About this mod

Welcome to the Land of Vominheim, a DLC size land mod larger than Solstheim with questline for you to enjoy and dozens of locations to discover and explore.

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The Land of Vominheim

Lore of Vominheim: The Prince Who Defied Darkness

Centuries ago, the island of Vominheim was a realm shrouded in fear, ruled by the malevolent necromancer Vuldur. His dark cult spread despair across the land, enslaving its people under a veil of terror. From the frozen reaches of the north, a glimmer of hope emerged. Valdgar, a noble Nord prince blessed with the ancient power of the Voice.

Valdgar's courage rallied a legion of warriors, and together they waged a fierce rebellion against Vuldur's tyranny. Their final confrontation, a battle of monumental proportions, saw shadow clash with fire as the prince stood face-to-face with the necromancer in his unholy stronghold. Against all odds, Valdgar struck a decisive blow. Vuldur, wounded and defeated, fled to the enigmatic Desolate Veil, leaving behind a land finally freed but scarred by its harrowing past.

Now, whispers of Vuldur's lingering influence echo across Vominheim. The Disciples of Vuldur are rebuilding, and the island once again calls for heroes to uncover its secrets and face the dark forces threatening to rise.


Discover the Vast World of Vominheim

Vominheim is a massive ,DLC-sized mod crafted with passion and attention to detail. Designed to rival Solstheim in scope and ambition, this mod offers adventurers a rich, immersive world filled with endless challenges, compelling stories, and countless discoveries.

Features:
  • Complete and final version v2.92. May update if necessary only for bug fixes and improvement
  • Venture through a vast world, where icy northern and southern regions meet a lush, green center. At the heart of this vibrant landscape lies a mysterious temple, surrounded by rugged mountains, foggy coastlines, and hidden caverns, holding ancient secrets and forgotten ruins.
  • Over 50+ Unique Dungeons: From Nordic and Dwemer ruins to perilous caves and ancient Imperial forts, each dungeon is meticulously designed to challenge your skills and reward your curiosity.
  • 40+ Engaging Questlines: Embark on a variety of quests. some epic, others personal that delve deep into the island’s lore and mysteries
  • Quests begin through books, journals, and notes scattered across the land.
  • Player Homes: Earn three (3) distinct homes by completing quests and proving your worth.
  • Venture into five (5) otherworldly realms
  • Explore an immense cavern reminiscent of Blackreach, filled with wonders and dangers
  • Travel to a distant island called Grimshore Cove, brimming with secrets, danger, and hidden treasures.
  • Villages and Settlements: Visit small but vibrant communities with bustling taverns, inviting inns, and lively NPCs.
  • Unique Enchantments: Discover powerful weapons and armor with rare, one-of-a-kind enchantments to aid in your journey.
  • Outlaws’ Refuges: Fence stolen goods in hidden refuges, such as one located near Whiteshore village.
  • Challenging Dungeons: Face some of Skyrim’s most difficult dungeons, designed to push even the most experienced adventurers to their limits.
  • Followers: Recruit loyal companions to join you on your perilous journey.
  • Rich Lore: Immerse yourself in the history of Vominheim through lore-rich books, journals, and artifacts that paint a vivid picture of the island's storied past.
  • Horses are available across Vominheim and are free for travelers to take. Whiteshore has a stable with three horses, while Wakecrest has one available.

What It Doesn’t Have:

  • No NPC Dialogue: While the mod does not feature voiced NPCs, it offers an immersive world, deep lore, and gameplay designed to captivate and challenge players.

A Solo Passion Project:

This mod is the labor of love of a single creator, built over countless hours of dedication. Every detail, from the smallest book to the grandest dungeon - has been hand-crafted to create a world worth exploring. While minor updates address bugs and improve balance, the sheer scale and polish of Vominheim reflect the creator’s unwavering commitment to delivering an unforgettable experience.

