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Twenty (20) new dungeons added to Skyrim and Solstheim to discover and explore.

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H A M M E T ' S   D U N G E O N   P A C K S
by: venjhammet

Twenty (20) new added Radiant Quest enabled dungeons all over Skyrim and Solstheim to discover and explore. 

New unique enchantment weapons, armors, conjuration spells and two (2) Followers. I made these dungeon as lore-friendly as possible and diversified for you gamers out there to enjoy and have fun. 

Please do note that almost all of my Dungeons are Hard/Very Hard and requires Multiple followers to complete. I don't use any textures or meshes of any kind. My dungeons are all pure vanilla assets only. 

For updates and changelog please do take the time to scroll down and read. And one more thing please I would like to keep my Dungeon Packs Nexusmods Exclusive. 

Should there be other language translation with my express permission it should only be uploaded here.

Fahl Mzund

A powerful weapon hidden away in an ancient dwemer ruin Southeast of Dawnstar is yours to claim. Venture its depths and get ready to face the automatons. Recommended level 20 and above

Bonemist Crypt

An ancient ruin that holds a powerful amulet waiting for any brave adventurer to claim its power. This crypt is found North of Raven Rock in Solstheim. Recommended level 40 and above.

Shadowgrim Burrow

A small group of treasure hunters made camp on an old nordic ruin Southeast of Ivarstead in search for treasures. Little did they know that this decrepit crypt is cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head in and find out the fate of those lads. Recommended level is 50 and above.

Sirkgar's Rest

A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do. Recommended level 10.

Gloomfall Refuge

A mysterious group of warlock headed by a vicious leader has taken over an abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. Now its only a matter of time that they would unlock it and claim its mighty weapon. It is up to you to get there and stop their plan before its too late. Recommended level 40.

The Lost Relic of Lord Hammet

Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's Powerful Relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.

Dreadmere Crypt

In the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters. Recommended level is 75 and above.


An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader. Level 50 and above is required. Venture alone, die alone.


A dark and mysterious cave with a dark secret, Darkmire Crypt lies West of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and lock away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life. Level 75 is highly recommended and preferably multiple followers if possible. Hell awaits for those who venture alone.

White Frigid Cave

A group of Bandit has ventured into the Tomb of Hokimir to retrieve a powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first. Recommended level at least 15 or above.

Frostgrim Hollow

A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of a powerful warrior. Dare to travel and discover what buried treasure awaits. Recommended level is of no concern. Enter and prepare to meet your demise.

Silent Veil

Venture into the depths of the tomb, a nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar. Enter at any level but recommended at least above level 20

Direfang Cave

A mysterious weapon hidden beneath the forgotten temple that awaits the brave to claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear. Enter at any level and prepare to die...

The Temple of Vuldur

Travel to Cold Fear Cavern south of Avanchnzel and discover what lies beneath the dark misty cave. This cave system has a secret door that leads to a large dungeon compose of several cells and a portal to Vuldur's Temple. Battle your way through one of the toughest enemies you'll encounter and defeat a very powerful Dragon Priest. Level 40 and above is highly recommended. This dungeon is very large and may take hours to finish and you might as well take Yzla Titanborn as follower, she is a Redguard Barbarian and can be found at Moorside Inn, Morthal. Her perks are Barbarian, tower of strength, lightfoot, stealth and juggernaut. She will level up with the player.

Desolate Crypt

A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches. Head in at any level.

Verdant Vile Grotto

A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here. Level 20 is only required but you can head in at any level if you so desire.

Silver Yol

A Nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs. Level 20 and above is recommended, bring a companion or you'll be sorry.

Twin Sonaak

A Nordic ruin just North West of Knifepoint Ridge. The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies. Level 20 and above is recommended.

Vasik's Tomb

A nordic dungeon West of Solitude. The word “Vasik” from the dragon language which means to Drain. Enemies and traps await you as you descend to face the Fallen Warriors and Vasik himself. Vasik has the power to drain your life, to defeat him you're going to have to use your wit. Suggested level 20 and above.

Steep Chill Mine

This is a small mining cave North of Markarth with a secret passage to a large catacomb. It's a one long dungeon with multiple rooms packed with assorted enemies to fight, deadly traps to deal and puzzle to solve. 

