About this mod
Spells from my project "Beyond Reach" - covering every magic school.
- Requirements
- Permissions and credits
You can find these spells mostly at the College of Winterhold. The ranger spells can be acquired at the Drunken Huntsman in whiterun.
Alteration:
Iron Legion - Improves your comrade's armor rating by 40 points for 60 seconds.
Ebony Legion - Improves your comrade's armor rating by 80 points and magic resistance by 25 points for 60 seconds.
Dragon Legion - Improves your comrade's armor rating by 150 points and magic resistance by 35 points for 60 seconds.
Gnat's Escape - Moments from death; you abandon the fight but not your life. Escape through a cloud of smoke with great haste. Slows time for 3 seconds.
Deft Form - "Blindingly fast, impossibly so"; which is what the witnesses would say. Find yourself behind your target in an instant.
Rabid Strike - This spell sends a swarm of ravenous insects to poison the enemy while also degrading their armor.
Retaliatory Stance - True power is when your authority requires nothing more than your presence. Armor is boosted and damage is reflected. Can stagger enemies who attack you.
Arcane Marauder - Summon aetheric energy to command haste in your movement. Boosts movement speed.
Arcane Berserker - Summon a torrent of aetheric energy to command haste in your muscles - giving way to ultimate dexterity and agility. Boosts movement and weapon speed.
Vengeful Mirror - Block and reflect hostile spells back to the caster.
Conjuration:
Seal Of Chaos - Lay a mass of lashing tendrils which will eat away at any victim for 8 points of damage and feed you their life for 8 points of health.
Masochist Memory - Heals the caster 15 points through vile invocations in the name of a scheming dark mistress. Absorb health from nearby foes for 30 points. You will survive, even if you have to suffer.
Necro Fissure - A rift to a realm of death, resurrects the dead that are near to it. Can also fear enemies that come close.
Terror's Tenacity - Heals the caster 5 points through vile invocations in the name of a scheming dark mistress.
Absorb health from nearby foes for 15 points. A concentration spell.
Destruction:
Static Orb - Conjure an orb of lightning which advances inexorably, damaging all in its path for 50 points.
Blood Hex - A desperate plea for vitality, lashing out at your enemies and replacing lost blood. Absorb 8 points of health from targeted enemies, with the chance to do critical attacks.
Breaking Point - After a certain amount of hits, a force erupts from within the caster, knocking back foes who dare approach.
Chain Sparks - Not content with one soul to ensnare in its shocking grasp, this spell will latch on to any other victim that is near.
Pox Barrage - Hurl a toxic volley of disease and despair. A spell that came not of this world, but most certainly from a Daedric Prince who divulges in pestilence and ruin.
Infernal Finger - Enchant your equipped weapon with the infernal hatred of a wrathful, neglected god of the Reach.
Immolation - Tap into the ether to unleash a primal flame that incinerates all foes who stand close.
Infernal Watcher - An aspect of a wrathful, forgotten god - summoned to strike at any aggressor who draws near.
Frigid Bulwark - Call upon a frozen guardian; infused with bitter hatred. It will strike out at any enemy which evokes its ire.
Storm Vanguard - Latent energies drawn from your surroundings concentrate into one point; bestowed with intent by a stern, strict god. This ball of temporal instability strikes at all enemies nearby.
Frigid Mortar - Launch a frozen orb that chills any in its spill, landing with terrible force that leaves frozen all in its wake.
Frigid Force - Transpose thought to reality by halting an approaching aggressor with this chilling rebuke. Should only be used in close quarters.
Flaying Bolt - A sickening display of spite that cleaves a path through any unfortunate entity that happens to be in its way. Commonly used among the bygone Ayleid sadists who ensured compliance of their Man-Cattle.
Spite - Warped strands of reality seek to undo the very structure of the victim's bioligical design. Recipitents of this hateful spell will be left a degenerated mess of genetic refuse.
Storm Chains - Lightning tendrils erupt from the ground beneath your enemy, paralyzing muscle and undoing matter for 10 points.
Illusion:
Dooming Presence - Victims within your proximity are witness to the purest terror, fleeing to find shelter wherever they can.
Dark Burden - This spell drains your enemies confidence, slowing their speed for 8 seconds.
Restoration:
Comforting Bosom - Gather close and stay under her wing. Periodically heals allies nearby.
Divine Bolt - A Divine bolt that does 35 points of holy damage to Health. If you hit an ally or non-hostile, heal them for 20 points.
Retribution - A Divine stake that does 90 points of holy damage to Health. If you hit an ally or non-hostile, heal them for 20 points.
Rebuke - Smite away omens for 40 points of damage - such a display of conviction will surely stop any nefarious being in their tracks. Will heal allies for 20 points.
Ranger (Bow) Spells:
Ranger: Impaler - The next arrow unleashed from your bow will decrease the armor of your enemy.
Ranger: Infernal Eye - Enchant your next arrow with the infernal hatred of a wrathful, neglected god of the Reach - fearing your enemy.
Ranger: Linebreaker - The next arrow unleashed from your bow will knockdown an aggressor.
Ranger: Anchor Arrow - The next arrow unleashed from your bow will stop then slow an aggressor's movement.
Ranger: Cutting Hail - A cascade of arrows descends from rifts above, cutting down any who find themselves beneath the metal rain.