Minimum Level Requirement: 40
Vominheim is designed for seasoned adventurers. Prepare to face formidable enemies, navigate treacherous terrain, and conquer dungeons that will test your mettle.

Step Into Legend
Answer the call of the Land of Vominheim and carve your name into its history. Will you rise as a hero of legend, or will the island’s dangers claim you? The choice is yours. Download the mod now and begin your adventure.


How to Get to Vominheim:

  • Travel to Solstheim: Make your way to Damphall Mine, located on the southern coast of Solstheim.
  • Find the Cultists: Head north of Damphall Mine, where you will encounter a group of hostile cultists known as the Disciples of Vuldur.
  • Engage the Cultists: Confront the cultists. They will attack on sight, so be prepared for combat.
  • Search for Clues: Once you’ve defeated the cultists, search their bodies for a note.
  • Read the Note: The note contains vital information that will start the quest "The Land of Fire and Ice".
  • Follow the Quest Objectives: After reading the note, your journey to Vominheim will begin as the quest updates with further instructions.
  • A video guide is also available below;


Returning to Skyrim or Solstheim:

After completing the main quest, "The Land of Fire and Ice", several travel options become available, allowing you to return to Skyrim or Solstheim:
1. Fast Travel Markers:
-To Skyrim: A fast travel marker is available near Whiteshore.
-To Solstheim: Another fast travel marker is available near Mer Varden.
2. Boat Travel:
-To Skyrim: Visit the Whiteshore Dock, where a boat is ready to take you back to Skyrim.
-To Solstheim: Head to Mer Varden, where you’ll find a boat to sail back to Solstheim.

These options ensure a seamless return journey, whether you prefer fast travel or a more immersive experience via boat.

Support and Updates:

If you’d like to support my mod project, you can visit my Ko-fi page. Your support means a lot and helps me continue improving and expanding this mod. 

Special Thanks:
A heartfelt thanks my dear friend Lysander for your unwavering support

Quest Guide and Additional Resources:
  • For a detailed quest guide, check the DOCS Tab.
  • A text file with the quest guide is also included in the mod’s download section.
  • You can find the changelog in the DOCS Tab as well.


Important Notes:
  • Mid-Playthrough Installation:
    This mod can be installed during an ongoing playthrough
  • Respect the Creator's Work:
    • Please do not upload this mod to other sites.
    • Show respect for the creator’s efforts.
  • Compatibility:
    This mod is fully compatible with:
    • All of my Reworked Dungeons
    • Standalone Dungeons
    • Hammet Dungeon Pack 1 & 2
    • Isle of Valefrost
  • Console Ports:
    Do not request or seek permission to port this mod to consoles. I will handle all console ports myself soon.
  • Mod Alterations:
    Making changes, alterations, or patches to this mod is not allowed without obtaining my permission first.
  • Translations:
    Translations into other languages are welcome—no need to seek permission.
  • Quest Guide:
    A detailed quest guide is available in the DOCS tab for your reference.
  • This mod requires Anniversary Edition v1.6.1170.0.8 but is compatible with all other versions, including AE versions 1.5.97.0.8, 1.6.353, 1.6.640, GOG version 1.6.1130.0.8, does not use any Creation Club addons, and is not SKSE-dependent.
changelog:

v2.92
-fixed the journal not retrievable in Stoneward (Placed inside a Knapsack)
-fixed the AI package of the Inn Keeper in Gearfall Refuge 
-added AI package for some of the NPCs in Gearfall Refuge
-improved some of the merchant AI packages in Gearfall Refuge and Raven's Hollow
-all Merchant in Raven's Hollow and Gearfall Refuge will now sell 24hrs a day

v2.91
-fixed alignment of puzzle pillar for Froskyre (Quest: Way of the Pilgrim)
-fixed some stats on custom enemy npcs in Frozen Tide Refuge
-added a new outlaw refuge in Mer Varden (Gearfall Refuge, please see pictures above for its location)
-added two (2) new followers in Gearfall Refuge

