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Last updated
Original upload
Created by
g2mXagent and keppekinoshaUploaded by
g2mXagentVirus scan
Safe to use
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About this mod
Add ton of unique objects to the workshop. Expand workshop features. Fix bugs in workshop items.
- Requirements
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DLC requirements
DLC name Automatron Wasteland Workshop Far Harbor Contraptions Workshop Vault-Tec Workshop Nuka World Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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- Mirrors
- Changelogs
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Version 6.1.2
- Rain will no longer penetrate the glass ceiling and windows! ... maybe a little bit. but if you find a mod that does better than me, let me know. thanks Miladin.
- Someone needs brighter HangingOilLamp, now he has more options.
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Version 6.1.1
- the "scale Workshop Budget" script now uses 2x/4x/8x ... options.
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Version 6.1
- brand new script for workbench expansion.
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Version 6.0.2
- Hotfix: ghoul lights now properly snap to the ceiling.
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Version 6.0.1
- Companions no longer actively attack caged ghouls. of course, you can still shoot them at any time.
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Version 6.0
- Script:
- Unlimited build budget: Now use script to do this. default is OFF. you need to go to the workbench and run Holotape->Scale Workshop Budget. each settlement is independent.
- (alpha) Add a new ability to player, you can set the "furniture" as "private" object, NPC will not use them. the "furniture" include bed, chair, power armor and so on. this ability is OFF by default, you need to turn on [Debug Mode] in the holotape and run [Advanced Settings] -> [Perk: Assign Owner]. after that, a new action option appear when you are faced with a "furniture".
- (cheat) [Add Raw Materials] gives you 500 to 5000 foundation materials. include wood, metal, concrete, ceramic and so on.
- New objects:
- 14 concrete objects. (slope and angled)
- 1 animated fish farm bridge (you can't put object on it),
- 6 super mutant objects. (5 ghoul lights + 1 gate)
- 1 railway tower
- 3 furnitures. (simple bed and toilet)
- 3 warehouse shed. (remake)
- Bug fix:
- Some PierBeachFloor have new collision.
- Other optimization:
- Menu, Connect Points, and so on.
- known issues:
- you can't put object on animated fish farm bridge.
- ghoul lights are basically STATIC, only the broken net will move with the wind. when you placing them, the ghouls may fall out of the cage. simply move the cage (hotkey E to pick it up, and then press TAB to cancel) to reset the ghouls. sometimes it takes a few more tries. sometimes companions will attack ghouls when you put cage there, you'd better wait them caim down then put cage again.
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- Donations
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Straight donations accepted
中文說明:
Holotape 詳細說明>>
Features: ---------------------------------------------------------------------------------
This mod provides hundreds of unique structures, furnitures and objects. fixed a few bugs in the workshop items. (* see the screenshot)
This mod also extends some workshop features:
Detailed description of the Holotape >>.
Installation/Uninstall: --------------------------------------------------------------
Standard Nexus mod install method.
Mod Organizer 2 is recommended.
After entering the game, mod initialization will take place automatically, follow the instruction to complete the installation.
* If you play a new game, the initialization will only start if the vault gate is opened.
* Some time, you need to run the initialization manually. first of all, you need a holotape, use any "Cooking Station -> Roast -> (G2M-Workshop holotape)" make one. its only visible if you do not have it. then you can find it at "Inventory -> Misc" in your bag. run "Initialize G2M-Workshop", wait a few seconds until you see the instruction.
* If you use Start Me Up (or something like that), you need to manually initialize the mod (it depends on your options.). the initialization process may take 60 seconds or more, but it always gets the job done. I tested different options with Start Me Up v6.1, different birth locations, and found no problems.
** In some very special cases, the installation is not running automatically and can't get the holotape, try this Console Command:
cqf G2M_WorkshopInitialize install
Update
1. Overwrite old files.
2. Run holotape: Initialize G2M-Workshop. wait until you see the success message.
Uninstall
1. Run holotape: Uninstall G2M-Workshp. wait until you see the success message.
2. Exit game, remove the mod.
Credits
Ethreon, mazakala, fallotmetabolic, .s7o, MasterMagnus, Pokepunch, dkcocona, and many many people!
Holotape 詳細說明>>
Features: ---------------------------------------------------------------------------------
This mod provides hundreds of unique structures, furnitures and objects. fixed a few bugs in the workshop items. (* see the screenshot)
This mod also extends some workshop features:
- can repair damaged workshop menus.
- settler and companion will automatically close the door.
- dynamic scaling Workshop Budget in game!
- designate you as the owner of the furnitures. (*alpha)
Detailed description of the Holotape >>.
Installation/Uninstall: --------------------------------------------------------------
Standard Nexus mod install method.
Mod Organizer 2 is recommended.
After entering the game, mod initialization will take place automatically, follow the instruction to complete the installation.
* If you play a new game, the initialization will only start if the vault gate is opened.
* Some time, you need to run the initialization manually. first of all, you need a holotape, use any "Cooking Station -> Roast -> (G2M-Workshop holotape)" make one. its only visible if you do not have it. then you can find it at "Inventory -> Misc" in your bag. run "Initialize G2M-Workshop", wait a few seconds until you see the instruction.
* If you use Start Me Up (or something like that), you need to manually initialize the mod (it depends on your options.). the initialization process may take 60 seconds or more, but it always gets the job done. I tested different options with Start Me Up v6.1, different birth locations, and found no problems.
** In some very special cases, the installation is not running automatically and can't get the holotape, try this Console Command:
cqf G2M_WorkshopInitialize install
Update
1. Overwrite old files.
2. Run holotape: Initialize G2M-Workshop. wait until you see the success message.
Uninstall
1. Run holotape: Uninstall G2M-Workshp. wait until you see the success message.
2. Exit game, remove the mod.
Credits
Ethreon, mazakala, fallotmetabolic, .s7o, MasterMagnus, Pokepunch, dkcocona, and many many people!