Skyrim Special Edition

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AndrealphusVIII

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AndrealphusVIII

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About this mod

This mod adds some new spells, namely variations on Heal Other, Detect Life/Dead, and Ward spells.

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Description

Recently, I released this mod which adds some deep changes to the way scrolls and staves work.

I also included some new spells to that mod, but as it's so expansive and rather hard to use in combination with other magic mods, I decided to make a standalone version of these spells, without any of the scroll or staff edits, which hopefully is much better compatible.

The Spells

Alteration Adept
  • Detect Constructs: Nearby dwemer automaton can be seen through walls.

Alteration Expert
  • Detect Daedra: Nearby Daedra can be seen through walls.

Restoration Novice
  • Lesser Ward Other: Increases armor rating by X points and negates up to X points of spell damage or effects, to a friendly target.

Restoration Apprentice
  • Construct Repairment: Heals a dwemer automaton for X points per second.
  • Daedric Empowerment: Heals Daedra for X points per second.
  • Steadfast Ward Other: Increases armor rating by X points and negates up to X points of spell damage or effects, to a friendly target.
  • Lesser Shell: Increases armor rating by X points and negates up to X points of spell damage or effects, for 10 seconds.
  • Lesser Shell Other: Increases armor rating by X points and negates up to X points of spell damage or effects to a friendly target, for 10 seconds.

Restoration Adept
  • Heal Construct: Heals X points to dwemer automatons.
  • Heal Daedra: Heals X points to Daedra.
  • Greater Ward Other: Increases armor rating by <mag> points and negates up to <mag> points of spell damage or effects, to a friendly target.
  • Steadfast Shell: Increases armor rating by X points and negates up to X points of spell damage or effects, for 10 seconds.
  • Steadfast Shell Other: Increases armor rating by X points and negates up to X points of spell damage or effects to a friendly target, for 10 seconds.

Restoration Expert
  • Grand Ward: Increases armor rating by <mag> points and negates up to <mag> points of spell damage or effects, to a group of friendly targets nearby the caster.
  • Greater Shell: Increases armor rating by X points and negates up to X points of spell damage or effects, for 10 seconds.
  • Greater Shell Other: Increases armor rating by X points and negates up to X points of spell damage or effects to a friendly target, for 10 seconds.

Restoration Master
  • Grand Shell: Increases armor rating by X points and negates up to X points of spell damage or effects, for 10 seconds, to a group of friendly targets nearby the caster.

Note: The "Shell" spells are basically Fire and Forget versions of the Ward spells, that last for 10 seconds and don't require any concentration, so you can do
other things while they're up. ("Shell" is a reference to the corresponding spell in the older Final Fantasies.)

The spells are added to the leveled lists and as such can be bought at Court Wizards and other spell merchants.

FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.