Skyrim Special Edition

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piotrmil

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piotrmil

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About this mod

Adds several spells to combat rain and cold in Chesko's Frostfall 3.0+ SE, including: a magical ward-like umbrella, conjurable bubble of air and more!

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Permissions and credits
Translations
  • Italian
Changelogs
Repel Rain - spell pack for Frostfall - SE Version


Differences between Skyrim and Skyrim SE version:

  • Lack of MCM, as it is not yet supported - instead, an new power opens an in-game menu,
  • For the sake of continuity, first version for SSE is 2.02, (functionally) the same as the one for regular Skyrim,
  • All the spells work, although: Air Bubble may be a bit slower, as IsSwimming is SKSE-only function (I had to work around it), Heatball's constant debuff damage doesn't scale (the same reason with SetNthEffectMagnitude).
  • I honestly forgot that first version for SE of this mod worked without SKSE. 2.1 is built on its version for LE, so no stupid power menus, workarounds and whatnot, SKSE and MCM or bust. (version 2.1a has MCM script fix, thanks for Carboniac for alerting me)




Introduction


Repel Rain
begun its life as a simple mod for Frostfall 2.6. In Chesko's mod one of the player's biggest enemy is the rain, which can increase player's exposure. There wasn't, however, any way for mages to prevent getting wet. And so, one day whilst playing my ward-using character, I asked myself: why can't I cast it upwards? And thus, Repel Rain was born. Once the Frostfall 3.0 hit, I immediately rewrote the code to be compatible with the new CampUtil and FrostUtil API.

Previous updates can be read in the changelog and in the Archived Updates article.


Repel Rain
Alteration/Illusion/Conjuration, Concentration/Fire-and-Forget/Staff/Scroll (2.0 onwards)

The spell this mod takes its name from creates a ward that protects you from rain and getting wet. It won't warm you, and it may help you drying off, if you are near a heat source. Otherwise, it will simply prevent you from getting more wet than you were at the start of casting the spell.
Originally it was created to be a concentration-type only, but after a tremendous number of requests here and on Reddit I have added a fire-and-forget version (1.1). Version 2.0 introduces also Repel Rain Scrolls. The default duration is 1 minute, but it can be extended up to 6.

Another way of repelling rain for non-mages is using a magical staff from the times of the dragon priests, which is said to create a shadow made of magic (Umbraa Lah in the dragon language), able to repel rain.

Repel Rain won't prevent you from getting wet through swimming or standing near waterfalls.

Where to find it?
Spoiler:  
Show
If you select the option to have the spell distributed, it will appear in various magical vendors list. Scrolls will also appear in some random loot.
A free copy of a spell, as well as the Umbraa Lah can be found at the top of the Falkreath Watchtower, usually occupied by a Warlock, Necromancer or a Vampire. (map)



Air Bubble
Alteration, Fire-and-forget/Scroll (2.0 onwards)/Staff (2.01 onwards)

In version 1.1 I've also added a spell that creates a wet dream (no pun intended) of any explorer of the Sea of Ghosts - Air Bubble! It combines Repel Rain's drying off effect with water-breathing and Snowberry Extract. In other words, you can dive deep underwater without having to worry about getting wet, (too) cold or having no air to breathe. The original version used an ugly cloak mesh as an effect, its textures were later replaced by ones created by reaperix, author of Water Destruction Magic. In version 2.0 I used the Stendarr's Aura mesh as a base, finally proving that I'm not as incompetent in using Nifskope (hopefully), so that it will look more like an actual bubble.

The default duration is 1 minute, though it can be extended up to 6; the bubble effects can be toggled to active always or only in water (2.02 onwards).

Where to find it?
Spoiler:  
Show
If you select the option to have the spell distributed, it will appear in various magical vendors list. Scrolls will also appear in
some random loot. A free copy, together with Hsaarik's staff (2.01 onwards) can be found on Hsaarik's Head, north of Ysgramor's Tomb, in a sunken chest just west of the Talos' Shrine and Isla-Tei's resting place (map).  



