Skyrim Special Edition

About this mod

Thirty (30) dungeons added to Skyrim and Solstheim to discover and explore plus a new world space called Desolate Veil, realm of Lord Vuldur

Permissions and credits
  • Turkish
  • Spanish
  • Russian
  • Polish
  • Mandarin
  • Italian
  • German
  • French
Hammet's Dungeon Pack
by: venjhammet
Featuring a total of Thirty (30) dungeons created and added to Skyrim and Solstheim and a new world space called Desolate Veil to discover and explore.
Things to expect on these dungeons:
1.  These dungeons uses vanilla assets only (Compatible with any texture mods)
3.  Dungeons are divided into standard normal difficulty, semi hard and extreme hard.
4.  Some dungeons are puzzle driven and requires in depth exploration
5.  Areas can be very dark, confusing, large and scary yet immersive
6.  Has unique weapons and armors enchantment and new spells
7.  Dungeons are meticulously detailed in design and are fully navmeshed
8.  This mod is for "Nexusmods exclusive only". So please be respectful and avoid posting on other mod site.
9.  Please stop asking about porting to console, its PC exclusive only.
10. This Dungeon Pack is compatible with all of my Standalone Dungeons, Reworked Dungeons and Vominheim.
11. This mod comes with three (3) powerful followers to accompany you on your journey.
      a. Ginvur Nedalin - a male dark elf assassin at Retching Netch, Raven Rock.
      b. Arani Valestorm - a female nord conjurer at Silver Blood Inn, Markarth
c.  Sirkvur Stonearm - a male nord spellsword at Frostfruit Inn, Rorikstead
12. Dungeons are now divided into several difficult categories, pls see Comment Section
13. This will be my final dungeon addons
14. This Dungeon Pack is compatible with all of my Standalone dungeons, Reworked dungeons and New Vominheim.
15.  For game version, SE or AE makes no difference since I don't use SKSE. However for formality sake please grab the        right version for your game. As for the Skyrim GOG use the version. 1.6.640.
16. No one is allowed to make changes, alteration of rewards such as new textures for weapons and armors or patches on         this mod without my express permission (no exceptions)

New questline added: "Chasing the Relic" starts near Ivarstead (See media photo above for exact location) find Garmal's corpse and read his note then the quest begins.

Updates and changes:


-removed leftover black panel and mine door on -18 -11 grid area
-all three (3) followers are now found on taverns only
-added room bound optimization to ff dungeons;   
Desolate crypt   
Direfang cave   
Dreadmere crypt

-enhancement and improvement of Frostgrim Hollow
-following dungeons added Room Bound Optimization
1. Bashskull Retreat   
2. Bellowing Pit
3. Bereshal Grove   
4. Bonemist Crypt   
5. Coldfear Cavern   
6. Creshaw Hollow   
7. Frostgrim Hollow


-removed all keys on Direfang except one (1) at the entrance
-some improvement and enhancement on Direfang interiors

-added a new questline that starts near Ivastead (Chasing the Relic)
-added a new cell on Bellowing Pit inline with the quest
-added a new cell on Verdant Vile Grotto inline with the quest
-enhanced interior on some dungeons

-fixed the minimum level for radiant quest dungeons to 10

-added two (2) new extremely hard dungeons
-dungeons difficulty are divided into several categories
-redesigned cell on Coldfear Cavern
-added questline for Coldfear Cavern and the other new dungeons
-this will be my final dungeon add-ons (30 dungeons)
-added 3rd follower found on Rorikstead
-renamed follower and enemies on Coldfear cavern and Temple of Vuldur
-final boss on Temple of Vuldur is changed
-more and longer battle for Coldfear cavern
-added new location and a blacksmith on Desolate Veil
-added skybox lighting

Changelog v2.06
-Added a new frozen dwemer dungeon Inkhaznd

Changelog v2.05
-fixed the missing structure on Sirkgar's Rest
-fixed giant spider on Desolate Crypt that would fall to its death
-added new dungeon Silver Gloom Mine

Changelog v2.04

-removed the six (6) reworked dungeons from the old version pack (v2.03)
-it is now compatible with all the reworked dungeons
-requires a new gameplay (affected only to those who were using the old version v2.03 and below)
-new comers do not need a new gameplay, may install during middle of gameplay
-file name is changed from vuldur.esm to hammetdungeon01.esm

