Skyrim Special Edition

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PhantomNX

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PhantomNX

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About this mod

A magic mod which adds 4 upgrades to every shock spell in the vanilla game and new art for red lightning at the end of the upgrade tree. Also adds a couple of new spells and a dungeon with lore.

Requirements
Permissions and credits
Welcome to Shock Spell Upgrades!


This mod takes every shock spell currently existing in the game and gives them 4 new upgrades.

-- Base Spell (unchanged)
-- Enhanced Spell (Damage ++, Cost+)
-- Super Spell (Damage +++, Cost++)
-- Transcendent Spell (Damage ++++++, Cost+++)
-- Incinerating Spell (Damage +++++++, Cost++++, Fire Element+) <-- This is when your lightning turns red, by the way.

The spell tomes can be crafted at a new custom crafting station called the Spell Tome Upgrader. This is located deep within the bowels of a dungeon called the Thunderscarred Cave. To get started, travel north of Winterhold. There will be a new map marker out on the ice (check the screenshots for location).

You cannot, at the beginning, level each spell all the way up to Incinerating level. The recipes to unlock higher and higher level spells are earned as you unlock various perks in the Destruction tree. Specifics for this are listed in a book in-game depending on which version you choose to download.

In addition to upgrading the vanilla spells, some new spells were added too.

Looping Circuit - A long cast time 60 second DoT (damage over time) to an enemy that deals continuous lightning damage.
Shockburst - A very high damage very high cost instant cast lightning bolt.
More spells to be added later!

All new spells will also, obviously, have upgrades.

This mod is a mod I put many days of effort into to make look as nice as possible and work as flawlessly as possible, with as little bugs as I can manage. The process of figuring out exactly how to do what this mod has done has taken many, many months and long days of hard, dead-end work. However, I have finally (with the help of others listed in the credits and below) crafted this mod into what I've always envisioned it to be... and more. Nevertheless, my old permissions still stand today: ANYONE WHO WANTS TO WORK ON THIS MOD MAY DO SO AND USE MY ASSETS AS THEY SEE FIT. All I ask is that you credit me and all those who contributed to my mod to make it amazing.

Thanks to anyone who actually read this far, cheers! Also, let me know as soon as possible in the comments about any kinds of bugs. Have fun!


Current Status: Out of active development


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Updates:

1.594b/1.594o - Fixed a lot of text glitches in the books. Removed the map marker from appearing immediately from character creation. Fixed custom key textures not appearing. Now supports Ordinator. Download ONE OR THE OTHER but NOT BOTH. Obviously Ordinator is required before downloading the Ordinator version.

1.593b - Tuned Thunderbolt back to vanilla tapers (extra damage over 3 seconds is gone, back to old system). Nerfed shockburst's xp gain. Edited and improved all the text throughout my lore books. Changed the naming system of the spells to something much better. A few minor bug fixes.

1.592b - Updated visuals for thunder wall (still not 100% complete, but 99% there). Also fixed Thunder-Flame King's Shockburst inventory art not being the correct color.

1.591b - Mod was ported to SSE and tailored back to Vanilla magic system. Also, minor bug fix.

1.59 - Due in great thanks to zombiecurse's amazing talent, the most important issue of all has been fixed. Thunderbolt's and Shock Storm's (99% of it, at least) explosion art has finally been made red. The mod looks better than it ever has, and I've never been prouder of the state of my mod. In addition to this, some more blue was corrected along the way, and the inventory art for lightning-flame spells has had a HUGE buff in the red department. It looks freaking amazing now. Check it out, seriously!

This could not have been accomplished without zombiecurse's help, and great credit and thanks go to him. Once I get a custom look for the spell tome upgrader and do a couple other things I'll push out the final (maybe?) version of the mod, 1.6. I hope to be there soon. If you find any issues at all, please post them as soon as possible.

1.5 - Updated the inventory art for the red spells (a little, not a lot. It's still far from 100% perfect).
Updated all the spell descriptions to add a little more uniformity to their wording. I think it stays a lot more consistent now, reflective of the mod's current and more professional state.
Added Thunderscarred Cave and all the related components of that. I won't spoil anything here, but you can start by traveling north of Winterhold. From there I'll let you explore on your own.
Removed the Spell Tome Upgrader from Dragonsreach and is now instead located in Thunderscarred Cave. This makes more sense in the context of the mod.
Finally added Shock Cloak to the list of spells I've added upgrades for! It looks really cool >:3
A few sparse bug fixes.

1.4 - Added a new crafting station to the game to craft the spell tomes, completely separating Shock Spell Upgrades from smithing (yay!). This new crafting station is located in Dragonsreach, so unfortunately some conflict issues may now be present if you have any mods which modify the internal cell of Dragonsreach. This mod also utilizes generic crafting category #8 in the default objects list (this is mostly for you modders out there), so if you have mods that modify #8, please do not use this mod with your mod, as it will cause confliction issues.
In addition, some minor bug fixes were made.


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Compatibility (With Various Perk Mods)

Vanilla -- Yes

Balanced Magic -- Not Yet (Next version)

Ordinator -- Yes

Apothecaria -- Yes
Thanks to thebestofenergy for finding this out