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tarlazo

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tarlazo

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About this mod

Up to twenty-seven destinations and seventeen carriages (depending on installed mods), including Hearthfire houses.
The drivers sport a more 'lifelike' behavior, with custom AI and personal campsites.
High-poly covered carriage by mathy79. Optional "Storage and Delivery" service.

Requirements
Permissions and credits
Translations
Changelogs
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Adds carriage drivers in Morthal, Dawnstar, Falkreath, Winterhold, Rorikstead, Ivarstead.
The "Beyond Skyrim - Bruma" version adds drivers at the Cyrodiil border and in Bruma.
The "Helgen Reborn" version adds another driver in Helgen.

The drivers have a daily schedule and a campsite where they rest and sleep, the Hearthfire ones take advantage of the house.

If you don't want to look for the driver (he could be idling somewhere, getting shelter from rain or snow, sleeping) sit on the cart, he'll notice you and go to his seat (disabled in Winterhold).
If the driver is sleeping or indoors, the horse gives him a holler (disabled in Winterhold).
When you hire a driver who's not currently sitting on the cart, he goes and seats himself.

In Winterhold the weather is harsh and the outskirts dangerous, so Loddvar spends his time at the inn. Blow the horn (it's on the haybale) and he will quickly come (no pun intended), or hire him inside the inn and go to the carriage.

You can travel to Darkwater Crossing, Dawnstar, Dragon Bridge, Falkreath, Heljarchen Hall, Ivarstead, Karthwasten, Kynesgrove, Lakeview Manor, Markarth, Morthal, Nightgate Inn, Old Hroldan, Riften, Riverwood, Rorikstead, Shor's Stone, Solitude, the NW Coast, Whiterun, Windhelm, Windstad Manor, Winterhold.
The Hearthfire destinations are available when you buy the property.

Cross the river by boat in Solitude and Windhelm for one gold piece.

Now comes with a gorgeous, high-poly, covered carriage model
, courtesy of mathy79.
2K textures included, optional 4K patch available.
Optional patch for "Better Dynamic Snow SE".

Storage and Delivery
The Storage and Delivery service works like a more lore-friendly, less OP bag of holding; it still requires some suspension of disbelief (but hey, dragons require more).
If you're overburdened with loot, and managed to drag yourself to a carriage station, you can ask the driver to send for your personal container at the Drivers Guild warehouse.
When you leave the area the crate will be recovered and sent back into storage.
If you're also planning a travel, you can ask for the retrieved crate to be shipped to your destination (including ones without a carriage).
The service costs 50 gold (100 at the Cyrodiil border and Bruma) for retrieving, and 50 (100) for shipping.
Your employed drivers (the Hearthfire ones) won't ask for gold.
NOTE: This should really be the first CC patch in the load order, if you install more patches they might need to override the placement of some objects. This isn't a light plugin and, although it could be easily flagged as such, I suggest to keep it as it is.

With the "Beyond Skyrim - Bruma SE" version you can travel to the border with Cyrodiil, but only after having started the quest 'Welcome to Cyrodiil' (the first time you'll have to walk there, going by carriage could cause the quest to glitch and don't start properly).
From the border you can also travel to Bruma (when you've been in Cyrodiil at least once), and from Bruma back to the border.
With the border closed only the authorized driver is allowed to travel to Bruma.

With the "Helgen Reborn" version you can travel to the rebuilt Helgen, after having completed the "Desperate Times" quest.
A new driver will move to town when the rebuilding is almost completed.

Carriage travel when encumbered is allowed, but it costs 50 extra gold.
The installer has a few options to customize this setting.

Patches - Load order - Compatibility with other mods

  • A version compatible with "Immersive Citizens" is available, it overrides the drivers AI and campsites.
  • Works fine with "JK's Skyrim" (load C.C. after JK's Skyrim). An optional ESL patch for Ivarstead is included.
  • Optional ESL patch for Arthmoor's "Ivarstead".
  • Optional ESL patches for "The Great Cities".
  • Optional ESL patch for Arthmoor's "Dawnstar".
  • Optional ESL patches for the Dawnstar overhaul of "Expanded Towns and Cities".
  • Optional ESL patch for Arthmoor's "Rorikstead".
  • Optional ESL patches for the Rorikstead overhaul of "Expanded Towns and Cities".
  • Optional ESL patch for Arthmoor's "Falkreath".
  • Optional ESL patch for "Winterhold Restored".
  • Optional ESL patch for Arthmoor's "Storefront".
  • Optional ESL patches for "Landscape Fixes For Grass Mods".
  • Optional ESL patches for "Cities Entrances Overhaul".
  • Optional ESL patch for "Ancient Land v1.1" (Winterhold). "Ancient Land v2.0" doesn't need a patch.
  • Optional ESL patch for "Enhanced Solitude Docks".
  • Optional ESL patch for "JUSTICE - City Exteriors SSE" (Markarth)
  • Optional facegen patch for "VHR - Vanilla Hair Replacer".
  • Load after "Windhelm Bridge Overhaul".
  • Load after "Solitude Docks".
  • Load the "Beyond Skyrim - Bruma SE" versions of CC before 'RigmorCyrodiilPatch.esp'.
  • Load after "The People of Skyrim 2".
  • Load after "Clockwork (SSE)".
  • Load after "Enhanced Solitude SSE".
  • Load before "Foggy Morthal and Swamp SE" or get the patch.
  • A patch for "Humans Mer and Beastfolk - The Cathedral Concept" is available here.

Note: If you see something wrong in the terrain around the carriages it means that some other mod (tree, grass, town overhauls are the most likely) is overriding the landscape edits of CC.
To fix it, if you can't use SSEEdit to detect conflicts, try to guess which mod could edit the terrain and load CC after it.
If doing this doesn't fix the errors, the mods are not compatible without a patch.


Not compatible
  • Other carriage mods (obviously).

How to uninstall properly
Open the console and enter:
stopquest 00017f01
Save.
Uninstall.
Reload and save.
Reload, open the console and enter:
startquest 00017f01
Save.
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