Morningstar is a small "vanilla-plus" mod that overhauls the racial bonuses to make them more useful, while maintaining realism and immersion in the low magic world of Skyrim.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This mod cannot be used in any derivative work that is only available for payment.
File credits
This author has not credited anyone else in this file
Breton - Dragonskin: Now only works for the player (workaround for misbehaving other mods that constantly apply spells to NPC actors and erroneously didn't flag them as "no absorb")
Imperial - The Human Spirit: Improve description for clarity
Version 1.3.2
Fix getting perk points when scrolling over imperials in character creation
Version 1.3.1
Include a copy of the Modern Brawl Bug Fix to prevent issues with Orcs
Version 1.3.0
Imperial - Quick Learner: Reduce XP bonus from 10% -> 8%
Version 1.2.0
Imperial - The Human Spirit: Reduce free perk points from 3 -> 2
Version 1.1.0
Altmer: Replace Arcane Affinity with Highborn
Argonian - Marsh Dweller: Now also slowly heals you in the water, this also works in Survival Mode
Donations
Both straight donations and premium membership donations accepted
Support Enai Siaion on Patreon! Discuss this mod on the Posts tab, /r/EnaiRim or the Enairim Discord Skyrim Legendary Edition version available here
Morningstar - Minimalistic Races of Skyrim
Features
While races in Elder Scrolls games have their own distinctive bonuses, not all of them are created equal. Some of them are much more effective in the end game than others, and some are spectacular active powers that are only available to the player, which may not be a good fit for a non-dragonborn playthrough. Furthermore, daily powers often go unused due to the need to select them in the menu and the 48 second wait for the cooldown to run out.
This is a small mod that replaces the vanilla racial bonuses with two immersive passive bonuses per race.
The mod does not modify the race data itself, ensuring compatibility with mods that visually overhaul races. It comes as an .esl file to save mod slots.
Racial bonuses
Altmer
Highborn: High Elves are born with 50 extra magicka.
Highborn: High Elves regenerate magicka 50% faster at all times.
Argonian
Marsh Dweller: Argonians can breathe underwater and swim 150% faster, slowly healing in the water.
Resist Disease: Your Argonian blood gives you 75% resistance to disease.
Bosmer
Command Animal: Bosmer can spend 50 points of magicka and stamina to make an animal an ally for 60 seconds.
Resist Disease and Poison: Your Bosmer blood gives you 50% resistance to poison and disease.
Breton
Dragonskin: Breton blood grants 15% chance to absorb an incoming spell into your magicka.
Magic Resistance: Breton blood grants a 25% resistance to magic.
Dunmer
Resist Fire: Your Dunmer blood gives you 50% resistance to fire.
Spite: Your vengeful Dunmer spirit improves weapons and elemental damage by up to 30% below half Health.
Imperial
Quick Learner: Your Imperial blood allows you to learn skills 8% faster.
The Human Spirit: Imperials start with 2 additional Perk Points.
Khajiit
Claws: Khajiit claws deal 20 points of damage. Claw power attacks deal bonus damage equal to 25% of stamina.
Feline Agility: Khajiit move 10% faster.
Night Eye:At will - Improved night vision for 60 seconds.
Nord
Resist Frost: Your Nord blood gives you 50% resistance to Frost.
Perseverance: Nordic strength grants 25% chance to resist stagger from power attacks and bashes.
Orc
Battle Rage: In combat, Orcs regenerate stamina 20% faster for each nearby enemy.
Strength of Steel: Orcish battle training increases your power attack damage by 15%.
Redguard
Resist Poison: Your Redguard blood gives you 75% resistance to poison.
Endurance: Redguards sprint 30% faster and use much less stamina while sprinting.