Skyrim Special Edition

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Created by

Carah - GreyMtnFox

Uploaded by

GreyMtnFox

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About this mod

SE port of Carah's fabulous LE mod. Adds herds of wild horses in appropriate locations, seriously amplifying immersion. Some can be tamed and ridden.

Requirements
Permissions and credits
Translations
  • French
Changelogs
* The 2.1 update is for compatibility.  Recommended if you have have experienced any odd effects in the wilderness. 

This wealth of history is from the original mod's page:




Name: Horses Gone Wild
Date: 04/16/2012
Version 1.4
Date 11/29/2012
Category: Immersion
Author: Carah

Recommended Mod(s):
Convenient Horses by Alek - SE
Convenient Horses "should" tame the Wild Stallions if you wish to have them as your main source of transportation.

*Please keep in mind that recommended mod(s) are not requirements for Horses Gone Wild to work, nor do I take responsibility if the recommended mod(s) do not work the way you want them to with Horses Gone Wild.

Change Log
===========
Version 1.4
Wild Horses are non-hostile.
Verified with TES5 Edit to be clean.

Description
===========
Makes Skyrim more immersive by adding herds of wild horses to various locations.

Details
======
The horses can be killed, but they do respawn with the exception of wild stallions; they're essential.
You can loot hide and meat from them.
The horses are standalone, and should not overwrite (or be overwritten by) any other mods that change the appearance of horses,
(ie. horse armour mods, re-modeled and/or re-textured horses). They have their own meshes and textures made by AlienSlof.
In each herd there is at least one ridable horse (stallion).
When dismounting, the wild stallion will run back to his home herd.
Wild stallions are only meant for temporary transportation.

Horses Gone Wild is compatible with War Zones-Civil Unrest and Wars Of Skyrim.

Works perfectly fine with mounted combat.

Location
========
There is a map in the zip file giving you a rough idea were the herds are located.

Incompatibility
===============
There is a possibility Horses Gone Wild may overlap with other mods that use the same exterior cells.
I've done my best in choosing locations that should not conflict with most of these mods.

Known Issues or Bugs
====================
None

Contact
=======
You can send me a message at Tes Alliance or Tes Nexus.

Please use the "Comment Section" with respect.
I do not respond to demands, complaints, or whining.
Remember politeness and the power of please, kids. :)

Credits
=======
Special Thanks to the following members of Nexus for all their help with suggestions, and beta testing(LE):
Amnis
AurianaValoria1
Malachi Delacot
True Highlander
WolfAngelEyes

Thank-you Alien Slof for your wonderful horse resources:
Slof's Horse Retex Stallions
Slof's Horse Retex Mares
Slof's Horse Retex

Thanks to Bethesda for creating Skyrim and the Creation Kit.
Thanks to TES Alliance and TESNexus for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
==========
7-Zip - http://www.7-zip.org/download.html
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Creation Kit
NifSkope - http://niftools.sourceforge.net/wiki/NifSkope
===================================================

Obviously, this HAD to be ported to Skyrim SE !
~GMF~