the carriage at the border for any destination, excluding the canonical five larger hold capitals, now costs 100 gold

V. 4.0 - All drivers have an agenda. The BS-Bruma version now adds a full-fledged carriage.

V. 3.3 - The drivers in Morthal an Rorikstead have a simple routine work-rest-sleep, kinda like Bjorlam in Immersive Citizens but... simple.  Falkreath navmeshes are now OK.

V. 3.2 - Fixed the navmeshes around the carts. Moved the Dawnstar carriage to a less intrusive position.
Note: In Falkreath had to cut off a big chunk of navigation because it's quite a messy point. If this bothers you please don't download the update.

V. 3.1 - Just a minor update to the placement of the cart in Rorikstead because the driver was clipping into the seat.

V. 3.0 - Added carriage drivers in Morthal, Dawnstar, Falkreath, Winterhold, Ivarstead.

V. 2.0 - Added a carriage driver in Rorikstead.

V. 1.2 - Added Nightgate Inn destination and removed price tags from destination names (you still pay, it's just more "elegant" IMO).
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