About this mod
A small outpost tasked to safeguard the only road leading to Sanctuary. An immersive & lore-friendly build.
- Requirements
- Permissions and credits

!! UPDATE !!
VERSION 2.0 NOW USES ADDITIONAL MODS:
This blueprint (v2.0) now uses SLOT #14
version 1.0 will still be available for download (v1.0 uses slot #2)
New in 2.0 (see photos):
- A Clothing Store
- Changed the food planters from Tatos to Carrots
- No more stationary guards, all guards now roam around (each guard patrols between 3 spots)
- Minor changes to the Central Defense Tower's interior
- Minor changes to some structure pieces
- Bathrooms behind the station (one serves as a Scavenging Station)
- A new structure was built over the Chem Lab trailer and repositioned the rear guard post there
- Added a lot more clutter to make it look more "lived-in"
Features:
- Heavily guarded checkpoint covering the road to Sanctuary
- A broken-down bus converted into an RV/coffee shop
- The abandoned half-buried pickup trucks were repurposed into a Junk Trader's stall and a Guard Post
- Guard Tower covering the front
- Watchtower on the northern corner overlooking the bridge to Sanctuary
- Weapons & Armor Dealers
- Designated spots for all 4 Bunker Hill Merchants.
- A small Greenhouse
- A Mortar Emplacement
- A Bar/Restaurant
- The abandoned trailer was repurposed into a Chem Lab
- The station was converted into a makeshift Hospital
- The structure built on top of the station houses the Archives & Sleeping Quarters and the Central Defense Tower covering almost 360° of the outpost
- The old garage was repurposed into a Briefing Room for the Minutemen
- A warehouse housing the Fusion Generator and PA Workshop
- Cozy Lounging Areas
- Small alternate entrance behind the Settlement (access to the underground cave)
NO IMPOSSIBLE STRUCTURES! LORE-FRIENDLY & IMMERSIVE!
No out-of-place objects. Only objects that could realistically be found at Truck Stops/Gas Stations were used.
Import using Transfer Settlements - Shareable Settlement Blueprints. Uses slot #14.