Skyrim Special Edition
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IronDusk33-LordOfDragons01-ghorlist-Cecell

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About this mod

A collection of patches for magic mods to be compatible with Spell Research v2.2+

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Changelogs
***UP FOR ADOPTION***
This patch compendium is up for adoption by a modder with sufficient *existing* knowledge of Skyrim, Spell Research and Papyrus to maintain it.  All tools used to create and maintain the patch will be provided as well.  To its users: if no one steps forward don't worry it will not be deleted, hidden, etc.  I'll make sure to turn it over the the caretaker.



**0.960 ALCHEMY INGREDIENT UPDATE**
Feb 14, 2022
Added 25 new ingredient-only patches (which includes 6 new Creation Club effects)
Updated 11 existing patches to include ingredients
Spoiler:  
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New ingredient expansion patch for Skyrim SE + DLC: Now imports Hearthfires ingredients (they were excluded before), added archetypes for ingredient's 1st effect (it's what happens when you eat it after all).  Now all vanilla + DLC ingredients have been standardized.


After discussing the current state of the Spell Research Patch Compendium LordOfDragons01 was very kind to allow me to add their existing scripts where available and beneficial to this patch collection.  The patching system itself has been being almost completely redesigned with optimization in mind!  Altogether in this release 357 patches which includes 13 Creation Club modules.  For the time being, the reworked patches are spell-centric but in the future will have further additions.

A few additional things have been made available:

  1. Option to skip all confirmation prompts;
  2. Source scripts are now included;
  3. Mod's compiled script assets are available in an optional BSA format;
  4. Individual zPatches were created for each mod using gutieashl's incredible zPatcher that alters the Spell Tomes so that they no longer teach the associated spell but now include the listed Spell Research archetypes of the spell.  These patches are 100% mergeable but they do also have the appropriate bash tags assigned;
  5. Some players consider the above patches to be cheating since they provide a 'road map' to the spells two additional versions of the patches are available.  One version doubles the price of all covered spell tomes and the other triples said prices;
  6. Because some hardcore players seem to feel that spells learned via spell research should be discovered organically and shouldn't be A modified version of those zPatches were made that nullifies all tomes by setting the value to 1 and changing all description, text, etc to "Indecipherable Text".  Some leveled lists and containers have been edited to try and cut down on the clutter that could be created (the appropriate bash tags have been assigned to these as well to also include any additional edits made by this script;
  7. For zPatch generation, the file used to make these patches (SpellResearchzPatcherList.txt) is in the source folder of the loose version.  (Creation Club content isn't compatible with the zPatcher but every other .esm, .esl and ESL flagged .esp file I've tried is so go figure)
  8. Example text:
    3DNPC.esp;SpellResearch3DNPC.psc
    Ace Blood Magic SE.esp;SpellResearchAceBloodMagic.psc
    Advanced Alteration - Telekinetics.esp;SpellResearchAdvAltTelekinetics.psc
    ...





Since it was laid out perfectly, the format from LordOfDragons01's patch compendium page has been used here:

What is this?

A collection of addons for Spell Research to incorporate spells from magic mods into the newer versions of Spell Research (v2.2+). Patches are flagged as ESL as to not count towards the mod limit. Spell Research originally had several patches integrated into it, but as of v2.2, it has been made necessary to remake/make them.

If you have a mod you'd like patched, feel free to let me know and I'll see what I can do. Or, if you have a patch you'd like to have included here, i'm happy to host them.

CURRENT PATCHES
*Compacted ESP BETA*
The patch will automatically detect if the mods in this first spoiler have been compacted using SSEEdit v4.0.4 and patch accordingly:
Spoiler:  
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Standard File Structure
Spoiler:  
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Simply install like any other mod. Once in game, go to Spell Research MCM menu, Options tab, and re-import your spells.
Compatibility

Compatible with everything, as it overwrites nothing. Other Spell Research addons will work together without issues if made correctly.

NOTE 1: This is for Spell Research 2.2, not 2.1, it won't work with 2.1, so don't do it!
NOTE 2: Do not rename any of the listed mod's esp's/esl's. If you do, the corresponding patch will not load. Same goes for if you merge any of these together.

Permissions

I really don't care what any of this is used for as long as it isn't illegal, immoral, unethical or unsafe.  No need to contact me.
NOTE: I can't give permissions beyond the patches and even then, before publishing patches for mods you must request permission from the mod author!


Load Order

Use LOOT.

Manual Installation

Don't look at me...

The TL:DR

Here are the changes that have been made:

  1. Now, only one running quest is required.  The small mod import format requires one start-game enabled running quest (that remained running indefinitely) with 2 scripts attached per supported mod whether said mod was installed or not.
  2. The smaller import format includes multiple Formlist properties in each of the loaded scripts.  For example, the Apocalypse script had 81 properties that were all filled 'manually' via GetFormFromFile().  With the smaller format import, regardless of how many of the supported mods were installed, the patch compendium as an example added 81 properties * 39 supported mods or 3,159 Formlist properties to a save game.  Now the single controller quest's script contains the Formlist properties that are all pre-filled in the CK.
  3. The footprint of the individual mod scripts has been decreased and the events were replaced with global functions that only need to use a single GetFormFromFile() function as opposed to 70-80.

