A massive rework of Skyrim's forests. Makes the forests very diverse and dense. Adds over 400 new trees, plants, and objects created using photogrammetry, and replaces almost all of the vanilla game tree and plant meshes. Maintains a balance between image and performance. Supports Seasons of Skyrim.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You can create patches for my mod and publish them without asking my permission.
File credits
Quixel Megascans - most of the textures contained in this mod, some plants, forest debris meshes. Polyhaven - some textures. KhrysINXS - Dynamic 3D Model Navcuts - A Resource Guide.
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Changelogs
Version 3.05
Vertex normals have been improved. Lots of bug fixes.
Version 3.04
Adjusted the position of most objects in the marshes. Fixed Hadvar/Ralof getting stuck near the Helgen cave. Improved vertex normals for the Gildergreen. Numerous other fixes. Support for Seasons of Skyrim.
Version 3.03
Updated vertex normals for trees in Reach. Minor corrections to the position of the trees. The patch for Lux Via has been updated in the patch collection.
Version 3.00b
Almost all meshes in the mod have been reworked. The terrain in Falkreath has been reworked. New types of trees have been added. The mod now replaces some small plants and alchemical ingredients, such as Juniper, Nirnroot, and others. Plants in the Dawnguard and Dragonborn DLCs have been replaced. Optimization work: All trees have been atlas-mapped to reduce draw calls. Optimization work: The number of tris in the models has been reduced. Optimization work: Tree collision has been simplified. Navcuts have been added, so NPCs will navigate around trees and won’t get stuck in them. A collision material has been added, so arrows will no longer disappear when hitting trees, and weapon strikes will have the correct sound. All landscape changes have been removed for better compatibility with other mods. Support for the Enhanced Landscapes mod has been removed, as it is no longer necessary to use it alongside my mod. Many other minor fixes and improvements.
Version 3.00
The meshes of the spruce trees have been reworked and are more optimized than the previous versions. Due to the reworked atlases and textures, the mod size has decreased by about 400MB. Mipmaps have been redone for some leaf atlases. The names of worldspaces have been corrected. The plants in the Bard's College have been fixed. The ash shader on some trees in Solstheim has been removed, as it caused issues for some users. The vertex normals for aspens and juniper have been reworked. Many other fixes and improvements have been made.
Version 2.4
A lot of work has been done on optimizing the mod.
Snow-covered trees have been changed.
Added 3D lods for some trees.
Spruce meshes have been changed and now they are more common.
Added 3 variants of aspen.
Changed several plants in the tundra.
Updated patches.
Lots of small fixes.
Added patch for Pilgrim - A Religion Overhaul.
A lot of work has been done on optimizing the mod.
Snow-covered trees have been changed.
Added 3D lods for some trees
Spruce meshes have been changed and now they are more common.
Added 3 variants of aspen.
Changed several plants in the tundra.
The patches have been updated.
Lots of small fixes.
Added patch for Pilgrim - A Religion Overhaul.
Version 2.3
Replaced trees from the Dragonborn DLC.
Slightly changed the landscape on Solstheim.
Improved pine tree meshes.
Replaced vanilla stumps and logs.
Replaced Gildergreen meshes.
Minor optimization improvements.
Various terrain fixes.
Minor fixes and improvements.
Added a patch for JK's Skyrim.
Updated various patches.
Version 2.2
The Morthal region is completely done.
Changed trees in the Markarth region.
The trees are slightly increased in size.
Almost all tree meshes have been optimized.
Added new types of trees.
Other minor fixes and improvements.
Added patch for Cities of the North - Falkreath.
Added patch for Elysium Estate.
Added patch for JK's Riverfall Cottage.
Added patch for LC_Build Your Noble House.
Added patch for Riverside Lodge.
Version 2.1
Reworked fomod.
Added speculars for trees.
Version 2.0
Almost all tree meshes have been changed.
New types of trees and plants.
Lots of new forest debris meshes.
Changed much of the terrain in Falkreath.
Version 1.21
Removed parallax as it was causing problems for some people. In addition, i do not see the point in it, it is almost invisible on the trees.
Version 1.2b
Fixed optional Autumn Birch file
Version 1.2
Minor fixes.
Support for the Seasons of Skyrim mod.
