Skyrim Special Edition

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About this mod

A new land called Vominheim roughly the size of Solstheim. Features dozens of new locations to discover and explore.

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HOT MODS Jan 2020. Thanks for the Support!!

The Land of Vominheim
by: venjhammet

Background story about the land:
During the last dragon war a group of cultist headed by a powerful necromancer Lord Vuldur escaped Skyrim and settled on this cold volcanic and unforgiving land. There they build a large temple situated at the center of the island and were guarded by dragons. Many years has past until Lord Valdgar invaded their land when he was deceived by Lord Vuldur. His victory was near when the mortally wounded Vuldur cried for help on Molag Bal. The Lord of destruction then ascended down bringing him forth his army of darkness and defeated Lord Valdgar and his armies. The dying Lord Vuldur was taken by Molag Bal to an unknown realm to were his temple is now located. The old temple on the island was destroyed and was rebuild by Ingimund, one of his darklord general awaiting for his arrival. Since then the island was merely occupied by bandits and hunters. Until one day the Jarl of Dawnstar took notice and eventually assumed control of the island and deployed his men to safeguard the settlers.

What is Vominheim?

Vominheim is a large archipelagic and cold land consist of Five (5) islands namely the Mainland itself, Fallvern island, Frostfang island, Northwind Bane and Banefrost island. It is roughly the size of Solstheim and has dozens of locations to discover and explore. I started this island when the temple of Vuldur was created and it slowly became big that eventually I decided to expand the land and put more locations.

Though this land doesn't have actual questline yet. But there are written quest notes, treasure hunts and journals with some background stories that can be found through out the island to keep you busy, in short it's made for exploration. You can expect dungeons and caves to be highly detailed, immersive and enemies of high level.

To get to this land you’ll need to head north of Dawnstar and find the Northfolk docks and there is a ship there that can take you to Vominheim.

If you like the mod please endorse because it helps me in the development of this mod
Also available for Oldrim:

I welcome other language translation provided that you ask my permission first and must be Nexus exclusive only.

Whiteshore Village – a small village found on the west side of the island. It is here that you will first arrive on the island via boat from Skyrim. It has tavern, mine, blacksmith, apothecary and spell stores. Guards, jail and barracks are also available to keep the peace should you misbehave at the village.

In addition the island offers the following content;

a. Dozens of locations to explore such as dungeons, cave, mines and camps.
b. Powerful enemies, unique enchantments of armor and weapons and unique spells.
c. Written quest and treasure hunts to keep you busy.
d. Two (2) powerful followers can be found to accompany you on your adventures. A spellsword necromancer Khajit on Whiteshore Village and a Nord Barbarian west of Fallvern Island on a small knoll called Sea Breeze Cabin.
e. An additional player house is also added but with a small written quest in order to acquire the house.

Changelog v1.091
-a quick fixed on the Level Character of Bandit Boss that was accidentally replaced by a Vigilant of Stendar character. Somehow I missed during the SSEEdit clean-up.

Changelog v1.09
-fixed the misaligned optimization cube on Bonemist Crypt
-added an underground room on Magestead, Whiteshore Village for smithing armors and weapons
-added a boat travel from Whiteshore Village to Alnorn Village
-added pawn vendor and apothecary store on Alnorn Village
-Jokulskr is now open for exploration, east of Alnorn Village, Twilight Bay

Changelog v1.08
-added one (1) dungeon located at Bleakcoven Ruin, Vominheim
-added two (2) new location on Desolate Veil
   a. Veil Guardian Stone
   b. Bane of Void

Changelog v1.07
-fixed the missing keys on both Witches at the Temple of Vuldur
-fixed the entrance on Anchazgar that prevents player from entering
-removed key requirement when exiting the last cell before entering Vuldur's Tomb
-added a quick exit on Vuldur's Tomb to Bay of Madness Portal (Desolate Veil)
-added a rowboat on Wraith Bog Tower going to Elder Wind Shrine (Vominheim)

changelog v1.06
-fixed broken entrance on Bashskull Retreat where player cannot enter
-fixed navmesh issue at Wake Crest
-added a rowboat travel from Vominheim Lighthouse to Wake Crest
-added an updated HammetDungeons.bsa file for the LOD setting of the two (2) underground caverns, simply overwrite it
-added Four (4) new locations:
   1. Finnir's Camp - a small hunter's camp located at Frostfang Isle
   2. Aldmere Cave - a mining cave located at Bleak Coven Isle
   3. Elder Wind Shrine - a nordic shrine located at Bleak Coven Isle
   4. Rhunzdak - a large dwemer ruin with two (2) underground cavern located at Twilight Bay

changelog v1.05
-comes with an updated HammetDungeons.bsa, this is for the new island lod setting and few new npc and followers, simply overwrite it.
-fixed autoload door on dungeons that were using autoload door (should fixed blurry images when entering/exiting)
-fixed Hokimir weapon now playable
-Creshaw Hollow now has it's own key claw
-optimize few dungeons
-fixed trigger ambushed of enemy npc on Silent Veil
-Yzla is no longer on Morthal, she is now in Wake Crest, Vominheim
-added 2 new powerful followers:
  male vampire/dual weild conjurer - he can be found near Jaraf's Camp
  male breton/warden - he can be found at Wakecrest
-Vuldur domain has it's own map now and has been expanded and renamed to Desolate Veil
-new portal travel to Vominheim added on Vuldur's realm (Desolate Veil)
-enemy npc on Vuldur Temple are now much stronger
-camp w/ chest added on Coldfear Cavern near Portal and easy unlock route to Skyrim before entering Vuldur's Realm
-added Hall of the Dead at Whiteshore Village
-added 3 new islands: Bleak Coven Isle, Twilight Bay and Helmfrost Bay

