Skyrim Special Edition
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1990Srider

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1990srider

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About this mod

**** I am going to be re-releasing this Patch/mod** on a new page, new ideas are welcome to be posted here. this version is discontinued for many reasons with bugs I will post the new link here. https://discord.gg/s38gU6pEfS if you would like to keep up to date or see possible other works and patches ill be adding them.

Requirements
Permissions and credits
Changelogs
This is A huge combination patch combining currently 7 mods with all permission from their current mod authors. This requires a lot of mods and for those who do not wish for their load order to be consumed by madness, this Patch is not for you. Credit goes to them. This is a complete overhaul of the Whiterun area and city both exterior and interior. This is My first attempt at modding this is a patch and it is a beta. This a performance heavy patch. I do not fully know what mods are compatible with this patch. ESL Flagged available as well for all patches. OPEN CITIES VERSION DONE!!!!! 

Shout out to MXR, Henry and Jeannie for inspiring me to mod.




Current Updates to, terrain and textures, navmesh for NPCs, well in the main market area, A LOT less clipping and less floating objects and people.
All patches I have gone through to make sure they play nice with each other.

LOAD ORDER
  1.   Fortified Whiterun 
  2. JK's Skyrim   or "RENAME JK's Whiterun" To JK's skyrim so it matches the needed esp name. this allows you to just keep everything it Whiterun.
  3.   Darks Whiterun Market
  4.     Whiterun expansion redone
  5.  A.  Whiterun Capital expansion normal version
  6.  Whiterun Valley 2.0 BSA Files
  7.    Whiterun Valley 2.0 RC2.0 inside
  8.    The walls of Whiterun
 
-------------------------------------------------------------
Add ons

Dawn of Skyrim Patch found under optional these two mods are required below
   https://www.nexusmods.com/skyrimspecialedition/mods/9074
  https://www.nexusmods.com/skyrimspecialedition/mods/16852

Load order
  1.  Fortified Whiterun
  2. Dawn of skyrim
  3. Jk skyrim
  4. Jk's Dawn of Skyrim Patch
  5.   Darks Whiterun Market
  6.     Whiterun expansion redone
  7.  A.  Whiterun Capital expansion normal version
  8.  Whiterun Valley 2.0 BSA Files
  9.    Whiterun Valley 2.0 inside version
  10.    The walls of Whiterun
  11. Whiterun The City of walls
  12. Whiterun TCOW Dawn Patch

Other works in Progress Patches

EEK Immersive- the patch is good to use and adds a lush look to Whiterun. It adds all of eeks interior and beautiful whiterun to the mix. and allows it to be played with dawn of skyrim!

***note that if you use alternate start download eeks patch for his mod

https://www.nexusmods.com/skyrimspecialedition/mods/31214

load order as follows
  1. unofficial skyrim se patch
  2. book covers 
  3.  Dawn of skyrim
  4. Jk skyrim
  5. Jk's Dawn of Skyrim Patch
  6. Fortified
  7. Expansion redone
  8. Valley
  9. Capital
  10. Darks market
  11. Walls of whiterun
  12.  eeks immersive Whiterun asset pack
  13.  eeks immersive Whiterun
  14.  Whiterun The City of walls
  15.  Whiterun TCOW Dawn Patch
  16.  Immersive Whiterun TCOW


DMT  Jorrvaskr Extreme Renovation Patch is done had to move a few things around and now there is a crypt for the members of the companions. the jousting area is within a cave inside the crypt. A few spots have to be filled in but this a working patch. This is compatible with the other patches one here.

load order. 

DMT's Jorrvaskr Extreme Renovation. https://www.nexusmods.com/skyrimspecialedition/mods/32758
Whiterun The City of walls
JER EX Whiterun TCOW Patch



*********Open Cities-still BETA

LOADORDER

  1.   OpenCities
  2. Fortified Whiterun
  3. JK's Skyrim   or "RENAME JK's Whiterun" To JK's skyrim so it matches the needed esp name. this allows you to just keep everything it Whiterun.
  4.  JK Open Cities Patch
  5.   Darks Whiterun Market
  6.     Whiterun expansion redone
  7.  A.  Whiterun Capital expansion normal version
  8.  Whiterun Valley 2.0 BSA Files
  9.    Whiterun Valley 2.0 inside version
  10.    The walls of Whiterun
  11. The city of walls
  12. the city of walls - opencities
 

Yes, I plan to seek permission to do other mods with other city overhauls. I have time to patch.
Currently in school for game design so this is a great outlet. 

if you dont want to play with JKs skyrim overhaul in the comment section there is talk of just using JKs Whiterun renaming the esp. As well as this is another great resource https://www.nexusmods.com/skyrimspecialedition/mods/37761  to remove parts of a few mods in area such as jks skyrim or dawn of skyrim allowing you to play it with the greater cities. To remove parts of jk's Skyrim so you dont have to use everything The Gamerspoet did an amazing video on this



credit goes to the Current 7 Patched in

JK's Skyrim by jkrojmal
Darks Whiterun Marker by DarkMaster06
Whiterun expansion redone by marob307
Whiterun Capital expansion by Surjamte
Whiterun Valley by willybach
The walls of Whiterun by nesbit098
Fortified Whiterun by skyfall515
----------------------------------- Credit for
add on Dawn of Skyrim by  Vaelka
add on Immersive Whiterun by EvilEyedKyo, This is A huge combination patch combining currently 7 mods with all permission from their current mod authors. This requires a lot of mods and for those who do not wish for their load order to be consumed by madness, this Patch is not for you. Credit goes to them. This is a complete overhaul of the Whiterun area and city both exterior and interior. This is My first attempt at modding this is a patch and it is a beta. This a performance heavy patch. I do not fully know what mods are compatible with this patch. ESL Flagged available as well for all patches. OPEN CITIES VERSION DONE!!!!! 