v2.90
-added armor and weapon racks in Magestead
-added shrines in Magestead
-added armor and weapon racks in Enthril
-added shrines in Enthril
-expanded rooms in Magestead and Enthril
-added a new player house located at Mer Varden, Karnthzel Keep
-added a new quest "Echoes of Nil Faldihr"
-added few guards patrolling Wakecrest
-added few guards patrolling Whiteshore
-fixed AI packages of few npcs in Whiteshore
-rewrote the quest "The Shield That Got Away"

v2.80
-added room for rent in Whiteshore Tavern - The Mist of Vuldur
-added room for rent in Mer Varden - The Blade & Barrel
-added room for rent in Wake Crest - The Wandering Warrior
-added room for rent in Alnorn - Rusty Rudder
-added room for rent in Seabreeze - The Thirsty Wolf
-added map marker for Raven's Hollow
-improved interior of Whiteshore Tavern and Mer Varden Tavern
-renamed all taverns and a few stores
-all final bosses will now respawn (few were not before due to rewards)
-removed multiple assigned bosses on every dungeon

v2.70
-removed all 4 trainers in Raven's Hollow due to issues making other trainers
in Skyrim non-functional
-converted all 4 trainers to followers instead of deleting them:
Daryn Eaglefire - crossbow expert
Zarilda - fire mage
Evlyn - assassin, dual blade wielder
Varindir - nightblade, spellsword
-added a new Mine called Gloamstone Mine located south of Froskyre
-added a new book "Frostmere" by lysander

v2.60
-fixed and rewrote the quest "The Way of the Pilgrim" on Froskyre
-fixed and removed rendering misalignment in Bleakcoven ruin
-minor expansion Froskyre
-minor expansion Bleakcoven Ruin
-minor expansion Vorskull
-minor expansion Whiteshore's Hall of the Dead
-added a new quest "Reign in Blood"
-added a new room at Fort Volmin north tower; Galadir's Room (entry via trap
door)
-added a new location far north; Hammet's Retreat   

Galadir's Room - a small underground room found in Fort Volmin north tower.
This is where the quest "Reign in Blood"       
                     
      will begin by exploring the room for
clues.     

Hammet's Retreat - located northeast of Galum Zel Camp, it is a small hut
dedicated to my recently departed dog           
                     
            Barney (use a labrador dog replacer
mod) and with complete smithing equipment for the       
                     
                     
   adventurer.

v2.50
-added new cavern in Rhunzdak
-added new dungeon Galum Zel
-added 2 new quests
-added an outlaws refuges called Raven's Hollow near Amethyst Hall, Whiteshore
Village

Raven's Hollow - an outlaws refuges underground area
-has blacksmith trader
-apothecary trader
-pawn trader
-spell trader
-fencer
-skill trainer
-trainer for sneak
-trainer for pickpocket
-trainer for archery
-trainer for mage

How to start the Quest: "In The Depths of Grimreach"
-head to Raven's Hollow near Amethyst Hall and find Ralvar (Fencer Trader) and
buy the book "The Discovery of Grimreach".
-after you reach Rhunzdak Great Cavern quest will be completed then find the
knapsack of the adventurer just a few feet down the road and check his
belongings to start the next quest: "Tracking The Adventurer".

v2.40
-rewrote and improved all books, journals, and notes
-rewrote and improved all quest descriptions and details
-expanded the island up northeast of Alnorn
-expanded some islands on the southern part
-added a bandit camp with a dwemer ruin east of Alnorn
-added a new realm Aldarim Morass (Apocrypha Style)
-added lore book for Aldarim Morass (Seabreeze Tavern)
-added a shrine Dresan's Watch
-added a shrine Weeping Rock
-added a new quest for Aldarim Morass "The Mystery of Dresan's Watch"
(please check the DOCS tab above or the included download file of the mod)