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Seraphim Kensai

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SeraphimKensai

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About this mod

Synthesis Redux is largely a spell pack featuring 90 spells, and several poisons and weapons. This version has been written for Skyrim Special Edition. It has been tested both with and without the current version of SKSE for SE. It is compatible with a large variety of mods including Apocalypse, Forgotten Magic, Phenderix Magic, Ordinator, etc.

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Synthesis Redux by Seraphim Kensai

Compatibility Patch(s):
1. Better Spell Learning (scientic) has been patched to work with the spells in Synthesis Redux v1.4 with this compatibility patch (ropya)

Installation: This mod includes an ESP file, several PEX Script files, Several NIF Mesh Files, and Several DDS Texture Files. You can install them manually, as its pretty common sense, and shouldn't override any other files utilized by the game. My mod has been cleaned via SSEdit to ensure maximum stability, that said as I'm sure you're aware the game will occasionally crash regardless so use multiple saves to be safe. You can should you choose not to install manually use a Mod Manager of your choice to install the files (just be sure that they actually install the scripts/mesh/textures when they say they do). Always and this is common sense, which I realize isn't that common, run LOOT or another mod organizer to sort your load order.

How to obtain items/spells/potions: Synthesis Redux includes a custom vendor named Omniculius who is located in the Bannered Mare in Whiterun. She will sell the player any and all of my modified items, spells, and weapons. Please note that when you visit her, she may not have a particular item in stock at the time, but if you visit again another time (or save, and reload to reset her inventory) she will likely have more and exciting new items and spells for you to buy and subsequently try.

Spells by School:
---Alteration---
1. Asmodyia's Gate - Self FF, boost stats, speed, enchanting/smithing skills
2. Astral Key - Unlock Doors/Chests, works on any doors besides puzzle doors
3. Astral Shackle - Locks Doors/Chests
4. Between Life and Death - Self FF, damaged reduction, modified dragon aspect, phantom form
5. Chronus Spiral - Self FF, Toggle Time Dilation, Time moves approximately at 2% of normal speed
6. Ixyahia's Petrification - Aimed FF, AoE Paralysis
7. Lense of Truth - Self FF, Detect Life/Dead rolled into one
8. A Shade in the Sun - Self FF, buffs sneaking/lockpicking/pickpocketing skills
9. Starbirth - Aimed FF, super bright magelight
10. Dynamo Death Turret - Note: Not currently working
11. Dynamo Life Turret - Note: Not currently working
12. Dynamo Armor Turret - Note: Not currently working
13. Orelund's Expansion - Aim FF, Makes an NPC gigantic
14. Orelund's Miniturization - Aim FF, Makes an NPC the size of an action figure
15. Weatherwitch: Blizzard - Self FF, Summons a blizzard
16. Weatherwitch: Clear Skies - Self FF, Makes the weather clear up
17. Weatherwitch: Cloud Cover - Self FF, Summons overcast
18. Weatherwitch: Fog - Self FF, Summons Fog
19. Weatherwitch: Rain Storm - Self FF, Summons a rainstorm
20. Portalwalker: Whiterun - Self FF, Teleport
22. Portalwalker: Falkreath - Self FF, Teleport
23. Portalwalker: Markarth - Self FF, Teleport
24. Portalwalker: Solitude - Self FF, Teleport
25. Portalwalker: Morthal - Self FF, Teleport
26. Portalwalker: Dawnstar - Self FF, Teleport
27. Portalwalker: Winterhold - Self FF, Teleport
28. Portalwalker: Windhelm - Self FF, Teleport
29. Portalwalker: Riften - Self FF, Teleport
30. Portalwalker: Raven Rock - Self FF, Teleport

