About this mod

Twenty Four (24) newly added Dungeons to Skyrim and Solstheim to discover and explore.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Polish
  • German
  • French
H A M M E T ' S   D U N G E O N   P A C K S
by: venjhammet
 
Twenty Four(24) newly added Lore-friendly and Radiant Quest enabled Dungeons all over Skyrim and Solstheim to discover and explore. New unique enchantment weapons and armors. New conjuration spells and two (2) added Followers. All Dungeons now requires atleast level 40 and multiple followers is a MUST. Language translation are welcome with my express permission provided they are uploaded only here.

PLEASE READ:

Please avoid unnecessary comments or spoilers and/or false bug report. For updates and changelog please do take the time to scroll down and read before posting or commenting anything.

Fangmist Cave

On the far North East of Markarth lies a dark misty troll cave with a hidden tomb buried beneath. Treasures and exploration awaits to fellow travelers.

Bashskull Retreat

A small cave where a group of bandits resides unknowingly a powerful relic was hidden beneath the old ruin. The cave can be found North East of Riften.

Vulhule

An ancient ruin located at the South West of Helgen. A dark cave with a dark secret. They say a powerful relic was buried there. A few dared to venture its ruin but never return.

Steep Chill Mine(Revamp)

A small group of bandit has found a secret tomb buried within a mining cave North of Markarth. Head over there and see what they have found. 

Gierhall Barrow

On the far south of Morthal lies an ancient tomb where a powerful nord warrior was buried. Seek his tomb and claim the relic weapon he wields.

Fahl Mzund

A powerful weapon hidden away in an ancient dwemer ruin Southeast of Dawnstar is yours to claim. Venture its depths and get ready to face the automatons. 

Bonemist Crypt

An ancient ruin that holds a powerful amulet waiting for any brave adventurer to claim its power. This crypt is found North of Raven Rock in Solstheim.

Shadowgrim Burrow

A small group of treasure hunters made camp on an old nordic ruin Southeast of Ivarstead in search for treasures. Little did they know that this decrepit crypt is cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head in and find out the fate of those lads.

Sirkgar's Rest

A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do. 

Gloomfall Refuge

A mysterious group of warlock headed by a vicious leader has taken over an abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. Now its only a matter of time that they would unlock it and claim its mighty weapon. It is up to you to get there and stop their plan before its too late.

Rheogur's Tower 

The Lost Relic of Lord Hammet - Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's powerful relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.

Dreadmere Crypt

On the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters. 

Anchazgar

An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader.

Ingulfrid

A dark and mysterious cave with a dark secret,Darkmire Crypt lies East of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and lock away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life.

White Frigid Cave
 
A group of Bandit has ventured into the Tomb of Hokimir to retrieve a powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first. 

Frostgrim Hollow

A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of a powerful warrior. Dare to travel and discover what buried treasure awaits.

Silent Veil

Venture into the depths of the tomb, a nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar.

Direfang Cave

A mysterious weapon hidden beneath the forgotten temple that awaits the brave to claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear. 

Cold Fear Cavern

The Temple of Vuldur -Travel to Cold Fear Cavern south of Avanchnzel and discover what lies beneath the dark misty cave. This cave system has a secret door that leads to a large dungeon compose of several cells and a portal to Vuldur's Temple. Battle your way through one of the toughest enemies you'll encounter and defeat a very powerful Dragon Priest. This dungeon is very large and may take hours to finish and you might as well take Yzla Titanborn as follower, she is a Redguard Barbarian and can be found at Moorside Inn, Morthal. Her perks are Barbarian, tower of strength, lightfoot, stealth and juggernaut. She will level up with the player.
 
Desolate Crypt

A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches. Relocated but just on the opposite side of the hill.

Verdant Vile Grotto

A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here.

Silver Yol

A nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs.

Twin Sonaak

A Nordic ruin just North West of Knifepoint Ridge.The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies.

Vasik's Tomb

A nordic dungeon West of Solitude. The word “Vasik” from the dragon language which means to Drain. Enemies and traps await you as you descend to face the Fallen Warriors and Vasik himself. Vasik has the power to drain your life, to defeat him you're going to have to use your wit.


Changelog notes:

Changelog: v1.85
-fix the door linking on those pull chain that won't open on Desolate Crypt - Desolate Sanctum

Changelog: v1.84
-Darkmire Crypt is relocated to East of Bloodlet Throne because of location conflict with Forfeoranna Heim.

Changelog v1.83
-Steep Chill Mine is relocated far North East of Markarth due to mod location conflict w/ Jurgholm.
-a new dungeon added Fangmist Cave.

Changelog v1.82
-Desolate Crypt relocated due to conflict location with Coldstone Mine of Interesting NPC mod.
-ambushed fix on Vulhule where the player gets the weapon reward.
-fix and remove that floating bow and arrow on Bashskull Retreat.
-some minor room additions and enhancement on some of the dungeons.
-navmesh fix on all external entrances of the dungeons.

