Skyrim Special Edition

About this mod

Travel to Midwood Isle, a small island home to the Sonmer, filled with quests and adventures in this DLC sized New Lands mod.

Permissions and credits
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"One day, Zahkris will rise again, built on the souls of fallen Mer, and he with the soul from Akatosh is the only one who can vanquish Zahkris forever. Should they fall, so will the land of Midwood Isle."


Travel to the home of the Sonmer, Midwood Isle, an island to the north west, far outside of Tamriels border.

Discover about the Sonmer, their history and beliefs, as you face off against new enemies, solve puzzles, explore dungeons and more.

If you enjoy my mod, please consider endorsing or voting! It would really help the mod develop.

For the Classic Skyrim version, click here

For the official wiki page, click here

What is Midwood Isle?

Midwood Isle is a new lands mod, which means it adds an entire new world to Skyrim, similar to the Dragonborn DLC. 

Some features include:
  • A beautiful new island, roughly the size of 2 Skyrim holds, and a "spirit world" version of the same size
  • All NPCs fully voiced to a very high standard by a team of over 30 voice actors, with thousands of unique dialogue lines
  • An 11 quest long main storyline
  • 22 side quests, with some linking together in small storylines, and 2 miscellaneous quests
  • A player home, unlocked by a side quest, purchased and upgraded
  • Two new unique shouts, eight new spells and a new enchantment
  • New items, including eight new custom weapons, one new custom armor set, a custom armor texture, new jewellery models and hand written books
Midwood Isle has been extensively tested to ensure as smooth a playthrough as possible, and was designed to seamlessly fit in with the rest of the game.
If you are experiencing lag with the mod, please try the esp version (see patches below), as this has been reported to get rid of the lag.

Background Lore

Midwood Isle focuses on the Sonmer and their homeland, Zahkris, and Erkaloth.

  • The Sonmer are a relatively unknown race of Elves who live on Midwood Isle. Although the original meaning of the term "Sonmer" remains unknown, they are also referred to as Sun Elves, a name given to them by the races of Man due to their light skin and golden hair.
  • Zahkris is a powerful Daedra who fancies himself the rightful god of the Sonmer people, but was banished to Oblivion a thousand years ago by a Sonmer hero.
  • Erkaloth is the god-ancestor of the Sonmer, an Aedra who taught them their culture and created the spirit realm "Lastendell" as an afterlife for the Sonmer.


Midwood Isle does not require any other mods!

If you would like the option to play as a Sonmer, please check out my other mod, Playable Sun Elves.
- A compatibility patch for this exists in the files section (see below)
If you would like the custom armor separately, or the ability to craft it, check out Plated Leather Armor.

How to start

Upon completing "The Way of the Voice", a courier will deliver a letter to you the next time you travel to an appropriate location. 
Alternatively, if you do not wish to wait for the courier, you can head straight to the Frozen Hearth in Winterhold to start the main quest. This still requires completion of "The Way of the Voice".

This mod does not have a level requirement, so can be played either immediately after completing "the way of the voice", or well into the high level endgame. However, a few of the main quest bosses have minimum levels, and so very low levelled players may struggle. Therefore I personally recommend playing at at least around level 15-20.

This mod was designed to be as compatible as possible. Due to almost everything taking place in another worldspace, the mod has little effect on Skyrim or any of the base game.

It is also fully navmeshed, and so should work fine with followers. I should mention that an NPC follows you for most of the main storyline, but as of update 2.50 you will not have to dismiss your current follower.

However, for obvious reasons, I did have to alter some cells slightly, but did not remove any references and only added them in. The altered cells are:
  • Winterhold Frozen Hearth interior
  • Pinepeak cavern interior
  • (-16, 22), the southern most dock of the Solitude docks
  • (-32, 34), which I believe is out of the border anyway, where I added a map marker

Additionally, you should not generate LOD for either the Midwood Isle or Lastendell worldspaces with DynDOLOD. The LOD for both worldspaces does not require DynDOLOD as it has been created specifically to allow perfect, detailed LOD.

