Skyrim Special Edition

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About this mod

A light-weight snow mod designed to minimize conflicts. Uses your own snow texture and removes snow from under roofs

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How to Patch
  • Mods that add their own material shaders will not be affected by this mod's changes.
    • Change the new snow material shaders to non-"single pass".
  • Mods that add new snow-covered structures will not be affected by this mod's snow removal under roof implementation.
    • Add a custom "no snow" decal to the nif to remove snow under the roof.
  • .Nifs with BSTriShape/NiTriShape nodes with NiAlphaProperty will not have snow cover.
    • If the NiAlphaProperty property was added by mistake on a mesh that doesn't actually have transparency, just remove the NiAlphaProperty property.
    • If there is actual transparency, we need to create a custom snow decal.
  • .Nifs with BSTriShape/NiTriShape nodes with no BSLightingShaderProperty will crash and will need a patch.
    • Delete these BSTriShape/NiTriShape nodes since they are invisible anyways.
  • Reusing animated meshes that are made for things like activators, trees, doors, containers etc for static objects with snow will cause a crash and need a patch.
    • Don't be lazy and make a static version of those meshes without animations.

  • Install whenever.
  • Uninstall whenever.
  • Let this mod's meshes overwrite every other mod.
  • Rerun Dyndolod (if you're using Dyndolod)
  • Make sure to set "EnableTerrainBlending=false" in enbseries.ini in your skyrim directory.
    • This feature is new and currently doesn't work with non-singlepass directional materials.

Q: Is this compatible with mod xyz?
A: Check information included in the Compatibility and How to Patch sections. This mod is designed to be compatible, but I can't help you check everything.

Q: Did I install this mod correctly?
A: If you installed this mod correctly, you should get smooth roof snow transitions and no snow under the blacksmith roof.

Q: Is this compatible with other snow shader mod?
A: No. This is not compatible with BDS2, or BDS3, or any thing similar.

Q: Does this mod change anything other than snow shader?
A: No. It doesn't change snow landscape textures, or snow drifts, or footprints on snow, or snowy weather, or ice magic, or anything else.

Q: Is this compatible with NSUTR?
A: No. This mod already removes snow from under roofs.

Q: But I still want to use this with NSUTR, can you help me?
A: You are free to install anything to your game; however, this mod is light-weight; you use this so you don't have to deal with the hassle of hundreds of location edits, incompatibilities, and patches. Using this mod with NSUTR is antithetical to the mod's goal and will not be supported.

Q: Majestic mountains?
A: Load simplicity of snow esp and meshes after majestic mountains.

Q: Some rocks in majestic mountains don't have snow
A: This is an issue with majestic mountains where some rocks that evidently is suppose to have snow don't have snow no matter what load order you have. I don't want to fix someone else's mod, so don't ask me about it. Here are some screenshots showcasing the issue:

Q: Is this mod better than other snow mods?
A: "Better" is subjective.

Q: Why should I use this over other mods?
A: You are free to use whatever mods you desire.

Q: Too much snow on walls!
A: Check to make sure your texture mod isn't broken. Many texture mods are saved with sRGB color space, which is incompatible with Skyrim. Skyrim textures should use linear color space. If a texture is saved in sRGB format, it might look like this when it should actually look like this.

Q: Z-fighting between snow and decal
A: This is because the snow is now decal, and it will z-fight with other decal. Sometimes other decal will show on top of the snow. Sometimes, the snow will cover up the other decal. This is unavoidable and is a necessary compromise for snow that doesn't look like paint. Any decal-based snow shader will have the exact same issue. This issue is more apparent in bds 2.0. I have addressed all obvious issues that I can see, bds2 did not. Note that some mods will revert fixes I've made in this mod, I will not make too much effort to address these.

Q: There is a hard edge between snow covered objects and the ground when I use ENB.
A: ENB recently introduced a feature called "terrain blending." However, it has a bug in that doesn't render non-single pass directional materials for this blending. You can turn this feature off by setting "EnableTerrainBlending=false" in your enbseries.ini, found in skyrim directory. Wait for boris to fix the bug in future versions.

Q: Lux Via and Animated Clutter:
Q: Lux Via adds some snow covered bags. Normally this is fine with Simplicity of Snow's new snow shader, however, animated clutter makes these meshes use skinned animation, which will crash with the new snow shader. If you want to use Lux Via, don't use Animated Clutter.