Skyrim Special Edition

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Created by

NickNak

Uploaded by

NickaNak

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About this mod

A script less DAR version of Animated Armoury

Requirements
Permissions and credits
Changelogs
Donations


Quick Links
If you're wanting to do some compatibility patches for your mods or another check this article
Looking for Source files or Guides on how to create weapons for my mod check out this Mod page


You can find the Regular Animated Armoury here



Differences between Regular Animated Armoury and DAR version

  • Don't use this with the Regular Animated Armoury
  • DAR is a hard requirement
  • Nemesis or FNIS are not required
  • No Whips in this version
  • Items are distributed via the plug-in
  • No MCM menu for customisation
  • Dagger Parry is bit a wonky, but still here
  • Script less, so no script lag at all
  • Compatibility patches built for the regular Animated Armoury will still work with this DAR version of Animated Armoury




About the Mod
This mod adds new weapons to the game, all the weapons are distributed throughout level lists and can be crafted + upgraded.
Both the Player and NPCs can all use the weapons, both the player and npcs can play the animations




Rapier Demo Pike Demo


Quarter Staff Demo Claw Demo




Dagger Demo by JDM Mace Demo by JDM 



Update Log

1) Initial DAR release

Compatibility

Not compatible with the regular version of Animated Armoury, either use that with the DAR option ticked or this if you want DAR support
This is compatible with compatibility patches made for the regular version of Animated Armoury

Combat Gameplay Overhaul + is sort of semi incompatible with Animated Armoury, you wont get crashes or nasty issues, but even with the Nemesis version the animations may not play correctly or have incorrect timings on the attacks and swings, some animations don't even play

The DAR folders in use by this mod are 10, 11, 12, 13, 14, 16, 17, 29 and 30 There is an included txt file explaining which folder is what, You can switch these around how ever you want just read the text file before hand

As this doesn't use scripts it modifies levelled lists directly so it will have issues with other mods that do this, you can make a merged patch or whatever they're called now days to fix this

Compatibility and patches by other Authors

I've made Compatibility Patches for the following mods they're hosted on the Regular mod's page




All Geared Up Derivative SE - AllGUD bycskriffin -Link to Patch, Due to the nature of my Claws I've had to hand make the wearable variants
Heavy Armoury by PrivateEye - Link to Patch
Immersive Weapons by hothtrooper44 - Link to Patch, Only a few weapons received custom animations
(SJG) OMEGA Heavy Armoury by EverWatch - 
Link to Patch, Heavy Armoury Enchanted Version

Animated Armoury is compatible with Speed and Reach Fix by GodlySandwich

Animated Armory Animation zPatch by darkphoenixff4 is a Zedit script that will run through your load order and add my mods
keywords to weapons it finds in your load order, this is great as it
tailor makes compatibility patches for your load order, you wont need to
download any compatibility patches after running this script

Diamond Smithing Complete - Animated Armoury Compatibility - by MeraxesUrrax

Animated Armoury DSR and Ecotone Patch - by ManyStrongWords
Animated Armoury Vigilant Patch - by ManyStrongWords
Animated Armoury Outlaws and Revolutionaries Patch - by ManyStrongWords
Animated Armoury MERPs Gondorian Armament Patch - by ManyStrongWords


Animated Armoury Relics of Hyrule Patch - by Webmetz

T'Skyrim True Weapons Animated Armoury Patch - by ScarecroOw

Lintra Spear Patches - by Squirrellysama

Weapon balancing script for Heavy armory and Animated Armory for use in xEdit by wherediditrun

Animated Armoury - CC Dead Man's Dread Patch by FafnirEtherion

Immersive Weapon Integration has a patch for Animated Armoury on their page


Rapiers

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture



Pikes

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists


Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture


Halberds

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists


Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture


Quarter Staffs

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to
appear in Levelled lists


Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though

Each Metal\Crafting type has a Quarter Staff to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of existing weaponry mostly Warhammers, If you have any mod that re-textures Weapons, the Quarter Staffs will inherit the same re-texture


Claws

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Claws to
appear in Levelled lists


Claws are a new type of One Handed weapon, they deal less damage than Daggers but have a chance to inflict a stackable bleed debuff they are designed to be dual wielded but can be used in either hand, they cannot be used for parrying, when wielded together they can unleash a flurry of swipes

Each Metal\Crafting type has a Claw to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other claws that I felt were
needed

Iron, Steel, Skyforge, Dragon Priest, Akaviri, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dark BrotherHood and Forsworn
Akaviri and Dark Brotherhood Claws don't appear in levelled lists, they placed in the Sky Haven Temple and both Sanctuaries respectively
I've also included a Blade of Woe variant that can be crafted by converting your Blade of Woe

The meshes are just kit bashes of existing weaponry, If you have any mod that re-textures Weapons, the claws will inherit the same re-texture


Mace and Dagger animations

Not a new weapon type but I wanted to make animations for these two weapons for a while now, the animations will apply to existing Maces and Daggers

Other Info

Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat. No need to ask, just give credit please


Credits

Ashingda : For Fixing my scripts and his mod Skyrim Spear Mechanic
JDM : Has great videos showing off my mod and lots of other great mods, He did the awesome Dagger video and the screen archery shots for the mod
Shikyokira : For Nemesis (Offsite Link) and for opening up the door to behaviour modding
Fore : For making animations in Skyrim possible, Fores New Idles in Skyrim FNIS and FNIS Sexy Move
Zartar : For his WIP Behaviour tool
BouBoule201288 : For his mod True Spear Combat
BlueBoar : For allowing me to make a compatibility patch for his Rapier and Dagger mod
PrivateEye: For his mod Heavy Armoury
Hothtrooper44: For his mod Immersive Weapons
MaikCG: For his XPMSE Biped
sotaponi: For His HCT TagFile Converter
Skyrim Together Team : For Inspiring me to finally get this mod going!


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