Skyrim Special Edition
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About this mod

This mod creates additional content surrounding the strange gauntlet in the Midden Dark, as well as the four missing Apprentices from the College of Winterhold.

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This mod is inspired by and done with the blessings of Sirandar, the author of The Missing Apprentices Quest Fix (MAQF).

In the second era, the dremora pirate captain Velehk Sain terrorized the Abecean Sea.  In the Midden Dark there sits a strange black gauntlet, its purpose forgotten in time.  Early in the fourth era, four students of the College of Winterhold die under mysterious circumstances, the only clue being four strange rings being worn by that black gauntlet.  Now, merely a month ago, four more of Winterhold's students have gone missing, and unbeknownst to the college faculty, those four rings along with them.

  • 1.0.2:  This version contains no changes to the mod itself, but now offers an ESP-FE version so that the mod won't count towards your mod load order limit.  Please be advised that the ESP-FE version is not compatible with save games in progress from the original ESP mod.  You will either need an earlier save game, or to save it for your next playthrough.  This update now also includes an FOMOD installer which allows you to select from either standalone or complete versions while installing.
  • 1.0.1: Version 1.0 sadly had an issue with the bsa files which meant the mod couldn't find the ring models.  I've repackaged them and everything seems to be fine now. I'm very sorry about this. I've added shortcut clues to the spoiler section under "Installation" to help you find the rings if you've already looked on version 1.0.

The Missing Apprentices Quest Fix mod ties the mystery of the four missing apprentices, restored to the game by Cutting Room Floor, to the black gauntlet in the midden, which binds the dremora Velehk Sain to Mundus.  I take those changes a step further by moving each of the four rings, previous held in a chest inside the Arcanaeum, to the site of each student's death, requiring that you collect them one by one before you are able to confront Velehk Sain.  However, things are not quite finished once you do.


Two versions of this mod are offered.  The first, the complete version, requires MAQF, and by proxy Cutting Room Floor (CRF).  The second is a standalone version which contains only my changes and additions.  If you choose the standalone version then all of the new content this mod offers still functions completely, but will be much more difficult to find and will lack context when you do so. 

The detailed list of changes naturally spoils even more than the above!


This mod is packed with a bsa archive containing one script file and its source. If you are new to installing Skyrim mods, please refer to the Nexus Guide.

It is intended that you install this mod before beginning the Missing Apprentices quest or any of the content related to Velehk Sain, but as it only does environmental and gameplay changes the mod will still work even with partial progress.


This mod uses a script to handle interaction with the four rings placed in the world, so there may be glitches on uninstallation if you've already interacted with them.  If you find that the mod is not to your liking, it's best to return to a save game before the installation. If that's not possible, remove all inventory items related to this mod, uninstall, re-save your game, and if anything is not right, try using Fallrim Tools to clean your save game.

This mod mostly adds new content to the game, so conflicts should be few and far between.  That said:
  • This mod forwards all fixes done by USSEP.
  • Load this mod before any mod that does global changes such as lighting, sound, music, or water.

This mod introduces some new artifacts and gameplay changes which have only been tested to my personal tastes for difficulty and balance.  A combat encounter was redesigned to introduce a leveled enemy. New artifacts, which are fairly difficult to acquire, are given drawbacks as well as as benefits, which is rarely seen in the vanilla game.  Any arguments for changes to these elements will certainly be considered.  This mod is my first time doing such things, so it's a continuing learning process, and I may do additional changes and tweaks in the future regardless of input.

This mod wouldn't exist without the hard work of Sirandar on MAQF and Arthmoor on CRF.  I relied on the information provided by The Unofficial Elder Scrolls Pages and The Elder Scrolls Wiki. The tutorials of Darkfox127 remain an invaluable tool, not to mention  The FOMOD installer was built with the help of Shiva and the FOMOD Creation Tool.  Version 1.0.6 features bug fixes and suggestion by miguick.  Models and textures for the Midden Incident Report are by Daniel Coffey as part of Book Covers Skyrim.