About this mod

A massive rework of Skyrim's forests. Makes the forests very diverse and dense. Adds over 400 new trees, plants, and objects created using photogrammetry, and replaces almost all of the vanilla game tree and plant meshes. Maintains a balance between image and performance. Supports Seasons of Skyrim.

Requirements
Permissions and credits
Changelogs


I've been working hard every day for two years on this update, and the result is a nearly complete rework of the mod.

All tree meshes have been reworked. They now look much more realistic while having fewer polycount, which positively impacts performance. For optimization, I also atlased the tree meshes, reducing draw calls and increasing performance. The collision geometry has been simplified while maintaining sufficient accuracy, and a collision material has been added. This resolves issues with arrows disappearing when hitting trees and adds sound effects when weapons strike them.

The vegetation layout in Falkreath has been completely redesigned. The forest has been transformed not only by new vegetation meshes but also by a more natural placement of objects.

One of the key improvements in version 3.0 is the work done on NPC navigation. They no longer get stuck in trees, which was a common issue with many mods. This was achieved using navcuts, and I didn't edit the navigation mesh, as doing so could lead to additional incompatibilities with other mods.

Previously, the mod edited the landscape, which caused incompatibilities with other mods. In version 3.0, I removed these changes, as they created more problems than benefits and required additional patches.

The mod now supports Seasons of Skyrim.



The vanilla forests of Skyrim have a very limited variety of tree species and forest clutter. This mod replaces all the original tree meshes with new ones made using photogrammetry, and it also adds a large number of new tree species, plants, and forest clutter. The forests are now diverse and divided into many smaller regions, each distinct from the others. The mod also affects both DLCs.

The tree meshes average around 6,000 tris, which doesn't significantly impact performance, but the forest density has greatly increased. The mod is about 3.5 GB in size because it's the most extensive overhaul of flora. It doesn't edit the landscape or navigation mesh, prioritizing compatibility with other mods. The tree meshes include navcuts, so NPCs will navigate around the trees and won't collide with them.





  • Just install the mod in the Data directory or use any mod manager.

  • Lods are not included in the mod as they are specific to each load order. To generate lods and billboards, use DynDOLOD 3. Lods are levels of detail, if they are not generated, then you will not see changed and new trees in the distance. While 3D LODs are not freely available, use TreeLODComplexAtlas=1 in DynDOLOD_SSE.ini, this will significantly improve the quality of billboards of trees.


  • To fix floating moss in the reach, use this mod.

  • In the optional files, you can download support for Seasons of Skyrim. It should overwrite all requirements. If you are using the Seasonal Landscapes mod, select the necessary patch during installation, and ensure that NotWL overwrites it. When installing the Seasonal Landscapes mod, do not select the patch for NotWL included in the FOMOD; it is outdated, instead, use the patch from me.

When using Seasons of Skyrim, I recommend that you use Seasonal Landscapes, as it affects the plants and objects that are still not replaced in my mod. A patch for this mod is available in the installer and should overwrite the Seasonal Landscapes mod itself. A patch for Seasonal Solstheim is also available. Incompatible with Turn of the Seasons and Seasonal Landscapes Unfrozen.
*When installing the Seasonal Landscapes mod, do not select the patch for NotWL included in the FOMOD; it is outdated, instead, use the patch from me.

When used with other mods that replace or add trees, conflicts may occur. I do not plan to make the mod compatible with other tree mods.

It is likely to be incompatible with some mods that add various objects to the Falkreath, Morthal, and Riverwood regions. Plants may end up inside objects added by those mods, and patches will be necessary for compatibility.

Version 2.0 of the mod supported the Enhanced Landscapes mod; however, starting with version 3.0, I am discontinuing support for it, as I see no benefit in using it alongside my mod, making it incompatible.

Patches made for version 2.0 of the mod will likely be outdated and will need to be redone.

Not compatible with Skyrim is Windy.

Compatibility patches for the following mods can be downloaded in the optional files:
 - Alternate Start - Live Another Life - SSE
 - Song of the Green (Auri Follower)
 - Bannermist
 - Beyond Skyrim - Bruma SE
 - Creation Club Tundra Homestead
 - Cutting Room Floor - SSE
 - Daedric Shrines - All in One
 - GLENMORIL SE
 - JK's Riverfall Cottage
 - JK's Whiterun Outskirts 
 - JK's Skyrim
 - Lux Via
 - Northern Roads
 - Pilgrim - A Religion Overhaul
 - Daedric Shrines- Hircine
 - WiZkiD Hunter's Camp Overhaul

You can also find some patches for the mod here:
Nature of the Wildlands - 3.0 Patch Collection




I would appreciate it if you would support me on boosty.




Quixel Megascans
Polyhaven
Khrysinxs