Wayfarer's Tempo (2.0 onwards)
Restoration, Fire-and-forget/Scroll (2.0 onwards)/Staff (2.01 onwards)

First new spell added in 2.0 is Wayfarer's tempo. Originally thought as a meditation-like power, it turned into a spell that allows the user to concentrate their voice on proper breathing, and by slowing down (i.e. not running or sprinting) slowly restores their exposure. The trade-off, however is that it leaves the user unable to use their voice for some time. Both the amount of exposure restored, frequency of breathing, as well as the duration of voice penalty can be adjusted in the MCM.

Where to find it?
Spoiler:  
Show
If you select the option to have the spell distributed, it will appear in various magical vendors list. Scrolls will also appear in some random loot. A free copy, as well as Greybeards' Staff (2.01 onwards) can be found inside High Hrothgar, near the Greybeards' beds.


Heatball (2.0 onwards)
Destruction, Concentration/Staff (2.01 onwards)

If the tempo of the Wayfarer's Tempo is too slow, then Heatball may be a spell for you. It conjures a ball of heat which will quickly warm AND dry you off! The longer you cast it the faster it does that!.
...the catch is, the ball may explode. Violently. The chance for the Heatball to explode is tied to your Destruction skill - the higher it is, the less likely you are to have your face blown up.

If, however, suffering the Red Mountains' fate is not to your liking, you can switch off the explosion in the MCM; the spell will now apply a constant fire damage to you if it backfires. MCM will also allow you to set how fast Hetaball will warm you.


Where to find it?
Spoiler:  
Show
If you select the option to have the spell distributed, it will appear in various magical vendors list. A free copy, as well as Yisra's Staff (2.01 onwards) can be found south of Yngvild, in Yisra's Knapsack next the burned corpse of Yisra, who should have thought twice before casting fire spells. (map)


Warming Cloak (2.0 onwards)
Destruction, Concentration /Staff (2.01 onwards)

A counterpart to Repel Rain, Warming Cloak traps the heat around you, preventing it from dropping below level it was at the start of casting it. It is not, however, instantaneous. The caster first have to concentrate, possibly losing a few precious exposure points, and only once the concentration is finished, the cloak starts its effect. The longer you concentrate, the longer it will last. The multiplier of that duration can be configured in MCM. The spell way warm you up completely if standing near the heatsource.

Where to find it?
Spoiler:  
Show
If you select the option to have the spell distributed, it will appear in various magical vendors list. A free copy as well as Arcwind Staff (2.01 onwards) can be found in a Nordic shelter, half buried in snow near Arcwind Point, in the canyon leading to the road to Autumnwatch Tower (map).



Cloudsbane (2.1 onwards)
Basically, a spell version of Clear skies. Cast it, and the skies will clear for you. perfect if you don't want to do the Greybeards/Dragonborn stuff, and you still don't like rain and snow.

There is also an additional item of interest - a constructible Dwemer Denebulsifier (name by Grantyboy050), a... portable item using Fire/Frost/Void salts to change weather on demand.

Where to find it?
Spoiler:  
Show
If you select the option to have the spell distributed, it will appear in various magical vendors list. Scrolls will also appear in some random loot. A free copy as well as a broken Denebulsifier can be found in Ruins of Rkund (map). You will also find a dead body of my old character there and a journal with a few easter eggs if you have been playing modded Skyrim a lot.



Circle of pro-tent-ion (2.1 onwards)
Campfire introduced a realistic, but a very annoying feature: flammable camping equipment. This spell, once cast, will protect all your camping gear from being burned for (default) 12 hours. Obviously, this is only available in version for Frostfall 3.0 as it relies on Campfireportable item using Fire/Frost/Void salts to change weather on demand.

Where to find it?

Spoiler:  
Show
If you select the option to have the spell distributed, it will appear in various magical vendors list. Scrolls will also appear in some random loot. A free copy can be found in a wooden shack that has been damaged by a dragon, but has NOT been burned to ash, thus proving that the spell works (map). You will find it in a strongbox together with a letter.
.



