A small mod aiming to expand on the number of treasure maps found within the game. New treasure chests are added to recognizable spots all across Skyrim, accompanied by a location where the new maps can be found - either vanilla or brand new dungeons.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Removed some navmesh edits wrongfully made to exterior cells.
Fixed a bug where a map marker was not set up correctly
Corrected some spelling, grammar and paragraph structure in notes and books.
Version 1.2
Removed all mentions of exterior navmeshes with xEdit and redid them, properly cutting the vanilla navmesh out.
Cleaned with xEdit to properly remove all ITMs and other dirty edits.
Forwarded a change made by USSEP.
Named the interior cell of a dwemer ruin in order for the referenced doors to reflect the name.
Moved the key in the skeleton slightly and made it havok settle; hopefully this fixes the bugs related to it.
Also set the strongbox to be pickable in case the key does disappear.
Added map markers for all dungeons.
Added Locations and Encounter Zones for all dungeons to improve leveled list calculations and allow for them to be cleared and be applicable to radiant quests.
Minor tweaks to some locks that made more sense.
Version 1.1
Added another map, and a new dungeon called Mzuhlac.
Added a unique treasure chest with a story (without a map)
Changed version to 1.1 in order to synchronize with the bethesda.net version
Added a progressive ranking system giving you a boost in gold found as you find more and more maps
Further cleaning using SSEEdit and other small changes and bug fixes
Generated LOD for all new locations in the Tamriel worldspace
Version 0.2
Added 4 new maps, 2 with unique location, one extra dungeon
Minor tweaks and bug fixes
Cleaned properly with SSEedit: removed dirty and wild edits
improved the nexus site
Description
After some years of absence I finally returned to this mod to find it vastly more popular than when I last checked on it, and also some quite pressing issues, so I decided to fix them. It should no longer be necessary to use third party bug fixes with the latest version (However, big thanks to those contributors!)
I don't know about you, but I love a real adventure, and some fine loot to go with it! I really enjoyed the sense of adventure the treasure maps brought to Skyrim, and I decided to add some more of them.
Treasure Hunter for SSE is a small mod aiming to expand on the already great treasure map mechanic introduced by the game. I have tried to keep the maps and dungeons as lore friendly as possible. Even though I really suck at drawing, I still set out on this mission, and hey, they didn't turn out that bad if I do say so myself - for a hastily scribbled map at least.
Features
What this mod currently adds: - 7 brand new and unique treasure maps, scattered all across Skyrim - 3 unique unmarked locations, handplaced into the world, each with their own story to tell - 3 brand new and unique dungeons, with leveled enemies, and of course, LOOT! - An entirely new progressive perk to go along with the treasure maps; the more maps you find, the more likely you are to find more gold in containers. Thanks to Bethesda.net user BlutoBlutarsky for the suggestion! (NOTE: This is not an actual perk, but rather an active effect added to the PC)
Map and chest locations are provided below for troubleshooting or if you simply wish to "cheat".
Maps:
Spoiler:
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Treasure Map XI: In a chest in the sunken ship in lake ilinalta
Treasure Map XII: In a chest in the Bandit Chiefs treasure room in a unique dungeon added with this mod, "Bromgolt". Bromgolt is on an island northwest of Winterhold, close to Ysgramor's Tomb.
Treasure Map XIII: In a strongbox on a little island northwest of Morthal, west of the Apprentice Stone.
Treasure Map XIV: In a knapsack on a rowboat in the river, southeast og Markarth. Can be seen from the bridge close to Old Hroldan.
Treasure Map XV: In a chest inside the ship at Orphan's Tear on the north coast northwest of Solitude. (This one's a vanilla location).
Treasure Map XVI: In a chest at the top of the tower in the end of another unique dungeon added with this mod, "White Bluff Hideout". The entrance can be found at the foot of the mountain to the west of Whiterun, not far from Swindler's Den.
Treasure Map XVII: In a large chest on a the balcony of the tower on a new island, located east of Windhelm, not far from the Winter War. Complete the dungeon in order to access it.
Chests:
Spoiler:
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Treasure Map XI: On the foot of the cliff on which the College of Winterhold rests.
Treasure Map XII: Under the bridge south of Fort Amol.
Treasure Map XIII: In a crevice right behind the Dwemer bridge at Deep Folk Crossing.
Treasure Map XIV: On a little island to the northeast of Goldenglow Estate.
Treasure Map XV: Behind the waterfall next to Crabber's Shanty.
Treasure Map XVI: Amongst the rubble to the right of Nightcaller Temple as you approach it from Dawnstar.
Treasure Map XVII: Behind some ruins to the left of the road leading from Ivarstead to Helgen, just at the start of the pass. Pretty close to the Alchemist's Shack. East of Haemar's Shame.
Installation
This mod doesn't contain a whole lot of files, it is trivial to install.
Vortex: - Click the Vortex button - Enable mod - Enjoy!
Manual: - Extract archive - Copy the contents of the "Data" folder into the "Data" folder in your game directory - Enjoy!
Bugs and Compatibility
Version 1.2 fixed all deleted navmeshes, removed ITM records and fixed some additional small bugs. I would like to extend my thanks to all contributors who have provided fixes and patches to this mod, and I have taken much inspiration from them when implementing these fixes.
This mod contains few objects, but they are very much spread out on the map. I've tried to put the chests and dungeons where other mods are the least likely to conflict, but there may still be considerable risk of conflict with a large mod list.
I have really appreciated the extensive bug reports from the community, and encourage you to file further reports as issues are found.