Changelog notes:

Changelog: v1.60
-added two (2) new dungeons

Changelog: v1.50
-Following issues fixed on Frostgrim Hollow (Chasm Area):
-poison dart that fires indefinitely
-gate closes and cannot be open by the book pedestal. Added a pullchain on the otherside
-added a stairway/path on the right side.
-giant slaughterfish health reduced 75%
-Some minor tone down of health and stats on npc, weapons and armors on Anchazgar, Shadowgrim Hollow and Dreadmere Crypt

Changelog: v1.40
-fixed the pullchain position on Frostgrim Hollow were it was hard to activate
-fixed some embers and candles position on Frostgrim Hollow
-some minor additions on Sirkgar's Rest cells
-minor adjustment on enchantments on shadowgrim armor set
-some minor additions on Anchazgar's cells
-water script fix is no longer applied since it will be overridden if you're using any water mod

Changelog: v1.30
-added a new dungeon called Shadowgrim Burrow
-added bedrolls on all of my dungeons in connection with the Survival Mode

Changelog: v1.20
-added new cell to Sirkgar's Rest (dungeon was too short)

Changelog: v1.19
-new dungeon added called Sirkgar's Rest

Changelog: v1.18
-new dungeon Gloomfall Refuge added
-improvement and enhancement on old dungeons like silveryol, sonaak and silent veil.
-remove the tga files in the bsa not necessary
-waterfix for this special edition

Changelog: v1.172
-forget to run check for errors on TES5Edit. My deepest apology for the inconvenience.

Changelog: v1.171
-just a minor update re-clean with SSEEdit

Changelog: v1.17
-fixed issue on Silveryol were draugr boss (Norok) would get up early before opening the gate.
-fixed an issue on a vampire quest were Dreadmere Crypt was accidentally labeled near Solitude that is why it got picked instead of Pinemoon Cave.
-light enhancement and cell improvement on all dungeons, especially on Desolate Crypt and Silent Veil.

Changelog: v1.16
-fixed Dreadmere boss wrong combat AI Data
-fixed Dreadmere whitefang spider for not appearing the correct spider
-fixed Rheogur's Tomb Draugrs exiting their sarcophagus ahead of the cover
-fixed a switch in Rheogur's Tomb that can be reach and activated without ever opening the gate
-additional secret room on Rheogur's Tomb
-added a quick exit on Rheogur's Tomb after boss fight
-change the Lurker to Chaurus on Verdant Vile Grotto
-Dragon Priest Vuldur in the Temple of Vuldur will now heal at a 5% chance only (previous was 25%)
-change talos shrine inside Temple of Vuldur

Changelog: v1.15
-misspelled Rheogur's weapon should be "Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar

Changelog: v1.14
-fixed that invisible shock rune that is causing a problem on some areas like Bleakfalls Barrow.
-remove that unwanted file "Dreadmere_SoulReaperLCharDraugrMelee1HMale"

Changelog: v1.13
-fixed on Venj (follower) having 18 dwarven bow instead of 1.
-minor improvement on Twin Sonaak Cell 2 & 3 and on final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.

Changelog: v1.12
-fixed Silent Veil not getting "Cleared" after killing the boss npc.

changelog: v1.11
-fixed an error rendering part of Volskygge exterior underwater.

Changelog: v1.10
-fixed the issue regarding Ingulfrid enemy npc AI data tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fixed one pull-chain in Desolate Crypt not functioning

Special Note:

For those who have downloaded it and tracking it. This is the latest file as opposed to my previous ones which I accidentally took down. My apology about the confusion. Please do download or track it again and if you want to endorse you may do so because that means a lot to me, aside from I'm doing this for free and for countless lack of sleep and headaches. It gives me joy to see people appreciating my work. 

My mod is not perfect. There might be bugs or issues but I'm doing my best to fix issues and concern to the best of my ability. One other thing please do make backup before installing this mod.

If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism.

And Big Warm Thank you to all that has been supportive to me in my group at Facebook. You know who you are.

I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many many hours of work. I'm glad to share these to you and please most of all don't forget to endorse and don't forget to check this out and subscribe: