Large-scale improvement of the forests of Skyrim. Makes forests very diverse and dense. Adds over 300 new trees, plants and objects created using photogrammetry. Keeps the balance between beautiful image and performance.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Quixel Megascans - most of the textures contained in this mod, some plants, forest debris meshes David Chumilla - bark textures 32cm - greentree grass type
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.4
A lot of work has been done on optimizing the mod.
Snow-covered trees have been changed.
Added 3D lods for some trees.
Spruce meshes have been changed and now they are more common.
Added 3 variants of aspen.
Changed several plants in the tundra.
Updated patches.
Lots of small fixes.
Added patch for Pilgrim - A Religion Overhaul.
A lot of work has been done on optimizing the mod.
Snow-covered trees have been changed.
Added 3D lods for some trees
Spruce meshes have been changed and now they are more common.
Added 3 variants of aspen.
Changed several plants in the tundra.
The patches have been updated.
Lots of small fixes.
Added patch for Pilgrim - A Religion Overhaul.
Version 2.3
Replaced trees from the Dragonborn DLC.
Slightly changed the landscape on Solstheim.
Improved pine tree meshes.
Replaced vanilla stumps and logs.
Replaced Gildergreen meshes.
Minor optimization improvements.
Various terrain fixes.
Minor fixes and improvements.
Added a patch for JK's Skyrim.
Updated various patches.
Version 2.2
The Morthal region is completely done.
Changed trees in the Markarth region.
The trees are slightly increased in size.
Almost all tree meshes have been optimized.
Added new types of trees.
Other minor fixes and improvements.
Added patch for Cities of the North - Falkreath.
Added patch for Elysium Estate.
Added patch for JK's Riverfall Cottage.
Added patch for LC_Build Your Noble House.
Added patch for Riverside Lodge.
Version 2.1
Reworked fomod.
Added speculars for trees.
Version 2.0
Almost all tree meshes have been changed.
New types of trees and plants.
Lots of new forest debris meshes.
Changed much of the terrain in Falkreath.
Version 1.21
Removed parallax as it was causing problems for some people. In addition, i do not see the point in it, it is almost invisible on the trees.
Version 1.2b
Fixed optional Autumn Birch file
Version 1.2
Minor fixes.
Support for the Seasons of Skyrim mod.
Version 1.1
Replaced all snowy trees
Minor fixes
Added patch for Alternate Start - Live Another Life
Grass mod. Dirfcliffs fixes
Birches in Riften now have different foliage colors
Added green leaf textures for birches in Riften
Version 1.0.5
Adjusted the position of the pines
Fixed action markers in Riverwood
Billboards redone
Version 1.0.4
Fixed floating birds nest in Riverwood
Added 3 new pine meshes
Version 1.0.3
Main and Replacer mod. Reduced soft lighting and adjusted vertex colors
Grass mod. Fixed dirtcliffs03 grass
Version 1.0
Initial release.
DESCRIPTION: The vanilla forests of Skyrim have a very small number of tree species and various forest debris. This mod replaces all vanilla tree meshes with new ones made using photogrammetry, and also adds a large number of new varieties of trees, plants and forest debris. Forests are now diverse and divided into many small regions that are not similar to each other. The modification also affects the Dragonborn DLC.
Tree models have an average of 10 000 tris, this does not hurt performance much, but the density of the forest has increased many times over. 3D lods are optionally available, they have an average of 750 tris. The textures are mostly in 2k, but the base of the tree trunk is 4k. The mod weighs a lot, because this is the largest mod that reworks the flora.
The mod will be updated further as I am still not happy with my work. I will improve and redo the current meshes, make the forest even more diverse. Not all of Skyrim's terrain has been reworked yet, unaffected areas will be changed in the future. I plan to return support for the Seasons of Skyrim mod, as well as change the trees in the Dawnguard DLC, maybe rework the forests in mods like Falskaar. I am also constantly working on optimizing the mod and creating 3D lods for the trees added and modified by the mod.
The current version of the mod does not yet support the Seasons of Skyrim mod. If you need support for this mod, please use version 1.21 which you can find in the old files, however it is not maintained and I will not fix any bugs you may find in this version.
Not compatible with other mods that add new trees or modify vanilla trees.
Probably not compatible with some mods that add various objects to the Falkreath, Morphal and Riverwood regions. Plants may just end up in objects that these mods have added. For them it is necessary to create patches. For a small number of mods, I have already made patches.
Just install the mod in the Data directory or use any mod manager.
The mod should overwrite other mods that edit the landscape, such as Enhanced Landscapes. If you're using LOOT, edit the mod's metadata and set it to the "High priority overrides" group.
Lods are not included in the mod as they are specific to each load order. To generate lods and billboards, use DynDOLOD 3. Lods are levels of detail, if they are not generated, then you will not see changed and new trees in the distance.
CREDITS: Quixel Megascans - most of the textures contained in this mod, some plants, forest debris meshes David Chumilla - bark textures 32cm - greentree grass type