Should be able to use the non SKE version if you don't want to use that mod. But the SKE version has more objects to choose from and is the version I recommend
Not to be confused with Place Everywhere. This mod adds a number of objects to build with
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Inspired by the lighthouse from the movie Cold Skin (it's the one where a guy lives in a lighthouse, bangs a blue mermaid thingy and does some other stuff. Never watched it just saw the trailer) I created this settlement using the abandoned lighthouse on the southern part of the map. It's meant to be a sort of small fishing village and trading post, with the lighthouse being a sniper tower to help defend against attacks.
Setting up the settlement is pretty straight forward. You won't need to scrap anything before you place it. But I do recommend finding the message in a bottle first because the wall might cover it. When you place your workbench place it just inside the lighthouse entrance on the ground floor to center everything off.
If you've never used Transfer Settlements I recommend checking out the Nexus pageĀ