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Mihail

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MihailMods

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Coral Atronachs are tall, slender creatures with bodies made entirely of living colonies of coral and sponges, and barnacle-covered sea rocks, as well as marine mollusks of all kinds and seaweed. Nereids are the primary summoners and body creators of Coral Atronachs on Nirn, and they employ these atronachs primarily to protect the oceans

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"Coral Atronachs are tall, slender creatures with bodies made entirely of living colonies of coral and sponges, and barnacle-covered sea rocks, as well as marine mollusks of all kinds and seaweed. While their hands are capable of performing tasks that require meticulous precision, they are also sharp appendages, ideal for combat. Coral Atronachs can also use magic to create and manipulate water and use it as powerful impact spells against their enemies.

The ocean nymphs known as Nereids are the primary summoners and body creators of Coral Atronachs on Nirn, and they employ these atronachs primarily to protect the oceans and their fauna and flora, but also to collect delicate specimens of plants and animals from local beaches or seabeds when necessary for Nereid magic. They also control the number of dangerous marine predators and eliminate invasive aquatic species, in addition to protecting valuable locations, such as their masters' homes or mineral veins, and other potent marine resources.

They usually patrol Skyrim underwater near the coast and emerge from the water if you approach the shore or if you attack animals such as crabs, horkers, seals or fish. They are also known to attack boats in deeper waters, being as dangerous underwater as on dry land.

Although they are generally cataloged as atronachs, the vast majority are not of daedric origin. A body formed by the elements of a coral reef can be animated by different types of souls, and while it is true that some are animated by daedric souls, most of them have souls of aedric and mortal origin, and are linked to the material world. It is speculated that most of the Coral Atronachs created by the Nereids are even animated by disembodied spirits of marine life. Legends even say that they are animated by the spirits of those who died on the high seas, as a form of punishment, or redemption for their sins, and possibly all of these possibilities are real.

It is a fact, however, that some are definitely of daedric origin, as they have been seen patrolling the strange coral reefs of the even stranger plane of Oblivion known as the Colored Rooms, of the Daedric prince Meridia, and in the astonishing oceans of Moonshadow, the realm of Azura. Although those who have seen them describe them as relatively different from those commonly summoned by Nereids on Nirn.
"

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)


TECHNICAL INFO-In addition to appearing as enemies, you can also learn the spelltome to
summon one. The remains of a wizard to the west of Solitude Lighthouse hold a book with the spell.





- 1 new creature: Coral Atronach;

- 3 new ingredients: Sea Weed, Reef Life, Corals;

- 1 new spell: Summon Coral Atronach.




So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.




Author:

Mihail- model, textures, animations, effects, sounds, loot, game implementation;



Some assets used on this mod belong to:

Jokerine- for the starfish model available on Seashells mod (starfish model was made by modders Quark and Dan, and converted to Skyrim's .nif format by Tamira) (starfish model was re-textured by me to be used on this mod)
Reaperix- for the water magic spells resource, used by the Coral Atronachs (from Reaperix: "Anyone with a mod of their own is free to incorporate this mod or any of it's custom assets into it, so long as they as they cite these spells as my creation and have a link posted in their mod description to where they originally got this mod. I'd also appreciate being notified by the modder that they are going to incorporate this mod into their own mod, but it isn't required.") OBS- the mod mentioned above is not anymore available on Nexus, but you can still download the REDUX version by Phenderyx (LESE/AE)