---Illusion---
1. Infinite Nightmare - Aimed FF, AoE Fear
2. The Reprisal of Aggression - Aimed FF, AoE Calm and Disarm
3. Unceasing Darkness - Self FF, Essentially Dawnguard's Darkening the Sun
4. Mesmerize - Aimed FF, Raise a humanoid target's disposition, and unless its in neverfollower fact, allow it to be a follower
5. Wood of the Phantasm - Self FF, Conjured Firewood
6. Mage's Feast - Self FF, Conjured Food
7. Fool's Gold - Self FF, Conjured Gold
8. Well of Souls - Self FF, Conjured Soulgem
9. Prisoner's Redemption - Self FF, Conjured Lockpick
10. Egg of Chaos - Aimed FF, AoE Frenzy
11. Mage's Brewery - Self FF, Conjured Alcohol
12. Gambler's Poison - Self FF, Conjured Custom Poison
13. Torchlight - Self FF, Conjured Torch
14. The Artist's Canvas - Self FF, Conjured Paper/Charcoal

---Destruction---
1. Siphon - Aimed FF, AoE absorb health, magicka, stamina
2. Light Beam - Aimed Conc., Light beam similar to those used in Meridia's Temple
3. Cold Conduit - Aimed FF, Large Ice spike that is electrically charged, small AoE explosion on impact
4. Freezing Wind - Aimed FF, AoE Iceform Paralysis and Trickle Health/Stamina damage effect
5. Void Star - Aimed FF, AoE similar to a gas explosion, does fire damage
6. Balcerzak's Cloak - Self FF, a modified Fire Cloak with effect similar to Jzargo's Scrolls, attempts to add in some warmth if using survival mode, or Chesko's Frostfall (which I think is still not working 100% yet)
7. Armageddon - Self Conc. AoE Fire/Frost/Lightning storm based around player, extreme damage
8. Steam Smite - Aimed FF, steam based fire damage, does extra to automations
9. Soul Tether - Aimed Conc., Grab an actor and drain its lifeforce, (it attempts to banish summoned actors but thats not working 100% atm)
10. Pyromancer's Dream - Aimed FF, AoE, Unleash a wave of fire that explodes on impact, leaving flames in its wake

---Conjuration---
1. Summon Ancalagon the Black - Aimed Loc. Summon a large black dragon to fight for you (exteriors only)
2. Summon Sardonyx the Crimson Demon - Aimed Loc. Summon a custom red gargoyle to fight for you
3. Oil Spray - Aimed FF, Summon Oil to ignite with a fire spell anywhere you want
4. Horrid Reanimation - Aimed FF, reanimate essentially any target with an intact body
5. Bound Pickaxe - Self FF, summon a pickaxe, sheathe to dispel
6. Bound Woodcutter's Axe - Self FF, summon a woodcutter's axe, sheathe to dispel
7. The Sword of Ragnarok - Self FF, summon a 2 handed sword that unleashes ranged energy blasts, sheathe to dispel
8. Shadow Step - Aimed Loc. teleport to location that projectile lands at
9. Shezarr's Armoire - Self FF, access an otherworldly chest to store extra gear
10. Trinimac's Stormsledge - Self FF, summons an enchanted mace that rains lightning, sheathe to dispel
11. Arrows of the Phantasm - Aimed Conc. Fires a steam of bound arrows
12. Armor of the White Knight - Self FF, summons and equips a set of enchanted armor (planning to add functionality to equip previous gear, but not currently implemented)
13. Summon Artax, the Hell Horse - Aimed Loc. Summon a flaming ghost of a horse to use as your mount.
14. Craftsman's Enchanting Table - Self FF, Summons crafting station
15. Craftsman's Alchemy Table - Self FF, Summons crafting station
16. Craftsman's Armor Bench - Self FF, Summons crafting station
17. Craftsman's Bed - Self FF, Summons a bed
18. Craftsman's Bonfire - Self FF, Summons fire (figure might not be a bad idea for those running frostfall or survivability mode)
19. Craftsman's Cooking Pot - Self FF, Summons crafting station
20. Craftsman's Forge - Self FF, Summons crafting station
21. Craftsman's Smelter - Self FF, Summons crafting station
22. Craftsman's Grinding Wheel - Self FF, Summons crafting station
23. Craftsman's Tanning Rack - Self FF, Summons crafting station
24. Craftsman's Staff Enchanter - Self FF, Summons crafting station
25. Shadow Cloak - Self FF, Enters a realm of shadow, and nearby enemies are attacked by the shadow (I plan to make this shadow realm the basis for a few shadow related spells to come in future updates as well)

