Skyrim Special Edition

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mnikjom SpiderAkiraC

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About this mod

Changes many of the Vanilla NPCs AI to act more realistic and immersive.

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Compatibility | Patch HUB

by SpiderAkiraC 

NOT an enemy AI overhaul

Do you live in a populated city and notice that the NPCs are a bit dull and robotic like? 
Well, well you've stumbled upon a mod that tends to fix many of these issues and further increase immersion and realism to the game. 

Getting tired of NPCs doing the exact same thing everyday like robots? 
-Why is it they Say they do things but really don't ._. 
-Why do some people say pointless things to you at random? 
-Why does everyone engage in combat if one vampire enters the city? 
-And Isn't it strange for people to wander the streets after 12 midnight? Or Stay up at 3 a.m when theres NOTHING for them to be doing.(for most people) 

Japanese Translation:

1.7 Video

1.6 Update

1.5 Update Teaser

-Highly noticeable tweaks & rewrites many of the vanilla NPCs AI 
-More Idle areas
-Realistic behaviors 
-Fixed bedtimes 
-Minds of their own. For the god’s sake no more robots! 
-No additional scripts used.

AI Tweaks & Behaviors:
Note: -not every NPC has tweaked AI due to certain quests and playing purposes. 

"Branches and Procedures can all have Conditions, you can create very complex switches to route AI behavior through."

Every day in Skyrim is really a unique day for (almost) everyone now. 

- When NPCs have free time they can be doing whatever. And no not sandbox one area they really could be doing anything. They may be at different parts of the city, Shopping or at home. 

- Not every NPC will randomly greet you. I mean not everyone I walk by in my life stops to greet me. 

- NPCs interact more with the environment around them. They may read a letter or book, search containers, drink, eat, observe, etc.

-If a family member dies, the surviving family member(s) will visit their grave.

-Spousal freedom in walled cities. Can be found around town and in shops. They may go out every night & will always return home by 9pm

- Fixed bedtimes. beggars now sleep on the street, or in a tavern basement. Most people will be in their homes by 10PM-12AM 

- Most NPCs will not engage in combat. They will run away from danger. (any danger, even you!)

-Weather behavior for all individuals

Some more details: 
- Over 250 new unique packages.
- Klimmek will make trips once a week to high hrothgar.
- Sigrid travels to Whiterun once a week.
- Sinmir leaves the inn.
- Companions see the city.
- Some innkeepers go to sleep and eat
- Brenuin finally sleeps (by Whiterun gate).
- Citizens now go into the shops.
- Some taverns are busier on weekends.
- Cleaned in xEdit.
- Too many other details to list. See Doc

If you experience issues with movement and lip syncing be aware that in some cases (especially with population mods) too many NPCs will go over
the limit of AI working correctly in a cell. Examples: NPC’s Standing still,
NPCs floating, NPCs face frozen. By default this number is 20, I changed that
to 30.
Recommend mod if you exceed that limit: Increase Actors in a cell or Actor Limit Fix

NPCs do nothing after they were in a scene. –Reset AI or "RecycleActor then Resurrect” them using the console command to refresh them.

Most common problem this mod has are conflicts with other mods that usually have edited NPCs or AI, and most of the time this mod will often get mixed up with third party conflicts, so again make sure all your mods work in harmony (for the most part).

This should not affect your FPS heavily.

SpiderAkiraC for permission to port AI Overhaul
mnikjom for updates
Qwinn for patches