All the below patches can be found under the "optional" section of the files page. The current list of patches includes:
  • ESP Version (non-master)
- File containing the main mod as an esp (that is not flagged as a master), as well as scripts to prevent grass being duplicated in Lastendell
- Use if you are experiencing lag with the main file, and are not worried about the reference cap
- Still requires the main file, simply also download this and overwrite it into your data folder. The loose scripts will take priority over the BSA.
- Allows for Sythin and Haknil to recognise you as a Sonmer at the start of the main questline, and for guards to refer to you as "kinsman".
- Adds a display in the Dragonborn Hall, including weapon racks for items acquired during the main questline.
- Please note, this patch is not officially supported by the Legacy team, meaning that the area for my display may be reassigned
- The space is currently occupied for a display for Arthmoor's ESO skyshards, so this patch will be incompatible with the patch for that mod
- Thanks to Spacedroner for letting me know that the original space is occupied by The Brotherhood of Old, and kindly relocating the display
- I give credits to icecreamassassin and SirJesto for their work on Legacy and helping me create the patch.
  • Dangerous NPCs Patch
- A patch to add very dangerous NPCs to the island, designed for use in a hard mode, survival play-through.
- Credits to WizKid for suggesting the idea and coming up with the main design of the patch.
- Adds three nocturnal and patrols around the island. During the day they retire inside the dungeons/caves. 
- Also adds three, different diurnal patrols around the island. During the night they head to an outside area and sandbox until morning.
- Finally, adds three groups of very dangerous enemies at different points on the island. These stay in their location, sandboxing.
- Credits to Mihail for his work and allowing me to use the enemies for this patch. See his mods for an idea of the sort of enemies included.
  • CBBE
- Converts the custom "Plated Leather Robes" to CBBE Curvy
- Although it should fit most CBBE body types, it was designed and only tested for CBBE Curvy, so cannot guarantee it will fit exactly
  • Alternative Solitude Ship Location
- Moves Haknil's ship in Solitude closer to the East Empire Company Warehouse
- For use with mods that conflict with the location of Haknil's ship, such as The Scarlett.
- Reverts the changes to (-16, 22), and moves the ship to (-16, 23). 
  • Lights Control
- Small plugin to cause the lights around Midwood Isle to switch on/off depending on the time of day
- Credits to Tarlazo for creating this plugin and sending it to me so that others can use it.
  • Alternative Solitude Ship Location 2
- Moves Haknil's ship in Solitude the other side of the bridge, and constructs a small dock there. 
- For use with mods that fully overhaul the Solitude docks, and is not compatible with the patch above
  • No quest requirement patch
- Removes the quest requirement for "The way of the voice" to be completed
- The courier will now be sent when you reach level 10 and travel to a new location
- Please note that the mod will still reference you being the dragonborn through dialogue, so this may be immersion breaking

This mod was designed for easy installation.
Two versions exist, one with "heavier" textures (which are larger in file size), and one with "lighter textures" (so smaller in file size). The difference is minimal, and the esp is exactly the same in both versions so it is up to you.
For those who use Vortex, simply download and install the mod.
For those installing the mod manually, simply place the contents of this mod into your Skyrim Data folder.

Note: Uninstalling this mod on a saved game is not recommended! Only uninstall if you are starting a new game or if you have a saved game to roll back on before you installed this mod.
To uninstall using Vortex, uninstall as normal.
To manually uninstall, simply delete Midwood Isle.esp and Midwood Isle.bsa from your Skyrim Data folder.

I'm stuck on a quest! Help! / How do I start certain quests?

The wiki page here should have enough information on all the quests, and I've also included a slightly less detailed "quest documentation guide" in the forums section of this mod. I recommend you check either out if you want to learn more about the quests. I've also included stages and the quest ID in the very rare case that you may need to advance them.

Is this mod lore friendly?
I would say so, yes. I've included a full history on the Sonmer, and their culture, and provided what reasons I could as to why they have never showed up in any in-games books. However, it is important to know this mod is not cannon, as the Sonmer and their land was made up by me for the purpose of my mods. 

I'm experiencing a bug!
First, check that the issue is not due to any other mod you have downloaded. Although this shouldn't have any compatibility issues, some mods are not as clean as this and so may interact in ways I did not expect. You should not experience any major bugs, as I have fully tested everything and found it very smooth running, but if you do then please let me know and I will try to fix it.

I give my full permission, and encourage you to upload your own screenshots, record footage and produce videos about my mod, but if uploading to another site I ask that you please be clear that I am the author. 
Midwood Isle may be translated into another language without my permission, but please let me know once you have done so.
Midwood Isle may not be uploaded to any other site by anyone other than myself without permission (with the exceptions being translations).
Feel free to mod Midwood Isle, but be perfectly clear that I am the author.

First I want to thank Bethesda for allowing us to mod Skyrim (I know, I know). I got a lot of inspiration from the vanilla game and their DLCs and feel I should mention this.

I also want to give a special thank you to WiZkid, the author of Lanterns of Skyrim II and WIZKID Signs, for his huge work on update 2.40 and other later versions of the mod - including new improved textures and meshes, LOD, bobbing boats, floating tree/plants fixes and more! Also a big thank you to him for creating the headings used in this description!