Other Tweaks (2.01 onwards)

In 2.01 I've added a few tweaks:

First of all, all spells have configurable cost, ranging from 0.25x to 3.00x of the original, to provide some support for overhauls which may have inadvertently make them too cheap/expensive to cast.

The chests found in the wild can now be disabled if for some reason you don't want to find the freebies.

I've also added option for staffs to give the same bonus as Campfire's Walking Staff (Fortify Stamina). In the version for Frostfall 2.6 Legacy it adds another 10% Speed buff bonus when you hold any staff in any hand unsheathed.

Thanks to FC4's suggestion, I've added support for Oriental Umbrellas by denkigroove and Umbrella by seanbonaker which add actual umbrellas (only the "open" ones will work) (2.02 onwards)

Added Dragon Soul Absorption monitor - absorbing dragon soul from dying dragon or from quest NPCs will now fully warm you up (disabled by default, 2.02 onwards)

Added Become Ethereal monitor - Become Ethereal shout can now work as Rain Repel, Air Bubble and/or Warming Cloak (disabled by default, 2.02 onwards)

In 2.1 I've added a unique Power, inspired by an identical one from Shivering Isles - Manipulate Weather. It is acquired automatically after completing Sheogorath quest, or equipping a Wabbajack (in case you have a mod that allows you to obtain it otherwise). Like the one in Oblivion, it changes current weather to one of four default Skyrim ones: Clear, Cloudy, Rainy or Snowy, with equal, 24% chance for each, and gives you a minor effect that goes with it. Click the spoiler if you think the math is wrong.
Spoiler:  
Show
Aside from four default weathers, there is 1% for a Dawnguard Eclipse to happen, 1% for Apocrypha weather to appear, or 2% for a spectacular, apocalyptic encore of K'Sharra prophecy with flaming Daedric Skeevers falling from the sky. This can be disabled.

Inspiration

The direct inspiration for both Repel Rain and Air Bubble is one of the best animated shows of all time, Avatar The Last Airbender (or Avatar: Legend of Aang in Europe). One of the main characters, Katara, was a self-thought waterbending prodigy and has managed to master both of these movements:



And if by any chances you haven't seen the show (or its successor, Legend of Korra), give yourself a treat and watch it. You will not be disappointed.


Installation

  • Download and use your favourite mod managing tool to install.
  • There are two versions of a main file now; one needs Frostfall 2.6, and the second one Campfire and Frostfall 3.0. Obviously, use only one.

If you find any bugs or problems, leave a comment or message me.

If you want to test the mod, you can turn on the debug mode and then click "Add debug items" to get a supply of scrolls, spell books and staves.

I recommend using it alongside FNIS and packages from xp32 for better, more relaxed animations (obviously, this mod doesn't require either of them).

Troubleshooting

  • Umbraa Lah: the staff's animation is a bit buggy, since I believe there are no spell animations for self-aimed staff poses.
  • Previous versions of this mod introduced a bug related to improperly accumulating wardpoints when casting the Repel Rain Spell. The bug has been ironed out, but just to be sure, an option still remains in the MCM (in the debug mode), allowing you to clear this value (Bug was found thanks to observation by hucifer). (SE: this is disabled, as the problematic spell was never in this version)
  • if for some reason you do not see the effects of spells, then you might need to re-add the monitors which govern them; head onto the troubleshooting in MCM, turn on debug options, and click Re-add Monitors.
  • If you have installed one of the compatible umbrella mods AFTER you updated to 2.02, the compatibility won't start; enter the debug mode and click "Readd monitors"
  • The Dragon Soul Absorption will not trigger until the entire dragon dying process ends; as a result the warming effect may happen a few seconds after the animation ends.
Translations
The mod has been localised in TesVedit, translated in TesVTranslator; all of the Strings files are included in the archive. MCM is translatable as well.
Currently supported languages: English, Polish and Japanese (from 1.43 onward, thanks to BowmoreLover). Other languages use English as base. If you are expecting instant CTDs because of my mod and you are not playing any of the translated languages, contact me; it might have some missing strings. If you would like to translate the mod, contact me, so I can credit you and include your strings in my mod!

 
 


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