  Bleak Coven Isle - located far northeast, to get there head to Frostfang Isle and find the boat on the east side.
       1. Bleak Coven Ruin - a nordic ruin shrine
       2. Bloodcrest Stone - a nordic shrine occupied by witches
       3. Brimclaw Cave - a bandit camp
       4. Lonely Moon Camp - a riekling camp
       5. Mournstone - a nordic shrine
       6. Sjolandr - an abandoned small village
       7. Wraith Bog Tower - a tower occupied by witches

  Helmfrost Bay - located far south east, to get there head to South Elmrial Dock (Khel Daral Ruin location)
       1. Helmfrost Bay - a small shack abandoned by mine workers
       2. Nylhalenor - an ancient elven ruin with Ayleid like architecture.

  Twilight Bay - located far northwest, to get there head to Wake Crest

       1. Alnorn Village - a small fishing village
       2. Nchuznak - a dwemer ruin

  Additional Cave/Dungeon:
       1. Whitemaw - a troll cave (Near Khel Daral)
       2. Khel Daral Lift

changelog v1.04

Grimhollow Mine - an old nordic ruin found on the southern part of the island
Elrod's Mine - an abandoned gold mining cave near Wake Crest
Dovul Bal - a necromantic rock shrine located all over the island.

changelog v1.03

Wake Crest - a new small fishery village located far east of Whiteshore Village
Muldare Cave - a cave located near Vormirk lake
Narvegr mysterious door can now be unlock. Find the key somewhere on the island
A new home by the waterfall somewhere on the island
Two (2) Bards added on taverns

changelog v1.02
-added two (2) new dungeons for Vominheim
-added a new claw for Hilleye Cabin (Hammet's Dungeon Packs). No need to look for it on a different dungeon
-tuned down some weapons and armors enchantment
-fixed for one of Lord's Hammet Armor for lacking of enchantment

changelog v1.01
-added more road and lamp post
-added an east cave passage to Gladefall Grove
-added a few npc roaming on the island
-added three (3) new locations listed above

Abyssinia - a shipwrecked
Banefrost Island – a knoll west of the mainland
Blightrock – a spider den cave
Coldspire – a Nordic tomb occupied by bandits
Dughar’s Mine – a small ebony mine at Whiteshore Village
Eastshire Docks – a small dock
Eldgrim Cairn - a cave
Faheimr – an old Nordic cemetery
Froskyre – a Nordic ruin along the shoreline of Fallvern Island
Frostfang Cave – a dark cave occupied by Troll
Ghost of War – a shipwrecked
Gladefall Grove – a sacred cave for pilgrimage
Helgnir's Tower - a tower occupied by warlocks
Holmgeir – an old Nordic ruin
Ienar’s Shrine – a sacred shrine
Ienar’s Tomb – a Nordic tomb
Pirate's Cay – a small knoll occupied by horkers
Temple of Ingimund – a Nordic temple
Jaraf’s Camp – a small hunter’s camp
Jorundr Ruin – a Nordic ruin in shamble
Khel Daral – a dwemer ruin
Kolsgarth – a Nordic shrine
Malvak’s Tomb – a Nordic tomb
Narvegr - a nordic tomb

Nil Faldihr – a dwemer ruin
Northwind Bane – a Nordic tomb
Norvakhor – a Nordic tomb
Restfell – a warlock home cave
Sabrerock Camp - a bandit camp
Sea Breeze Cabin – a small hut on a knoll just north of Fallvern Island
Southpoint Dock – a small dock
Stillrock Mine – an old abandoned mine
Stoneward – a Nordic passage 
Stormtooth Cave – a small dark cave
Vominheim Lighthouse – lighthouse of Vominheim
Temple Portal – a portal that leads to the Temple of Ingimund
Vandheimr - a nordic 
Vorskull – a Nordic tomb
Vormirk Lake - a large frozen lake
Watchful Stone – a large statue believe to have came from Sovngard
Willowgrim – a large mushroom tree, home of warlocks
Wolfbound Camp – a camp occupied by bandits

Important please read:

This mod uses only vanilla asset and there are no game alteration. It requires the main mod Hammet's Dungeon Packs to work. Click the link below for the main mod. It is available both for Oldrim and Special Edition.

Get the Hammet's Dungeon Pack for SE here:

For mod conflict please see the Hammet's Dungeon Packs mod. For issues and bugs concern, post your comment on the bug tab and please be civil and courteous. All updates and bug fixes for Hammet's Dungeon Packs will be address here. Above all please don't forget to endorse.