Changelog v1.81
-added a new cave Bashskull Retreat
-level list and stats of enemies are now on default/no more custom leveling, this will give way to other leveling mods to be more compatible, except for a few bosses which still have their own unique stats.
-few ambushes fix/revamp on Silveryol, Vasik & Sonaak.
-passage to the claw for Vasik's Tomb is now visible.
-reward weapon stats for Vulhule and Steep Chill Mine has been enhance a bit.

Changelog: v1.80
-added a new dungeon Vulhule (Dark Cave)
-(*)asterisk remove because it breaks immersion
-Steep Chill Mine is revamp due to not lore-friendly. Same content as before but with new cells
 
Changelog: v1.70
-added new dungeon Gierhall Barrow
-all names now bears an asterisk symbol (*) to indicate my dungeon
-all dungeon requires atleast level 40 and above

Changelog: v1.60
-added two (2) new dungeons
 
Changelog: v1.50
-Following issues fixed on Frostgrim Hollow (ChasmArea):
-poison dart that fires indefinitely
-gate closes and cannot be open by the book pedestal. Added a pullchain on the other side
-added a stairway/path on the right side.
-giant slaughterfish health reduced 75%
-Some minor tone down of health and stats on npc,weapons and armors on Anchazgar, Shadowgrim Hollow and Dreadmere Crypt
 
Changelog: v1.40
-fixed the pullchain position on Frostgrim Hollowwere it was hard to activate
-fixed some embers and candles position on Frostgrim Hollow
-some minor additions on Sirkgar's Rest cells
-minor adjustment on enchantments on shadowgrim armor set
-some minor additions on Anchazgar's cells
-water script fix is no longer applied since it willbe overridden if you're using any water mod
 
Changelog: v1.30
-added a new dungeon called Shadowgrim Burrow
-added bedrolls on all of my dungeons in connection with the Survival Mode
 
Changelog: v1.20
-added new cell to Sirkgar's Rest (dungeon was too short)
 
Changelog: v1.19
-new dungeon added called Sirkgar's Rest
 
Changelog: v1.18
-new dungeon Gloomfall Refuge added
-improvement and enhancement on old dungeons like silveryol, sonaak and silent veil.
-remove the tga files in the bsa not necessary
-waterfix for this special edition
 
Changelog: v1.172
-forget to run check for errors on TES5Edit. My deepest apology for the inconvenience.
 
Changelog: v1.171
-just a minor update re-clean with SSEEdit
 
Changelog: v1.17
-fixed issue on Silveryol were draugr boss (Norok)would get up early before opening the gate.
-fixed an issue on a vampire quest were Dreadmere Crypt was accidentally labeled near Solitude that is why it got picked instead
of Pinemoon Cave.
-light enhancement and cell improvement on all dungeons, especially on Desolate Crypt and Silent Veil.
 
Changelog: v1.16
-fixed Dreadmere boss wrong combat AI Data
-fixed Dreadmere whitefang spider for not appearing the correct spider
-fixed Rheogur's Tomb Draugrs exiting their sarcophagus ahead of the cover
-fixed a switch in Rheogur's Tomb that can be reach and activated without ever opening the gate
-additional secret room on Rheogur's Tomb
-added a quick exit on Rheogur's Tomb after boss fight
-change the Lurker to Chaurus on Verdant Vile Grotto
-Dragon Priest Vuldur in the Temple of Vuldur will now heal at a 5% chance only (previous was 25%)
-change talos shrine inside Temple of Vuldur
 
Changelog: v1.15
-misspelled Rheogur's weapon should be"Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar
 
Changelog: v1.14
-fixed that invisible shock rune that is causing aproblem on some areas like Bleakfalls Barrow.
-remove that unwanted file"Dreadmere_SoulReaperLCharDraugrMelee1HMale"
 
Changelog: v1.13
-fixed on Venj (follower) having 18 dwarven bow insteadof 1.
-minor improvement on Twin Sonaak Cell 2 & 3 andon final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.
 
Changelog: v1.12
-fixed Silent Veil not getting "Cleared"after killing the boss npc.
 
changelog: v1.11
-fixed an error rendering part of Volskygge exterior under water.
 
Changelog: v1.10
-fixed the issue regarding Ingulfrid enemy npc AIdata tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fixed one pull-chain in Desolate Crypt notfunctioning
 
 
Special Note:

My mod is not perfect. There might be bugs or issues but I'm doing my best to fix these concern to the best of my ability. One other thing please do make backup before installing this mod.

If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism. Remember I'm doing this for FREE.
 
And Big Warm Thank you to all that has been supportive to me in my group at Facebook. You know who you are.
 
I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many many hours of work. I am happy to share these to you and please most of all don't forget to endorse and don't forget to check this out and subscribe:

https://www.youtube.com/channel/UCgheLAMTmjBXfxzykodh4NQ
REPORT BUG
Top