Voice Acting Team
I would also like to thank my fantastic voice acting team, for their extremely hard and skilled work in voicing the mod:
  • Aryassa – Taylor Pritchard
  • Elysia – Emilie Crow
  • Erissa – Olivia Raven
  • Julianne – Nelnardis/Sharon Jane
  • Liethl – Caitlyn Montgomery
  • Nasmara – Caitlin Buckley
  • Nesianna – Charlie Rowan
  • Orisys – Caitlin Buckley
  • Algal – Josh Niccum
  • Amring – John Badgley
  • Ancare – TGVoice
  • Arniyn – Jacob Andrianos
  • Assassin – Eric Jackson
  • Bandit – Alex Martin Kay
  • Camas – Eammon Leighton
  • Captain Haknil – Johannes Envall
  • Cirsar – Ryan Booth
  • Clengo – Ryan Ivy
  • Daelar – Ryan Booth
  • Dangoth – Deveraux Polvorosa
  • Daylas – Jacob Andrianos
  • Dirdin – Nicholas Boisvert
  • Drakus – Nicholas Boisvert
  • Erkaloth – Heckle
  • Falas – John Badgley
  • Faldir – Ryan Booth
  • Falith – Stephano Reijnders
  • Gerradra – Rick Gjemso
  • Godras – Dillon Christmas
  • Gunmir – Heckle
  • Isidro – SeriousVA
  • Istlaf – Pedro Silva
  • Lokan – David Young
  • Lukas – Kyle Krespan
  • Nedhel – Alex Martin Kay
  • Niron – Ryen DeMark
  • Raendir – John Badgley
  • Renly – Dillon Christmas
  • Rhaegar – Heckle
  • Rithin – Brendan Knowles
  • Rokav – Brendan Knowles
  • Sythin – Josh Jaramillo
  • Tamron – Stephano Reijnders
  • Tavian – Rafael Del Valle Jr
  • Thaneim – Voice of Voicers/Drethun Goettel 
  • Thorond – Eric Jackson
  • Tyrek – Ryan Ivy
  • Untath – Scott Hawkins
  • Velkir – David Young
  • Vorir – Joseph Dilger
  • Worshipper – Eric Jackson
  • Zahkris – Voice of Voices/Drethun Goettel 

Modders Resources
This mod uses a lot of modders resources. I would like to take the time to properly thank each one, and provide a link for the mod I have used.

Finally, I would like to provide proper credits for the Lastendell music I have used - Legend of the King by Whitesand, in the format he requested:
Lastendell Exploration Music by Whitesand - Legend of the King.
Instagram: (@martynas_lau)


I do not charge or expect to be paid or receive donations for my mods. However, I am putting my paypal on here anyway in case anyone wishes to send a donation to thank me for my work. It would also encourage me greatly to improve the mod and add new content.

About me

Hi, thought I'd stick this as the end, partly to vent about how annoying making this mod was, and what it started off as.
So, I made my first mod, Playable Sun Elves, way back in 2013, when I was 14 years old (yeah, I know). I immediately loved the creation kit, and set my eyes on creating a New lands mod for them to live, Midwood Isle. I was actually somewhat frustrated with current new lands mods, and arrogant me thought I could do a better job (I definitely couldn't), or at least a mod that I wouldn't have any major problems with. I wanted a mod that felt like it belonged in Skyrim, with quests that weren't too different to the style I had grown to love. I wanted everything to be tied up nicely, and not players block players from certain areas or doing certain things.
I was obviously a huge beginner to the creation kit, and my patience wasn't my strong suit, so I worked on it for a few months and then sort of abandoned it in the documents folder for a long time.
I kept coming back to it for a short time, then after a while getting bored and leaving it again, often for months at a time (with the breaks being significantly longer than the actual work period). 
I had to basically restart the mod multiple times, when I realised how bad my previous work was, and kept having to redo bits, or deciding to further add content or change things up.
Basically, it took a very long while, and in all honestly I didn't think I'd ever get it finished. 
I am now 20 years old and studying medicine at university, and so don't have loads of time on my hands. However, I always wanted to finish this mod, and so over this summer decided to knuckle down and finally finish it. It actually didn't take very long at all, but I was working on it most of the hours in the day (as I've got nothing better to do), and all I really had to finish was a bit of landscaping and the main quests.
That said, I still ran into a lot of trouble and it took longer than anticipated, especially towards the end where I had to try and fix bugs. 
But now I finished it, and it can be played all the way through without any actual problems, and I am actually extremely proud that I manged to complete it. 
In all honesty, I don't know how much work I will be able to continue to do on this mod. I do not plan on adding any new content, partly because there's quite a lot already, and so all I have planned is bug fixes.
I know this mod is not the best out there, but I like to think that I've done a good job. I have no prior experience in coding or anything like this, and worked on it all by myself, having to teach myself as I went using video tutorials and the creation kit wiki.
But anyway, I hope you enjoy the mod! If at least one person on here enjoys it then I'll be pleased, as my time wouldn't have been a total waste. Please keep it cool in the comments, if you have any problems just let me know and I can do what I can to try and sort them.