Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Dalquist and HLER Team

Uploaded by

moose109

Virus scan

Safe to use

Tags for this mod

About this mod

An update and continuation of Dalquist's High Level Enemies.

Requirements
Permissions and credits
Translations
  • French
Changelogs




Requirements:


Changes from the original High Level Enemies mod:
  • It is NOT safe to upgrade from the original High Level Enemies mod. Due to merging both the Dawnguard and Dragonborn esps into the main esp FormIDs have been changed. FormIDs have also been changed for the Raised Ability Caps optional esp.
  • The 3 main plugins have been merged and cleaned.
  • USSEP changes have been made to 200+ records.
  • About 100 small inconsistencies between HLE records have been corrected.
  • All facegen has been regenerated.
  • Added missing enemy variants for: Skeletons, Vale Sabre Cat, Burnt Spriggans, and Dwarven Ballistae.
  • Removed some non-hostile creatures like mammoths.
  • Optional plugins to replace all non-levelled NPCs in the world with levelled variants, and to un-cap all encounter zones.


Description:
This mod adds new enemies starting as low as level 2 for almost all of Skyrim's enemy types. New variants are added for Bandits, Forsworn, Draugr, Falmer, Warlocks, Dragon Priests, Falmer, Vampires, Gargoyles, Ash Spawn and more (see below section for a full list). The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels.

To give an example of what's been added, in Vanilla the highest level bandit was level 25 (28 for a boss). This mod adds bandits at levels 30, 40, 50 and 60 (66 for a boss). However, once you pass level 60 the game won't suddenly get easy. The top level enemies of each type will scale with your level to a level cap of about 80. This means you'll still get the same variety of enemies you expect from Skyrim but you'll never out-level everything ensuring the game remains challenging.

So for example at level 70 you'll encounter the usual bandits from Skyrim as well as the added level 30, 40 and 50 bandits, but the highest level bandit (originally level 60) will scale to match you at level 70.

New Enemies Variants Added:
Spoiler:  
Show


Patches Included in Main File:
    Placed NPCs and Quests
      Replaces almost all non-levelled NPCs and creatures in Skyrim, Dawnguard, and Dragonborn with their equivalent levelled variants.

    Placed NPCs and Quests CRF
      Resolves the 2 conflicts between Placed NPCs and Quests and Cutting Room Floor.

    Encounter Zone Max Level Tweaks
      Removes the max level from the few encounter zones that had a max level cap.



Optional Files:

High Level Enemies Redux Beast Skeletons
Spoiler:  
Show


High Level Enemies Redux Haugbui Draugr Overhaul
Spoiler:  
Show