The following list below are the dungeons location on Skyrim and Solstheim:
1. Bellowing Pit - far east of Whiterun lies a hollowing dark misty cave waiting to be discovered by an adventurer.
2. The Shroud of Lochgar- venture on the far east of Falkreath (East of Bloodlet Throne) and discover an old abandoned crypt where the Tomb of Lochgar lies buried. Dive into the waterfall and retrieve a powerful relic.
3. Konahl's Burrow - (non-radiant) there on the southeast of Windhelm lies an old abandon temple which is now home of the great bandit leader Admur. But this old temple has a secret which only you will be able to unlock it.
4. Bereshal Grove - at the far west of Shor's Stone lies an old misty cave with a mysterious old ruin hidden behind the raging waterfalls. Bandits have taken refuge here and are just waiting for their leader to arrive. Get there first before they retrieve that an old powerful relic that has been buried for centuries.
5. Ulfgrim's Vault - An old dark crypt found at the far west of Solitude (Near west of Volskygge). This ruin holds a secret weapon buried beneath. Are you brave enough to retrieve it?
6. Fangmere Cave - On the far north east of Markarth lies a dark misty troll cave with a hidden tomb buried beneath. Treasures and exploration awaits to fellow travelers.
7. Bashskull Retreat - a small mining cave where a group of bandits resides and unknowingly a powerful relic was hidden beneath this old cave. The cave can be found north east of Riften.
8. Vulhule - An ancient ruin located at the south west of Helgen. A dark cave with a dark secret. They say a powerful relic was buried here. A few dared to venture its ruin but never return.
9. Steep Chill Mine - A small group of bandit has found a secret tomb buried within an old mining cave north east of Markarth. Head over there and see what they have found.
10. Gierhall Barrow - on the far south of Morthal lies an ancient tomb where a powerful nord warrior was buried. Seek his tomb and claim the relic weapon he once wielded.
11. Fahl Mzund - A powerful weapon hidden away in an ancient dwemer ruin southeast of Dawnstar is yours to claim if you dare to venture its depths and face the automatons that guards it.
12. Shadowgrim Burrow - (non-radiant) A small group of treasure hunters made camp on an old nordic ruin southeast of Ivarstead in search for treasures. Little did they know that this decrepit crypt was cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head there and find out the fate of those men.
13. Gloomfall Refuge - (non-radiant) a mysterious group of warlock headed by a vicious leader has taken over an abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. It’s only a matter of time that they will unlock it and claim its mighty weapon. It is up to you to get there and stop their devious plan before it’s too late.
14. Darkmire Crypt - (non-radiant) A dark and mysterious cave with a dark secret. The crypt lies west of Bloodlet Throne. Hidden within this catacomb was the Tomb of Ingulfrid who was once a powerful dark mage queen who now lies buried and locked away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life.
15. White Frigid Cave - A group of bandit has ventured into the Tomb of Hokimir to retrieve a powerful weapon. You must journey to southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first.
16. Frostgrim Hollow - A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of a powerful warrior. Venture it’s depths and discover it’s hidden tomb.
17. Direfang Cave - (non-radiant) A mysterious weapon hidden beneath the forgotten temple that awaits the brave to claim its power. Travel west of Valthume and journey into the catacombs and face your fear.
18. Desolate Crypt - A burial tomb east of Twilight Sepulcher. Are you brave enough to explore its dark tunnels? Bring a lot of torches.
19. Verdant Vile Grotto - (non-radiant) A mysterious cave just south of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King.

20. Cold Fear Cavern -  (non- radiant) Travel south of Avanchnzel and discover what lies beneath this dark misty cave. Find the portal gateway that will lead you to Desolate Veil.

21. Silver Gloom Mine - (non-radiant) South of Rorikstead lies a Mine that has been occupied by bandit. But the mine has a dreadful secret to be discovered.

22. Inkhaznd - (non-radiant) a frozen dwemer ruin found southeast of Ivarstead near Froki's Shack. It's a large frozen dungeon with a valley of its own and a cavern with a house to own and relax. It's been overrun by bandits so watch out for them while exploring the dungeon.

23. Rootmire Grotto - (Quest) an abandoned imperial prison south of Rorikstead now overrun by spriggans has taken the interest of a druid necromancer and has taken over and is about to perform a unholy ritual beneath the grotto.

24. Nzundgar - (Quest) a dwemer ruin far northwest of Whiterun holds a powerful relic where a group of bandits are in search for it. Will they be able to recover it or be killed by the powerful automatons that guards that place.

1. Bonemist Crypt- An ancient ruin that holds a powerful amulet waiting for any brave adventurer to claim its power. This crypt is found North of Raven Rock in Solstheim.
2. Creshaw Hollow - A ruin crypt near Skaal Village, east of Solstheim. This old crypt once hold a gateway to Vominheim used before by Lord Valdgar during his siege on the Temple of Vuldur but now it lies in shamble.
3. Dreadmere Crypt- (Non-radiant) On the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters.
4. Rheogur's Tower - Far away on the eastern side of Solstheim stands an old tower called were the tomb of Lord Rheogur lies buried.
5. Sirkgar's Rest- A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do).


The dark realm of Vuldur. An unforgiving land filled with vicious enemies. Battle your way to reach the Temple of Vuldur and come face to face to the one of the most powerful necromancer.

Please don't forget to support and endorse the mod and come check my other works here