At first I had collected the open permission patches made by others in addition to those in the Patch Compendium namely:  l3lessedcharlymbx5CrithionLoren and 33Speedy.  Some of the assignments have been kept as is but I noticed that there was a fair amount of disparity between each patch.  There is a fair amount of 'flavor' that a patcher can imbue via their choice of archetype assignments.  For example, an invisibility spell.  Does it affect the "senses" of others, or maybe it "strengthens" the target's sneak ability, or does it "infuse" the target with "shadow"?  There is one correct answer that I have now come to.  The answer is: the way the mod author intended it to be.  If a player is going to use research as their method of learning spells then there needs to be a logic behind the assignments but just as importantly there needs to be consistency (many packs contain very similar spells).  To achieve this goal I took a look at IronDusk33's assignments and found the light.  Their assignments for Invisibility were exactly as they should be (spoiler alert):
Spoiler:  
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For the majority of the Spell Research scripts the spell data was exported from the mods to csv format and then completely reviewed, updated and made uniform by hand all the while doing my best to implement IronDusk33's archetype assignments.  Each spell has been reviewed by a combination of its name, description, stats, perk assignments, conditions, leveled list entry, tome art, magic effect description and their conditions.  In their respective mods, some spells don't have certain assignments that would normally be relied upon to determine their levels, etc so further research was done to determine said levels e.g. which leveled list the tome was assigned to, which level NPC would drop the tome, the stats of the NPC in the case of a summoning spell, or if nothing else a comparison of spell data such as MGEF magnitude, magicka cost in relation to similar spells in the mod that did have data.  My professional career used excel quite a bit so that's the route I took for the project: https://docs.google.com/spreadsheets/d/1K9KhQZZlkR9P388sLotsPodEKqOprAQH6qNguYELPyE/edit?usp=sharing.  If this sheet would be of use to anyone for whatever purpose please feel free to make a copy of it in Google Sheets and do whatever you want with it.

Further notes on methodology:
Tomes for 'powers' / shouts, etc were excluded in the new and reworked patches, and only spells that are learned via Tome are included.  Effort was made to try to exclude spells that were taught by quest please report any issues.

Disclaimers


The inclusion of all of these magic mods does not mean that they are all evenly balanced (or balanced at all for that matter).  The presence or lack thereof of a mod in this pack implies nothing.
This mod is not made, guaranteed, or supported by ZenimaxBethesda Game Studios, or any of their affiliates. Except as expressly stated to the contrary this mod is not guaranteed, or supported by any other mod developer or uploader.  Providing a patch does not imply an endorsement, approval or guarantee of compatibility for the patch’s master files.
Credit for mods or other resources contained herein may be incomplete. For further detail visit the mod’s Description page.  Please remember to endorse mods you enjoy! 
THE RESOURCES HEREIN ARE PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND EITHER EXPRESSED OR IMPLIED, TO THE FULLEST EXTENT PERMISSIBLE PURSUANT TO APPLICABLE LAW. AUTHOR/UPLOADER DOES NOT WARRANT THAT THE RESOURCES PROVIDED BY THE AUTHOR/UPLOADER WILL BE ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THIS SITE OR THE SERVER THAT MAKES IT AVAILABLE ARE FREE OF INCLUDING BUT NOT LIMITED TO VIRUSES OR OTHER HARMFUL COMPONENTS. AUTHOR/UPLOADER DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OF OR THE RESULT OF THE USE OF THE RESOURCES PROVIDED HEREIN IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. YOU (AND NOT AUTHOR/UPLOADER) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU, TO THE EXTENT THAT APPLICABLE LAW MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES.


Additional Credits

Bethesda Game Studios
 for the game and Creation Kit
Nexusmods for Vortex
ElminsterAU and the xEdit team for SSEEdit (xEdit)
Arthmoor for his help, his disclaimer statement and his seemingly unending contributions to the community just wow.
The Wrye Bash Team for Wrye Bash
Don Ho for Notepad++
Igor Pavlov for 7zip
The GIMP Team for GIMP
Google for Sheets and Chrome
The community here at NEXUSMODS for just being awesome
The xEdit Discord most there for huge amount of information
Jonathan in the xEdit server for too much to keep up with
KhrysINXS for great opportunities and knowledge
FelesNoctis for too much
SimonMagus616 for putting up with my 'specialness'
yggdrasil75 for answering a crap ton of questions and not getting irritated (well not too bad anyway)
elwaps for offering sympathy and support in my time of newbieness
mator for zPatches and zMerge
gutieashl for their amazing Spell Research Altered Tomes zEdit Patcher
and just a LOT of love for all the people in the Nexusmods discord channel.
EVERY PERSON THAT HAS EVER HELPED ME THAT I HAVEN'T MENTIONED HERE!!!
My personally chosen higher power for our existence
My wife for everything
Starbucks for their coffee
Our baby girl for being awesome.  After 12 years of failed infertility treatments we found the perfect baby to adopt!!! DON'T GIVE UP :D