Skyrim Special Edition

File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

About this mod

Ash Golems are enhanced, more brute-force oriented versions of the Ash Guardians. These 4-armed golems are formed from Red Mountain's ashes, and are crafted with a rune-covered magic chest belt containing a Heart Stone, which avoids the risk of summoning an uncontrolled construct, as can happen with common Ash Guardians.

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
Donations

  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can find me on Youtube and on my Discord server;
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).





"Ash Golems are enhanced, more brute force-oriented versions of the Ash Guardians. Formed from the Red Mountain's own ashes, which constantly plague not only the already desolate Vvardenfell, but also southern Solstheim and Morrowind's own mainland, the Ash Guardians generally have an unstable nature, just like the legendary volcano.

They are cataloged as a recent creation, and according to the few who have studied these constructs, Ash Guardians are specifically a creation that must be attributed to the mysterious Great House Telvanni of Morrowind. Due to the short time of their existence, the refinement of the creation method and the arcane techniques applied to command them are still very limited, which leads to the notorious instability in the art of creating and summoning Ash Guardians, in addition to the very tumultuous nature of the Red Mountain itself and its eruption, which are also believed to be a key factor in the boisterous nature of these golems. 
Usually only those who carry a Heart Stone can gain control over a created Ash Guardian: this Heart Stone is disintegrated and absorbed by the golem, which then acquires a more calm and submissive behavior towards its creator, however, the process is still in the testing phase and it is not yet known exactly how it actually works. 

Creating or summoning an Ash Guardian without having a Heart Stone in your possession will make you face a type of uncontrollable atronach that will attack everything and everyone, and until the methodology for creating these creatures is improved, resorting to a Heart Stone seems to be the most viable method to gain control over a furious guardian of ashes. 
Heart Stones are special minerals with magical attributes that are still poorly understood: they are the molten rocks that have lain next to the Heart of Lorkhan for millennia, and have been imbued with its power. There are rumors that they may be able to replace the heart of living beings, giving them high power and possible immortality, in addition to being possibly linked to the appearance of Ash Spawns, both in Vvardenfell, and in the areas of Solstheim and Morrowind affected by the Red Mountain's ash clouds. There are also those who believe that their magical characteristics can prevent necromancy effects from degrading. The possible explanation for the ability of the Heart Stones to calm the stormy ashes of Red Mountain, and all the magic and beings that come from it, may be that these special stones were formed on a period when the spiritual force of the volcano existed in a state of lull, this being the main theory to explain why they work in calming Ash Guardians, as they revert the very material that formed them to a state of ancestral calm.

The more refined and stronger Ash Golems however, are made with a magical chest belt containing a Heart Stone, which avoids the risk of summoning an uncontrolled Ash Golem. The belt is covered in magical inscriptions that prevent the Heart Stone from disintegrating, this allows the Ash Golem to remain submissive and in control, but without fully consuming the Heart Stone it has embedded in its core, thus preventing the mage from having to constantly look for new stones. In addition, while using the ore's energy, the Ash Golem recharges the Heart Stone with its own energy, in a virtually infinite cycle. 
Extremely powerful, these 4-armed golems can launch a wide variety of ash and flame-based attacks and have tremendous brute strength. It is noted that like Storm Golems, the rune-covered bracelets on their feet, arms, waist and neck serve to contain their humanoid form, preventing them from turning into unstable turmoils, while at the same time also serving as energy batteries. Due to their need to recharge their own Heart Stones, it is recommended to use the moments when Ash Golems stop to recharge their energies as the perfect opening in the defense of these extremely dangerous constructs: these periods can be prolonged, at which point they stand still like statues, with their arms raised, a process which will eventually end in a great explosion of ash and fire.

Some Dunmers have reported finding strayed Ash Golems in remote parts of Solstheim, and rumor has it that they are the work of Neloth, who is not exactly known to care much for the safety of the other islanders."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



Technical Info: randomly Neloth has the spell to summon these golems
for sale, but you can also steal the spell tome from Neloth's house.





- 1 new creature: Ash Golem
- 1 new spell: Summon Ash Golem




So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



Author:

Mihail- model, texture, animations, effects, spells, sounds, game implementation



Some assets used on this mod belong to:

cALAMIN- for the hd cubemap