Version 1.1
Replaced all snowy trees
Minor fixes
Added patch for Alternate Start - Live Another Life
Grass mod. Dirfcliffs fixes
Birches in Riften now have different foliage colors
Added green leaf textures for birches in Riften
Version 1.0.5
Adjusted the position of the pines
Fixed action markers in Riverwood
Billboards redone
Version 1.0.4
Fixed floating birds nest in Riverwood
Added 3 new pine meshes
Version 1.0.3
Main and Replacer mod. Reduced soft lighting and adjusted vertex colors
Grass mod. Fixed dirtcliffs03 grass
Version 1.0
Initial release.
I've been working hard every day for two years on this update, and the result is a nearly complete rework of the mod.
All tree meshes have been reworked. They now look much more realistic while having fewer polycount, which positively impacts performance. For optimization, I also atlased the tree meshes, reducing draw calls and increasing performance. The collision geometry has been simplified while maintaining sufficient accuracy, and a collision material has been added. This resolves issues with arrows disappearing when hitting trees and adds sound effects when weapons strike them.
The vegetation layout in Falkreath has been completely redesigned. The forest has been transformed not only by new vegetation meshes but also by a more natural placement of objects.
One of the key improvements in version 3.0 is the work done on NPC navigation. They no longer get stuck in trees, which was a common issue with many mods. This was achieved using navcuts, and I didn't edit the navigation mesh, as doing so could lead to additional incompatibilities with other mods.
Previously, the mod edited the landscape, which caused incompatibilities with other mods. In version 3.0, I removed these changes, as they created more problems than benefits and required additional patches.
The mod now supports Seasons of Skyrim.
The vanilla forests of Skyrim have a very limited variety of tree species and forest clutter. This mod replaces all the original tree meshes with new ones made using photogrammetry, and it also adds a large number of new tree species, plants, and forest clutter. The forests are now diverse and divided into many smaller regions, each distinct from the others. The mod also affects both DLCs.
The tree meshes average around 6,000 tris, which doesn't significantly impact performance, but the forest density has greatly increased. The mod is about 3.5 GB in size because it's the most extensive overhaul of flora. It doesn't edit the landscape or navigation mesh, prioritizing compatibility with other mods. The tree meshes include navcuts, so NPCs will navigate around the trees and won't collide with them.
Just install the mod in the Data directory or use any mod manager.
Lods are not included in the mod as they are specific to each load order. To generate lods and billboards, use DynDOLOD 3. Lods are levels of detail, if they are not generated, then you will not see changed and new trees in the distance. While 3D LODs are not freely available, use TreeLODComplexAtlas=1 in DynDOLOD_SSE.ini, this will significantly improve the quality of billboards of trees.
If your game crashes with this mod, you can try Backported Extended ESL Support. it doesn't matter whether it's a special edition or not.
In the optional files, you can download support for Seasons of Skyrim. It should overwrite all requirements. If you are using the Seasonal Landscapes mod, select the necessary patch during installation, and ensure that NotWL overwrites it. When installing the Seasonal Landscapes mod, do not select the patch for NotWL included in the FOMOD; it is outdated, instead, use the patch from me.
When using Seasons of Skyrim, I recommend that you use Seasonal Landscapes, as it affects the plants and objects that are still not replaced in my mod. A patch for this mod is available in the installer and should overwrite the Seasonal Landscapes mod itself. A patch for Seasonal Solstheim is also available. Incompatible with Turn of the Seasons and Seasonal Landscapes Unfrozen. *When installing the Seasonal Landscapes mod, do not select the patch for NotWL included in the FOMOD; it is outdated, instead, use the patch from me.
When used with other mods that replace or add trees, conflicts may occur. I do not plan to make the mod compatible with other tree mods.
It is likely to be incompatible with some mods that add various objects to the Falkreath, Morthal, and Riverwood regions. Plants may end up inside objects added by those mods, and patches will be necessary for compatibility.
Version 2.0 of the mod supported the Enhanced Landscapes mod; however, starting with version 3.0, I am discontinuing support for it, as I see no benefit in using it alongside my mod, making it incompatible.
Patches made for version 2.0 of the mod will likely be outdated and will need to be redone.
Not compatible with Skyrim is Windy.
Compatibility patches for the following mods can be downloaded in the optional files: - Alternate Start - Live Another Life - SSE - Song of the Green (Auri Follower) - Bannermist - Beyond Skyrim - Bruma SE - Creation Club Tundra Homestead - Cutting Room Floor - SSE - Daedric Shrines - All in One - GLENMORIL SE - JK's Riverfall Cottage - JK's Whiterun Outskirts - JK's Skyrim - Lux Via - Northern Roads - Pilgrim - A Religion Overhaul - Daedric Shrines- Hircine - WiZkiD Hunter's Camp Overhaul