---Restoration---
1. Windsprinter - Self FF, increase movement speed and run on water
2. Moon's Calling - Self FF, transform into a magical werewolf, should remember original race and restore you to that at conclusion, so should increase compatibility
3. Warmth of the Seraphim - Aimed Conc. Spray gouts of magical fire that cure paralysis
4. Bestow Immortality - Aimed FF,  toggles essential status
5. Divine Protection - Aimed FF, toggles  protected status
6. Resurrection - Aimed FF, resurrect (or kill) any humanoid as long as it was originally living
7. Talos' Divine Ward - Self FF, spawns an enchanted shield and also creates a ward for the player
8. Decay of Glory - Aimed FF, Severe target Debuff
9. Glow of Glory - Aimed FF, Strong target Buff
10. Limitless Regeneration - Self FF, long duration (a few minutes) increased regeneration rates
11. Archer's Respite - Self FF, Heal yourself, and remove any arrows/bolts/icespikes from your body

---Potions---
1. Asmodyia's Blood - Self FF, strong self buff, increases several skills, sates vampires
2. Cure Ink - Poison that heals and cures any disease on target
3. Moon Ink - Poison that turns a humanoid NPC into a frenzying werewolf and then reverts them after a while
4. Death Oil - Poison to kill a target very slowly
5. Decrypted Bones - Poison to debuff target, also acts like Dragon Rend on dragons
6. Frozen Calm - Poison to freeze target solid and calms their aggression
7. Flaming Frenzy - Poison to ignite a target on fire, and cause them to frenzy
8. Holy Water - Poison to kill undead (zombies, vampires, skeletons)
9. Silver Nitrate - Poison to kill wolves and werewolves/werebeasts
10. Silence - Poison to prevent spell casting
11. Soul Siphon Ink - Poison to apply a soul trap effect on target
12. Poison Apple - food, tasty apple, not really poisoned at all, and it's delicious (requires 3rd party mods for NPC's to eat, as base game only has them eating bread animation)

---Weapons---
1. Aetherspire - Staff, Aimed FF, induce freezing and ignite target on fire
2. The Message - Crossbow, Aimed FF, shots have a minor poison and chance to paralyze, also regular bolts split into 2. The Message Ammo - fires a tentacle wrapped bolt that dissipates upon contact
3. The Sacred White Oak Bow - Bow, Aimed FF, enchanted bow that has unlimited ammo, equipping gives 200 arrows, reequip for more if needed. The arrows have a small fire explosion when used
4. Ragnarok (note only acquired via spell) - 2 Hand Sword, unleashes energy blasts on power attacks
5. Trinimac's Hammer (note only acquired via spell)  - 1 Hand Mace, enchanted with lightning effects

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Thanks, and like I said this is definitely a work in progress and a little hobby for me. If you like it cool, if not let me know what you don't like about it as I said a lot of the stuff isn't polished yet and I'm still fine tuning for balance. That all said, even though I owe plenty in student loans, I don't want any donations or payments regarding my work. Additionally, I maintain intellectual property copyrights over the work contained therein any similarities to any work protected by another is unintentional nor malicious in nature, as are any similarities to any past, present, or future people, place, events, or things, or any other pronoun you can think of. If you're a modder and wondering how I did something feel free to ask, I like to learn as much as I can to add additional features and functionality, so I'm always willing to help share my small pool of knowledge, however I do have a life outside of playing video games so it might take me a while to respond, but unless the good lord sees fits to take me, I'll get back to you eventually.

Special thanks go out to the countless modders over the years that have helped me figure out various papyrus issues, the occasional drunken tutorial on nif and dds editing, and a lot of inspiration for attempting to figure out how some of you did some of the great things you've done to this game, and I suppose Bethesda as well, because without Morrowind and the original Construction Kit a lot of us older fossils wouldn't be here.a lot of us older fossils wouldn't be here.
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