Shout out to MXR, Henry and Jeannie for inspiring me to mod.




Current Updates to, terrain and textures, navmesh for NPCs, well in the main market area, A LOT less clipping and less floating objects and people.
All patches I have gone through to make sure they play nice with each other.

LOAD ORDER
  1.   Fortified Whiterun 
  2. JK's Skyrim   or "RENAME JK's Whiterun" To JK's skyrim so it matches the needed esp name. this allows you to just keep everything it Whiterun.
  3.   Darks Whiterun Market
  4.     Whiterun expansion redone
  5.  A.  Whiterun Capital expansion normal version
  6.  Whiterun Valley 2.0 BSA Files
  7.    Whiterun Valley 2.0 RC2.0 inside
  8.    The walls of Whiterun
 
-------------------------------------------------------------
Add ons

Dawn of Skyrim Patch found under optional these two mods are required below
   https://www.nexusmods.com/skyrimspecialedition/mods/9074
  https://www.nexusmods.com/skyrimspecialedition/mods/16852

Load order
  1.  Fortified Whiterun
  2. Dawn of skyrim
  3. Jk skyrim
  4. Jk's Dawn of Skyrim Patch
  5.   Darks Whiterun Market
  6.     Whiterun expansion redone
  7.  A.  Whiterun Capital expansion normal version
  8.  Whiterun Valley 2.0 BSA Files
  9.    Whiterun Valley 2.0 inside version
  10.    The walls of Whiterun
  11. Whiterun The City of walls
  12. Whiterun TCOW Dawn Patch

Other works in Progress Patches

EEK Immersive- the patch is good to use and adds a lush look to Whiterun. It adds all of eeks interior and beautiful whiterun to the mix. and allows it to be played with dawn of skyrim!

***note that if you use alternate start download eeks patch for his mod

https://www.nexusmods.com/skyrimspecialedition/mods/31214

load order as follows
  1. unofficial skyrim se patch
  2. book covers 
  3.  Dawn of skyrim
  4. Jk skyrim
  5. Jk's Dawn of Skyrim Patch
  6. Fortified
  7. Expansion redone
  8. Valley
  9. Capital
  10. Darks market
  11. Walls of whiterun
  12.  eeks immersive Whiterun asset pack
  13.  eeks immersive Whiterun
  14.  Whiterun The City of walls
  15.  Whiterun TCOW Dawn Patch
  16.  Immersive Whiterun TCOW


DMT  Jorrvaskr Extreme Renovation Patch is done had to move a few things around and now there is a crypt for the members of the companions. the jousting area is within a cave inside the crypt. A few spots have to be filled in but this a working patch. This is compatible with the other patches one here.

load order. 

DMT's Jorrvaskr Extreme Renovation. https://www.nexusmods.com/skyrimspecialedition/mods/32758
Whiterun The City of walls
JER EX Whiterun TCOW Patch



*********Open Cities-still BETA

LOADORDER

  1.   OpenCities
  2. Fortified Whiterun
  3. JK's Skyrim   or "RENAME JK's Whiterun" To JK's skyrim so it matches the needed esp name. this allows you to just keep everything it Whiterun.
  4.  JK Open Cities Patch
  5.   Darks Whiterun Market
  6.     Whiterun expansion redone
  7.  A.  Whiterun Capital expansion normal version
  8.  Whiterun Valley 2.0 BSA Files
  9.    Whiterun Valley 2.0 inside version
  10.    The walls of Whiterun
  11. The city of walls
  12. the city of walls - opencities
 

Yes, I plan to seek permission to do other mods with other city overhauls. I have time to patch.
Currently in school for game design so this is a great outlet. 

if you dont want to play with JKs skyrim overhaul in the comment section there is talk of just using JKs Whiterun renaming the esp. As well as this is another great resource https://www.nexusmods.com/skyrimspecialedition/mods/37761  to remove parts of a few mods in area such as jks skyrim or dawn of skyrim allowing you to play it with the greater cities. To remove parts of jk's Skyrim so you dont have to use everything The Gamerspoet did an amazing video on this



credit goes to the Current 7 Patched in

JK's Skyrim by jkrojmal
Darks Whiterun Marker by DarkMaster06
Whiterun expansion redone by marob307
Whiterun Capital expansion by Surjamte
Whiterun Valley by willybach
The walls of Whiterun by nesbit098
Fortified Whiterun by skyfall515
----------------------------------- Credit for
add on Dawn of Skyrim by  Vaelka
add on Immersive Whiterun by EvilEyedKyo