Skyrim Special Edition

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JeffyJay

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JeffyJay

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About this mod

This Mod adds 12 spells and nine scrolls that can be either purchased or found in Skyrim. Some of the spells include the ability to mark and track a target NPC, Teleport to or even Summon a marked NPC, resurrect a killed NPC as an undead follower, magically knock NPCs unconscious, create an aura that absorbs your enemies life force, and more.

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This is my first mod, so there may be some issues, but I will be making updates when possible.



JeffyJay's Spell Compendium adds 12 spells and nine scrolls that can be either purchased or found in Skyrim. I tried to make them decently balanced without sacrificing too many of the primary features I wanted to implement. I was focusing on spells that I couldn't find on the Nexus or any other sites, specifically spells that I felt would realistically exist or have been created in a world of magic. As such, there are some spells that can potentially be used to break the game or at the very lease break certain quests. Regardless, I feel that these spells are moderately lore friendly, decently balanced, and generally practical considering the context.

All spells tomes and scrolls should be added to the appropriate vendor and loot lists after the mod loads, and again each time it is updated.



Below is a list of the added spells (Ritual Spells have a "*" at the end, and spells that are also scrolls have a "+":

Absorb Life Force  - Destruction Master 100*+
Creates an aura around the caster that absorbs Health, Magicka, and Stamina from all enemies in range.

Killing Curse
- Destruction Master 100+
It's a cure that kills anything. It's a bit OP, but in a world of magic, I'm inclined to belie that such a spell would exist.

Lazarus Slave
- Conjuration Expert 75+
Allows you to attach a portion of your Magicka (Decreases Maximum by 50 points) to an NPC that was recently killed. The NPC is then resurrected as an Undead follower until they are killed again or until you release them from there service to you. After they die, the link is broken and you regain your Magicka. I will be posting a video showing how this spell works soon.

Mark Target
- Alteration Apprentice 25
Allows you to attach a portion of your Magicka (Decreases Maximum by 20 points) to an NPC that you wish to track. Once marked they can be tracked by a quest marker. Additionally, there are two other spells that work with this spell allowing you to Teleport yourself to the Marked Target, or allowing you to summon the Marked Target to an aimed location. I will be posting a video showing how this spell works soon.

Summon Marked Target
- Conjuration Expert 75
Summons the Marked Target to wherever you cast this spell. It is aimed, so you can teleport them almost anywhere. Unfortunately, I have been unable to find a way to teleport dead actors, so this spell cannot do that yet, I hope to be able to fix this in the future. I will be posting a video showing how this spell works soon.

Teleport to Marked Target
- Conjuration Adept 50
Similar to the Summon Marked Target spell, this allows you to teleport yourself right behind the Marked Target. You will appear really close to the target, and this was done to prevent you from falling off a cliff or glitching into a wall if the target was leaning against a wall or something. Even if the Marked Target is dead, you can still teleport to them. I will be posting a video showing how this spell works soon.

Slumber
- Illusion Apprentice 25+
This spell will knock the NPC unconscious allowing a more stealthy and less lethal (Murder Hobo) game play. While the NPC is asleep, you can slit their throat, wake them up, feed on them, etc. 

Phantom Phase
- Alteration Master 100*+
I felt like the ethereal form didn't do justice since you were unable to walk through walls and such. While I understand the reasoning behind this, I decided to make a lore-friendly-ish spell that does just that. For about 30 second you alter your physical form to be able to move through solid objects. You shouldn't be able to take damage in this form, and you cannot make physical attacks, but you can still cast spells.

Unlock
- Alteration Adept 50+
As stated about, this is a world of magic where dragons and invisibility potions exist, yet somehow there isn't a spell that can turn the tumblers or whatever the skeleton key equivalent is? Anyways, this allows you to unlock any locked container (even the ones that require a key) if you activate the container within 10 seconds after casting this spell. I'll be working on a way to make this spell a bit more fluid in the sense of being able to directly effect the container without needing the player to do it, but its not quite there yet.

Charm
- Illusion Expert 75+
This spell allows you to temporarily charm an NPC into being as friendly as a follower. Charmed targets will aid you in combat, but you will not be able to have them do favors.

Resurrect
- Restoration Master 100+
This spell should be able to safely resurrect a dead NPC to their original state prior to death as well as preserve their inventory. I say should because I'm not entirely certain that there isn't some kind of unnoticed issues waiting to make themselves present. I personally have not encountered any problems aside from respawning gear if you loot them before bringing them back to life; however there are a decent number of people who claim that resurrecting dead NPC is really bad somehow.

Dispel
- Restoration Apprentice 25+
Yet another simple spell that would certainly exist in such a world. It does exactly what the title implies, it removes active magical effects that are harming you and anyone near you weather they are friend or foe. It will not cure diseases though.


Again I would like to say that this is a work in progress. So any issues, feedback, suggestions, ideas, etc. please send them my way and I will do what I can. Also, if there are suggestions to make these spells more balanced and lore friendly, I would like to hear what you think. If this mod violates any kind of community standards, let me know and I will remove it.