Skyrim Special Edition

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gg77

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gg77

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About this mod

With this mod you can summon a Werewolf, a Spectral Werewolf, a Guar, a Spectral Guar, a Raptor, a Spectral Raptor , a Daedroth, a Armored Daedroth, a Dwarven punisher, a Flesh Grinder, a Frost lurker and a Flame Lurker - Mounts and Followers - , wherever you want.

Requirements
Permissions and credits
Changelogs
Werewolf and Co - Mounts and Followers version 1.1


All my creatures and MORE ! are in my mod Werewolves House


"Werewolf and Co." allow you to summon Werewolf, Guar, Raptor, Spectral Guar, Spectral Raptor, Spectral Werewolf, Daedroth, Armored Daedroth, Dwarven Punisher, Flesh Grinder, Frost Lurker and Flame Lurker, Mounts and (-simple-) Followers, wherever you want.

You can find the 5 Companions/Followers (with speech): Werewolf, Guar, Raptor, Armored Daedroth, Xenomorph (Alien) in the Whiterun Stable

You can easily DISMISS when you want with a "Spell tome:Dismiss Summoned Werewolf"



Daedroth (Oblivion)
Daedroth (Morrowind)
Daedroth (Online)



INSTALLATION

You must place the .esp at the bottom of the list when you launch the game to obtain the 13 books

You can find the “Spell tome: Summon XXX”, the “Spell tome: Summon Spectral XXX” and the "Spell tome:Dismiss Summoned Werewolf", at Farengar Secret-Fire in Dragonsreach/Fort Dragon (Whiterun/Blancherive) or with an other Spell Vendor (ex: Sybille Stentor in the Blue Palace/Palais Bleu in Solitude).

Duration of the summon: 1 hour (15' for the spectral mounts)



Bugs or Problems

1) You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have "lost" the “active” Follower, you can try this:

Type “²” key to get into console, and type:

set playeranimalcount to 0

2) With Amazing Follower Tweaks by Dheuster, or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

3) DO NOT GO DOWN (E key) when you are running fast (4 legs) with the Werewolf, the Guar ,the Raptor, the Daedroth, the Armored Daedroth, the Frost Lurker and the Flame Lurker ....A solution: mount again and QUICKLY TYPE THE KEYS Z (W ?), E and ALT

If you have any other problem with these mount, you can try a FAST TRAVEL...



Credits

Dogtown1 for his mod “Skyrim Monster Mod “ (smm) with much meshes and textures (“please be sure to get permission from muppetpuppet and get the other credits right”):

mdogger for the mesh and texture of the Guar (in smm) (“no permission needed on those, just get the credit right”)

Muppetpuppet for the texture and mesh of the Raptor (in smm) (“yes use everything you want”)

Vicn for the meshes of Daedroth, Armored Daedroth, Dwarven Punisher, Flesh Grinder, Frost Lurker and Flame Lurker, in his mod Vicn Creature Resource (”You can use any parts of this mod without my permission.”)

Gendundrup for the Xenomorph (“Modders resources and tutorials “) in his mod Nexus Creature Resource
(Model by Dogtown1, mod of ranckel: Xenomorph Alien werewolf replacer V4 )


Video with my mods (Giants, Gargoyles, Werewolves, Trolls, Spiders)

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